The Weak Arguments of Pro-Bots. The future of Splinterlands Will Depend on Future Choices about Bots! (ENG/ITA)

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(Edited)

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Cover Image: Splinterlands Logo image and Character images owned by @splinterlands - Cover Edit by @libertycrypto27 - Fonts used are Open Source


image.png La versione in italiano è subito dopo la versione in inglese - The Italian version is immediately after the English version

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The Weak Arguments of Pro-Bots. The future of Splinterlands Will Depend on Future Choices about Bots!

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Today is June 28, 2023 and Splinterlands is currently in the Age Of The Phoenix development phase, which began on May 24, 2023 and will end on August 1, 2023.

The Age of the Phoenix will be a **really important development phase for the whole Splinterlands ecosystem because it will introduce a lot of changes in the game dynamics and because it will introduce a lot of changes in the investment dynamics because there could be a lot of effects on the Splinterlands assets (NFTs and tokens).

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In a previous post of mine I shared my thoughts on some possible effects that the "Age Of The Phoenix" development phase could produce.
You can read my previous post by clicking on the following link.

image.pngPost Link: AGE of the PHOENIX: Possible Effects on NFTs and Tokens + My Card Collection Optimization

Most Splinterlands players/investors are excitedly awaiting the start of Phase 1.5 of the Lands.

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Not me!

I am very interested in phase 1.5 of the lands because I have three land plots but in my personal opinion it will be the introduction of the anti-bots measures in the Modern Format that will be the most important development phase because it will be a real crucial event for the future prospects of Splinterlands.

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The pillars of any game are mainly two:

  • the fun
  • the real players who enjoy the game

Bots are the shocks that undermine the solidity of the pillars.

Do you know of a web 2.0 or web 3.0 game that has been successful thanks to bots?

No dear reader, there is no web 2.0 or web 3.0 game that has been successful thanks to bots!
If you know it, write it down in the comments, but argue with clear examples and point me to a concrete example of a game in which bots have produced long lasting positive effects.

Those in favour of bots often use arguments to justify their use, but these arguments are weak and easily demolished!

The aim of this post of mine is to show how weak these arguments are!

I would also like to point out that I have nothing against the creators of bots or against the users of bots because they have always been allowed, but I have always considered the decision to allow their use as problematic and counterproductive in the medium to long term.

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Argument 1:

Bot-farms have most of the assets of Splinterlands and without them Splinterlands would collapse and cease to exist!

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Countering this argument is extremely easy by showing the result of the vote on the anti-bots proposal passed in July.

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If most of the assets of Splinterlands are in the hands of bot-farms why did the proposal to introduce anti-bots measures pass with a favourable result?

The answer is easy and clear.

The bot-farms have no medium to long term goals and have no interest in accumulating SPS and in fact did not have sufficient SPS to prevent the proposal from passing.

What is easily obtained with little time is almost never valuable and selling in this situation is always easy and is never a sacrifice.**

It is true, there are bot-farms that have a lot of cards and by eliminating bots completely the effect would most probably be that the value of a lot of cards and assets would decrease but this would be a short term problem and not a problem in the medium to long term.

Eliminating bots completely would be an opportunity to increase the base of real players like me who play on Splinterlands on a daily basis and who could buy cards and assets at very cheap prices.

Splinterlands is almost 5 years old (only one day left) and in the past there have been cases where some whales sold a lot of cards and game assets.

Today I went looking through my posts and found a post I published on 24 June 2020, three years ago in which I wrote: It's a great time to upgrade your Deck.

image.pngPost Link: Shopping at Splinterlands Supermarket: It's a great time to upgrade your Deck!

At that time my collection was only worth $201 whereas today it is worth over $7k.

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In June 2020, some players with collections worth over $74k had put all their cards up for sale, such as player th12-m00n.

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During that time I made many purchases and increased the battle strength of my card collection.

For example on 24 June 2020 I bought Malric Inferno level 6 (35 BCX) for the price of $20,923

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Today 24 June 2023 Malric Inferno level 6 has a cost per BCX of $1.03

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Did Splinterlands collapse after that massive card sale by some whales?

No!

Instead, it was an opportunity for players like me to buy assets at bargain prices.
It was a chance for those with medium- to long-term goals and for those who believed in the Splinterlands project to increase their investment at advantageous prices.

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Argument 2:

Without bots many battles would not start!

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The only positive effect of bots is to facilitate the start of battles, but this one advantage cannot justify the many heavy negative effects of allowing bots in a strategic PvP game!

By the way, the solution to this problem is not an insurmountable mountain but there is one and it is also a solution that is very easy to apply because it has already been adopted by many famous web 2.0 games.

For example, my daughter plays the famous game Stumble Guys.
When there are few active real players, bots created by the company that created the game come into play.

Would it be difficult for Splinterlands to create bots that receive no rewards but only come into play when the number of active players is small?

Absolutely not, and in fact Splinterlands has already created bots playing in the Novice league to improve the experience of new players in the first game battles.

Again, bots are not the best solution, but they are a problem.

