Night Reaper Domination

Night Reaper is one of those monsters that already feels dangerous just by reading the stats. With the mana cost of 11 mana, you can expect a monster that is so strong, he can carry the game on his own when needed. When you see 4 magic damage, 10 health, 2 armor and 4 speed as his stats, it would give you confidence that Night Reaper can win the game in the end. He is built to deal heavy damage while still surviving long enough in battle.
Even with the high stats, the abilities is the one you think about the most. At max level, both Wingbreak and Last Stand can be a strong tool in order to eliminate enemies fast while Flying and Deflect keeps him safe from harm.

Stats


Image from Splinterlands
Flying increases his chance to dodge melee and ranged attacks by 25%. This works very well with his 4 speed, making him even harder to hit. In Earthquake modifier, Flying monsters do not take damage, so he becomes very strong there. However, Wingbreak can counter this ability. Even with that risk, Flying gives him extra survivability and makes him more annoying to deal with.

Image from Splinterlands
Wingbreak increases damage against Flying monsters and targets them first if possible. This makes Night Reaper very strong in Earthquake battles where many players choose Flying monsters. He can punish those monsters easily. Even outside Earthquake, Flying monsters are common, so Wingbreak still has value. It also creates interesting mind games when both sides use Flying.
xxxImage from Splinterlands
Deflect protects him from indirect magic reflect damage. This is very important in Counterspell modifier where magic attackers can hurt themselves. With Deflect, he can safely attack without worrying about reflect damage. Since he is a heavy magic hitter, this ability keeps him alive longer. It makes him more flexible in different modifiers.

Image from Splinterlands
Last Stand increases all stats by 50% when he is the last monster alive. This is extremely strong on a monster that already has good stats. His magic damage becomes higher, his health increases, and his speed becomes even better. With the combination of Last Stand and Flying abilties, he becomes very hard to hit. In close battles, Last Stand can turn a losing match into a win.

Battle
I added Sheng Xiao's Poison Burst and Corrosive Ward to Songale, the Taunt monster, and Grimbardun Fighter, my main tank. It's best to add these abilities to monsters whom I think will die first so the Poison can spread fast. I don't have anyone to reach Mahkah Hemlig so I needed poison to get to her as much as possible. Grimbardun Fighter's death spread the poison to both Polen Flameye and Mahkah Hemlig which was good. With only 1 monster on my board and 3 of them but 2 has poison and the last safe one, Sylvaran Sentinel, has range damage, which cannot attack if it's in 1st position. So, that's my goal and what I got to win the game.

Night Reaper is a strong magic damage dealer with solid stats. His Flying and speed make him hard to hit. Wingbreak gives him advantage against Flying enemies. Deflect keeps him safe in battles with Magic Reflect. Last Stand makes him a terrifying final monster. He is powerful at all levels and can easily become the core of a high mana team.


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