Community Contest Design a New Game Mode!
🎮 Splinterlands Community Challenge: Design a New Game Mode! 🎮

Greetings Battle Mages!
Over the years we've seen Ranked, Wild, Modern, Foundation, Tournaments, Brawls, Survival, Land, and various special events shape the way we play Splinterlands. But what if you had the power to add the next major game mode to the game?
This week, that's exactly what we're asking you to do!

📢 The Challenge
Design a brand-new game mode for Splinterlands.
Don't worry about whether it could be built tomorrow. Think big. Think fun. Think competitive. Think something that would make players excited to log in every day.
Your game mode can be anything:
A completely new PvP experience
A cooperative mode
A raid or boss battle system
A draft mode
Guild-focused content
Seasonal events
Endless challenges
Something nobody has ever thought of before
The sky is the limit!

📝 Your Entry Must Include
1️⃣ Game Mode Name
Give your game mode a unique and memorable name.
2️⃣ How It Works
Explain the core gameplay.
Questions you may want to answer:
How do players participate?
Is it solo or multiplayer?
How are battles structured?
What makes it different from existing modes?
3️⃣ Rewards
What rewards would players earn?
Examples:
Glint
SPS
Packs
Cosmetics
Titles
Leaderboards
Exclusive cards
4️⃣ Why It Would Improve Splinterlands
Tell us why players would enjoy it and how it would help grow the game.
5️⃣ (Optional Bonus)
Include mockups, artwork, UI concepts, or diagrams to help visualize your idea.

🏆 Prizes
🥇 1st Place
1 CA Standard Pack
🥈 2nd Place
1 Escalation Pack
🥉 3rd Place
2 Starter Packs
🎖️ 4th Place
2 Chaos Legion Packs
🎁 Participation Reward
Two Random Participants will receive a random card from my own personal account! (BunsBagsandCaps)

📋 Rules
Create your own original game mode.
Post your entry on PeakD, X or other social media then comment the link to it below!
Make sure you include the tag #splinterlands.
Leave your entry link in the comments below.
One entry per person.
IMPORTANT RULE
AI tools may be used for mockups and visual concepts, but the game mode idea itself MUST be your own!

📅 Contest Deadline
Entries will be accepted until Saturday June 20th at 2:30 PM EST
Winners will be announced on Sunday June 21st!

