Bringing the Real Calamity in Splinterlands


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The tips and possible advises in this article are designed for Silver League, in which I am in right now.



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Introduction

In some battles, you can turn a disadvantage to an advantage with clever strategies. This lineup is built around that idea. By using effects that normally hurt your team and turning them into a strength, it gives you insane advantage over time. Instead of playing safe, this strategy leans into a high risk, high rewards strategy that can be deadly when played right.

At the center of this build is Calamity, a dragon monster that looks harmless at first glance but dangerous to both the enemies and his user. His Electrified debilitation slowly hurts the whole team which can easily lose games if handled poorly. However, with the right archon and proper support, that downside becomes the core engine that makes the monsters stronger every round.


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Stats

The best part of Calamity is the 4 mana cost. It's very low for something so powerful which means you can use Calamity in almost every matches. He'll be extremely competent in Little League modifier where you will have limitations on the monster usage the most.

The best ability of Calamity for me is Life Leech. You can use Calamity even without Life Leech but having Life Leech shows a big difference. Electrified debilitation deals 1 damage every round but with Life Leech and 3 magic damage, he gets 2 health back which negates the Electrified damage and more.




💊 Abilities 💊



Shapeshift: [Support] Treated as all bloodlines.

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Electrified: [Debilitation] Deals 1 damage to all allied units at the beginning of each round.

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Life Leech: [Stat Modifier] When this monster damages an opponent's health, increase their max health by half the damage.

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Expose: [Ability Modifier] For each attack that hits, there's 80% chance to remove the Forcefield, Lookout, Reflection Shield, Shield, Void, Void Armor, or Immunity abilities. Expose will always remove Immunity ability first.

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Last Stand: [Stat Modifier] While this monster is the last monster on its team, increase its max health, max armor, damage and speed by 50%.



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Rank
Modifier
Description
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Little League
During this battle, only monsters with 4 or less mana are allowed: With 4 mana cost, he is allowed in this modifier. You can use him as a tank or a damage dealer as well due to his good stats. Either way, he's one of the powerful monsters you can use in this modifier with very limited choices of strong monsters.
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No Pain No Gain
All units have Painforge (+1 power when damaged by Poisoned or Burning, or hit by an ally).: All monsters gain Painforge which complements with Electrified debilitation's damage in your team. Each time they get Electrified, they gain 1 damage which you can combo with other abilities for better results.
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Back to Basics
During this battle, all monster's abilities are disabled: Removing all abilities means also removing Electrified debilitation, the ability that damages you each round. This leaves you with a strong monster with no disadvantages.


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Edited in Canva Pro.

Rank
Abilities
Description
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Painforge
Painforge: +1 power when damaged by Poisoned or Burning, or hit by an ally.


Tips: Calamity don't have Painforge ability naturally so you have to rely on other monsters and archon like Razi Clanktrap to gain Painforge ability. That also works because of Calamity's Shapeshift ability.
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Triage
Triage: [Support] At the start of this monster's turn, restore the friendly monster's health, that is not on 1st position, by 1/3 of its max health. This ability will prioritize the monster with most damage to its health.


Tips: Having another monster with Triage means you can recover from the damage the Electrified Debilitation does. This can also work with Tank Heal depending on where you put Calamity and what role he is for in that battle.
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Martyr
Martyr: [Stat Modifier]


Tips: When you have monsters beside Calamity with Martyr, Calamity gets increased stats which doubles with Last Stand. His other abilities also benefit from having better stats through Martyr ability.


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Lineup
Edited in Canva Pro.

I actually think Now You See Me modifier is one of the easiest modifiers. It removes the ability of your enemies to use Sneak, Opportunity and Snipe just like in Fog of War modifier. With Now You See Me modifier, all monsters are forced to attack the monsters in 1st position at all times. This makes positioning much easier where you put the ones in the front as the tankiest ones to the least tankiest. Just following this simple rule gives you an advantage in Now You See Me modifier.

