RE: Community Contest Design a New Game Mode!
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Hello. Ok After reading the things it must include I'm notttttt sure this will work. It's kinda feedback about guilds. So I'll try to put it in the format. :D
- Game mode name. Warehouse building/Trading in guilds. (Trade Hall?)
- No battles here. This is just a way to trade resources ESP from Land in guilds. One thing I admit I HATE right now is how MOST items revolve around Aura which is HARD to set up. (trust me I'm trying now... and getting a lot of help from someone) and can't be gained any way other then make it yourself.
I'm taking this idea from guilds in a war game I played where you could donate wheat, wood etc to the guild at large. The idea is there would be a trade hall /Wearhouse where people can either donate excess stuff for others or a trade can be set up.
Please note this is just a general idea and would have to be filled out if taken seriously.
I am afraid that in 2.0 there will be MORE use for aura or other items that are mined on land but not traded. One of the ideas behind this is to be able to trade/get Aura without being the one to make it. however it is more then that. Regular RSS can be traded as well. I know what your thinking... but we have a trade area already. This is more.
The thought is to make guilds more then a place to battle and get extra staked sps - but to make them a mini community. You know how it takes a village sometimes to do things? It is a way to pool land and rss together to share among friends. If someone wants to concentrate on grain... so be it... they donate or trade the extra gain to the guild and in return maybe get wood, stone, cinder, ore, aura etc.
The idea is this would be done on a BETTER TRADE % (maybe even 1-1) without the "tax" (note RSS are taxed when harvested... and those can go to keeps. Not EVERY trade imho needs to be taxed. )
Note that there wouldn't be any other "reward" for this then just less fee items and the ability to get things you can't already.
Now rules. I get that people can take advantage of this. So there should be rules in play dealing with how long people are in guilds. No one should just poke in for an hour, trade and leave. So I'd say the person has to belong to the guild for at least a week before they can use the trade hall, and ideally participate in one other guild event. A brawl... or whatever replaces brawls. I'd say they may even need to be assigned to a "role" after that by the leader.
On the obvious problem of alt accounts - well we know already that people have entire guilds of themselves and alts. (you all know who I'm thinking of!) --- so that would have to be decided on. After all if the person has land alts already they already can swap between themselves and probably give themselves things made from aura. I'd say overall the benefit of people helping others out way the risks of people making 10 alts and being their own village and taking advantage of the no/low trade tax that would be part of in guild trading.
However if it matters maybe in the future Alts need to be tracked? I mean how do you determine someone with alts aren't win trading? plus can you tell the difference between an alt and just two people in the same household playing splinterlands? I'd say the easiest would be the fact we have to use IDs. So only Validated accounts can participate in the Trade Hall. And if you validate more then one alt then it would be one account authorized to use Trade Hall's per ID. As we give ID's this should be easy to track.
(So If I validate an Alt I'm thinking of creating for example... if /when someone takes this seriously and make Trade Hall's I would have to jump though some hoop in settings/security to make my main the only one to use the Trade Hall, then I wouldn't be allowed if I tried with my alt. )
anyway this is my idea. :)
Thanks
- LadySharon
PS. I had the outline on here but the last part is really more a right now brainstorming session lol.