💭 Final Thoughts
One of the best things about the Splinterlands community is the creativity of its players. Some of the best ideas come from the people who play the game every day.
If you could add one new game mode to Splinterlands, what would it be?
I'm excited to see what everyone comes up with. Good luck, and may the best designer win! ⚔️🔥
#Splinterlands #Play2Earn #Web3Gaming #Contest #GameDesign #PeakD #HiveGaming #CommunityChallenge
Here is my idea https://peakd.com/@aironeous/a-new-game-mode-for-splinterlands-called-regions-of-praetoria
idea right here
https://x.com/2Hi74/status/2067042680559780220?s=20
Hi, my tip:
In addition to the 4 existing modes, I’d suggest a 5th one: exploring the Praetorium. (Here’s an image showing what it might look like.)
Players would explore the map and fight monsters, with each chapter ending with a boss that must be defeated. This would be limited to, for example, one or at most two elements. You would never have a choice from all elements (or only at the beginning); the further you progress, the harder the difficulty becomes. Along the way, you’d collect resources, cards, other items,sps, etc.
Traveling would consume energy; when it runs out, you’d have to wait a day for it to recharge, or you could buy more somewhere.
This would add another layer of variety, as you wouldn’t just be playing for chest rewards—you’d be progressing through the map and experiencing another story. Rewards could also include unlocking avatar items or a title for completing the entire map.
Another model could be something like selecting a set of cards (e.g., 15–20 plus the summoner’s card), and with this expedition party, you’d have to navigate through certain waves of enemies; alternatively, you’d have all cards available, and defeated cards would be discarded, similar to the Survivor mode.
Hello. Ok After reading the things it must include I'm notttttt sure this will work. It's kinda feedback about guilds. So I'll try to put it in the format. :D
I'm taking this idea from guilds in a war game I played where you could donate wheat, wood etc to the guild at large. The idea is there would be a trade hall /Wearhouse where people can either donate excess stuff for others or a trade can be set up.
Please note this is just a general idea and would have to be filled out if taken seriously.
I am afraid that in 2.0 there will be MORE use for aura or other items that are mined on land but not traded. One of the ideas behind this is to be able to trade/get Aura without being the one to make it. however it is more then that. Regular RSS can be traded as well. I know what your thinking... but we have a trade area already. This is more.
The thought is to make guilds more then a place to battle and get extra staked sps - but to make them a mini community. You know how it takes a village sometimes to do things? It is a way to pool land and rss together to share among friends. If someone wants to concentrate on grain... so be it... they donate or trade the extra gain to the guild and in return maybe get wood, stone, cinder, ore, aura etc.
The idea is this would be done on a BETTER TRADE % (maybe even 1-1) without the "tax" (note RSS are taxed when harvested... and those can go to keeps. Not EVERY trade imho needs to be taxed. )
Note that there wouldn't be any other "reward" for this then just less fee items and the ability to get things you can't already.
Now rules. I get that people can take advantage of this. So there should be rules in play dealing with how long people are in guilds. No one should just poke in for an hour, trade and leave. So I'd say the person has to belong to the guild for at least a week before they can use the trade hall, and ideally participate in one other guild event. A brawl... or whatever replaces brawls. I'd say they may even need to be assigned to a "role" after that by the leader.
On the obvious problem of alt accounts - well we know already that people have entire guilds of themselves and alts. (you all know who I'm thinking of!) --- so that would have to be decided on. After all if the person has land alts already they already can swap between themselves and probably give themselves things made from aura. I'd say overall the benefit of people helping others out way the risks of people making 10 alts and being their own village and taking advantage of the no/low trade tax that would be part of in guild trading.
However if it matters maybe in the future Alts need to be tracked? I mean how do you determine someone with alts aren't win trading? plus can you tell the difference between an alt and just two people in the same household playing splinterlands? I'd say the easiest would be the fact we have to use IDs. So only Validated accounts can participate in the Trade Hall. And if you validate more then one alt then it would be one account authorized to use Trade Hall's per ID. As we give ID's this should be easy to track.
(So If I validate an Alt I'm thinking of creating for example... if /when someone takes this seriously and make Trade Hall's I would have to jump though some hoop in settings/security to make my main the only one to use the Trade Hall, then I wouldn't be allowed if I tried with my alt. )
anyway this is my idea. :)
Thanks
PS. I had the outline on here but the last part is really more a right now brainstorming session lol.
Never had time to really come up with cool ideas, long posts, etc, but I did have one quick idea I will share that may still be fun.
The "Run-it-back" option.
After playing someone in manual ranked mode, instead of going back to the queue and waiting 1-2+ minutes for a new opponent, let's give the option for both players to click a button to allow them to match again!
If one side feels very underpowered, they don't need to accept, but if its a fun competitor of similar skill, get back into the battle and face them again. Grind through those dailies a little quicker and have something to chat about in Tavern or other places with a mini-series of battles.
Obviously we don't want a way to exploit this so maybe if one person wins 3x in a row or just in general, stop the option after 5-7 repeated plays, but since its ranked manual mode, normal TOS would apply that you cant win-trade.
If only a few humans are on at the same time, let them battle it out (if both agree) instead of putting on some cooldown that you can't match again right away and both sit there waiting for a new opponent.
Rewards would remain the same since this is occurring in normal ranked mode.
@davemccoy what do you think about this?
My entry would be a game mode called The Plague. In this mode, one Splinter each season will be designated as Plagued. Archons from a plagued splinter has a chance to apply a random debuff or at a much lower probability a random buff to its units. Winning matches using a Plagued Archon gives +20% reward bonus.
Core Mechanics
• Base Format: Modern
• Plagued Splinter: One Splinter is designated as Plagued each season.
• Trigger: The plague only activates if you summon with an Archon from the Plagued Splinter.
• Using any other archon = completely normal battle (no plague risk).
• Plague Effect (rolled once at the start of battle, applied to all your units only):
• 70% chance – Debuff: Your team is struck by the plague. All your units suffer a random negative effect (e.g., reduced Health/Attack/Speed, Poison, Burn, Slow, etc).
• 10% chance – Mutation: The plague mutates your forces positively. All your units gain a strong random beneficial effect (e.g., increased stats, Enrage, lifesteal, Dodge etc.).
• 20% chance – Cleansing: The Gods have granted you the gift of Cleansing. The plague passes without effect, and the battle proceeds completely normally.
In this mode, a Plagued Splinter will always be available every match.
Here is my idea for a brand new game mode
https://peakd.com/hive-13323/@hatdogsensei/splinterlands-new-game-mode-double-up
Thank you!
Review Mode
Here is my suggestion: https://peakd.com/hive-140217/@rimurutempest/we-need-a-review-mode
creating a game mode focused on Review to find other combinations that don't depend on a few cards is fundamental to the game! Players always end up having these doubts: maybe if I improved my units, used another summoner, another strategy, maybe luck influenced...