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Lineup


Calamity
Razi Clanktrap

Razi Clanktrap is a Death archon that only has 4 mana cost. It gives Close Range to all friendly monsters allowing range monsters to attack while in 1st position. Razi Clanktrap also has Painforge that he can give to all Gnomes because of Bloodline Dominion. While Close Range is not useful in this battle, the Painforge and Bloodline Dominion is what we're after.


Skrag the Gnaw
Skrag the Gnaw

Skrag the Gnaw is a Melee monster with Poison Burst. Good amount of damage and health. He has Gnome Bloodline so he can be used by Razi Clanktrap despite being Earth element. With the Gnome Bloodline, he also gets Painforge ability as well.


Razi Clanktrap
Calamity

Calamity has good overall stats. He has high damage on low levels, good health worthy of a tank for a low mana cost of 4. One of his bad parts though is the Electrified debilitation. It damages your team by 1 per round similar to a small poison. However, you can make this an advantage. Calamity also has Shapeshift which gives him all the Bloodlines. This allows him to be called in by archon with Bloodline Dominion and gets any ability that is related to it as well. With Razi Clanktrap's Painforge given to all Gnomes Bloodline, Calamity also gets that benefit. So, whenever Calamity inflicts damage to my team with Electrified Debilitation, everyone that has Painforge, including Calamity thanks to Shapeshift ability, gainst +1 damage. This turns Electrified Debilitation into a positive buff over the course of the battle.


Gravebrand Warlock
Gravebrand Warlock

Gravebrand Warlock has decent health but really good 3 damage. Even without abilities, that 3 damage is a strong stat since it cannot miss and bypass armor.


Kelan Gaines
Kelan Gaines

He has 2 magic damage and Snipe. The Snipe does not work in this modifier since the modifier forces you to attack only the monster in 1st position. Still, I chose him because of the 2 magic damage and the decent health.


Arachne Weaver
Arachne Weaver

Arachne Weaver is a must have in every Death lineup. He may not have that much health but the Corrupted Healing is really good as it acts both as a Tank Heal and Triage plus. It heals the tank and back line and also heals more than those two abilities as well. The only drawback is that he cannot heal himself and that it reduces max health every heal making it a bad choice in long battles.


Sorrow Harvester
Sorrow Harvester

I don't have a better monster to pick so I added Sorrow Harvester instead. You would probably prefer a higher health monster due to Electrified debilitation from Calamity. Sorrow Harvester is still a good monster overall with her 2 magic damage.


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Battle
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In this battle, I had a few tricks on my sleeve. Skrag the Gnaw is the one in 1st position because I want to use his Poison Burst immediately if the enemy killed him. Next is Calamity which I both want to survive but also die first. Electrified debilitation is quite bad in long battles since it inflicts damage to my team every round. To counter that, I have Arachne Weaver placed towards the end of my lineup. Corrupted Healing ability reduces max health of anyone he heals in my team but the advantage is it heals everyone at the same time. It also has higher heal than Tank heal so it makes my tank survive longer. Those are the three crucial units in this build.

> > Click here to view the full battle < <



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Author's Notes

Calamity is the heart of this battle because his Electrified debilitation constantly triggers Painforge for some of the monsters. Thanks to Shapeshift, he gains the Gnome Bloodline and receives Painforge from Razi Clanktrap, just like the other Gnome monsters. Every tick of self-damage becomes a boost to their attacks, turning the constant damage into raw power instead of a weakness.

While other monsters like Skrag the Gnaw and Gravebrand Warlock add damage, Calamity becomes the core of the fight. He is placed in a spot where he can survive long enough to stack damage, but still die earlier before Electrified becomes too dangerous for others. With Arachne Weaver healing the team and Razi Clanktrap enabling the combo, Calamity becomes a very risky but effective winning condition that can only be mastered by few.


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Disclaimer 2026

  • This post is an entry for Splinterlands Social Media Contest.
  • Animated Banners and Dividers are edited in Canva Pro.
  • Other sources that I do not own are cited under their respective photos.
  • Some of the fonts used are from instafonts.io

If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks.

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