Jugger 'Deez' Nauts


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This battle is a perfect example of how to counter a team and win with confidence. From using the modifier as a trap to accidentally countering the opponent’s main plan, this fight shows when both luck and strategy combines. Bella Ratajowlski shows how strong Shield and Deflect can be strategies can win games. The opponent had damage and quality but it was not enough for them to overcome the strategy I had. Warwall Juggernaut is the main damage monster in this team. By abusing Armored Strike, armor becomes a weapon instead of just defense. What makes this battle special is how my strategy worked flawlessly. Once the opponent realizes the mistake, it is already too late.



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Statss
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Warwall Juggernaut
Warwall Juggernaut is a unique monster that was made for 2nd position damage tank. With high armor and health, this monster is very hard to kill and can stay alive for many rounds. The melee damage is already solid but Armored Strike turns armor into extra damage, making every hit more dangerous. Painforge increases the damage of this unit on top of its amazing damage. This monster excels in battles where, ironically, you protect him from damage. The less armor you have, the lower the damge of the Armored Strike which, to me, is his identity.


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Reach allows Warwall Juggernaut to attack from the 2nd position, giving more flexibility in team setup. This is useful when you want a pure tank monster in front. It also helps protect Warwall Juggernaut from early damage preserving his armor. Reach works well with his other abilities which you can use in a lot of combos.


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Armored Strike is the core ability of this monster. Since Warwall Juggernaut has high armor, this ability adds a lot of extra damage. It becomes very strong when combined with Protect or Repair abilities. You can also stack armor with multiple Protect abilities. As long as the armor stays up, the monster hits very hard. This makes the monster scary early game.


Painforge
Painforge allows Warwall Juggernaut to gain more damage each time it gets damaged by its own team, not by the opponent. This works very well with debilitations like Reckless or Electrified since those abilities trigger damage every round. Poison and Burning can also activate Painforge, slowly stacking damage over time. Because Warwall Juggernaut has high armor and health, it can safely take this self damage without dying too fast. Once enough stacks are built this monster becomes very hard to deal with and can kill opponents much faster especially towards the end game.


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Amplify increases the damage from other abilities like Thorns. While this ability does not help Warwall Juggernaut, this can be a good ability to help your team or increase the damage done by certain modifiers. You can combo this ability with a lot of things and can be deadly when done right.




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Battle Sample


Battle


I thought I would lose this battle when I first saw my opponent's team. They have less monsters but every single one of them, I consider a carry. They are strong enough to win on their own and stronger when together. Their tank, Dar 'Gottem' Gearnut has extremely high health, highest in the game, plus Scavenger and Triage from Eternal Tofu giving it more health. Endless Ape was bad for me since I chose more but smaller units which means my units will become a fodder for its Scavenger. Silverleaf Ranger has high attack and attacks twice. Their archon is also one of the strongest archon in the game with bonus health and Thorns for added damage.

There are multiple saving grace though that allowed me to win. First, I chose an archon that gives Deflect to all so Thorns and Magic Reflect won't affect my team. Second, Eternal Tofu did not use the other ability that has Corrosive Ward. It would've really wrecked my strategy since mine relies on armor. Third, since the modifier gives disadvantage to magic damage units, this means they are forced to use melee and range attacks which is perfect for my Bella Ratajowlski giving Ulund units Shield halving those attacks.

With the stacking advantage, I snatched a win on this battle.






Author's Notes

This battle was special for me as this is the first time I was able to successfully do an Armored Strike win. Armored Strike is very hard to use because it is based on the current armor. The lower the armor becomes when the opponents damage the monster, the less the damage from Armored Strike becomes. With Reach and Protect, this became a very proper team.


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Disclaimer 2026

  • This post is an entry for Splinterlands Social Media Contest.
  • Animated Banners and Dividers are edited in Canva Pro.
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