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Final Thoughts

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I became a Splinterlands player on 18 October 2019.

To date:

  • I have played 25488 battles without ever using a bot.

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  • I have published 363 Splinterlands posts on my Hive blog

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I have always enjoyed playing Splinterlands battles but with the proliferation of bots my enjoyment has diminished.

The proliferation of bots:

  • has turned Splinterlands into a potential farming/idle game while Splinterlands is a fun NFT-based strategy game
  • has ruined the reputation of Splinterlands which is often associated with the term 'Full Bots Game' which is a term that alienates new players instead of bringing them closer together
  • has created discontent among real players who do not want to play against bots that have become very strong and efficient
  • it has almost eliminated the interaction between players who used to discuss strategies for battle, whereas today they discuss and ask for advice on how to use a bot or which bot is best to use to get the best win rate.

After almost 4 years since my first game battle Splinterlands is still my favourite blockchain game and I don't see any competitors capable of surpassing Splinterlands in structure and development power.

One of the many potentials that Splinterlands has is the constant development aimed at improving the player experience.

For example I really like the recent changes to the Market and Items sections which are now much more functional and useful.

In fact, before it was really difficult to search for cards to buy while today it is very easy because many search filters have been added.

For example, it was previously impossible to search for a card with a certain ability because there was no such filter in the Market and Items sections.

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Today there is an Ability filter along with many other useful search filters.

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I want to conclude this post with my last personal consideration.

Splinterlands is not a young, new game, but it is a game that is 5 years old.

I often hear players complaining that the rewards are small and have little incentive for new players.

In my opinion a game that is 5 years old cannot and should not focus on the attractiveness of rewards because the tokenomics of the game would suffer.

A game like Splinterlands must focus everything on improving the player experience and above all on fun.

Splinterlands has an excellent development team that is perhaps the best in the whole blockchain scene and therefore has all the potential to move up in quality and get closer to the most famous web 2.0 games that don't give out rewards but only fun.

A Heartstone player spends money to buy packs of cards that give him nothing monetary in return.
My daughter buys Pokemon cards that don't give her tokens but she keeps them and collects them because she occasionally plays with her older cousin and enjoys it.
Her Charizard is a card she will never sell because it is the card she uses in battles with her cousin and it is an essential element for her fun.

In my opinion Splinterlands still has great potential but it also has a big problem (bots) that is killing the fun of real players who are the basis of every game with future prospects.

I really liked the metaphor that @tarazkp used in his last post: The Anti-Champion

I really find it a bit depressing that so many people use bots to play a game. Sure, it is better than them, but do they hold the same attitude with who sleeps with their partner?

The future of Splinterlands will depend on the choices made towards bots, and I am for the complete elimination of bots from my favourite blockchain-based game.

Fortunately there is a glimmer of light in the future of Splinterlands and I hope it will be introduced soon and without any delays to the schedule.

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When the anti-bots measures are introduced in the Modern Format I will only and exclusively play in this format and hopefully this will be a first and important step in the right direction

I hope I have given you useful information and thank you for taking the time to read my post :)

#Splinterlands = #Hive based #Play2Earn!

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Are you not a Splinterlands player?

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If you decide to register on Splinterlands, you can do it from this link:

https://splinterlands.com?ref=libertycrypto27

of course if you'd like to use my refferal link... :)


Any game that allows the purchase of NFTs and tokens is never just a game but is also an investment and should always be considered as such.
I am not a financial advisor and if you decide to invest in the Splinterlands game you do so by your own choice, after making your personal evaluations and after considering all possible risk factors.

My advice is to always invest only what you can afford to lose with a light heart!


See you on the battlefields of Splinterlands.

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A selection of my previous Splinterlands posts

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image.pngimage.pngimage.png
From Collection Power to SPS Staked: Explanation, Possible Effects and Considerations!(ENG/ITA)My Card Collection Optimization: Sell and Buy using Peakmonsters (ENG/ITA)Splinterlands LAND 1.0: Claim, Survey and Buy of Starter Packages: Step by Step guides + Considerations (ENG/ITA)
image.pngimage.pngimage.png
Seasonal Card Rentals - Renter Side: Step by Step Guide using Splinterlands and PeakmonstersNew Energy System: To buy or not buy the Energy Points? Calculations and SimulationsDEC-SWAP.HIVE Liquidity Pool: Impermanent Loss Explanation and Calculation + Holding VS Liquidity Pool Comparison
image.pngimage.pngimage.png
How to make a BID from PeakMonsters: step by step guideHow to Buy Cards From Monster Market - Step by Step GuideThe hard hit suffered by Mad-Runner: $50k stolen by @hivewallet94 - Keep your passwords safe!

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Unless otherwise indicated, the images in this post are screenshots taken from the sites:

https://splinterlands.com/

Splinterlands Discord: https://discord.gg/splinterlands

https://peakmonsters.com/market

https://www.splintercards.com/index.html

https://monstermarket.io/

Images containing calculations, tables and formulas are my property

The font used in my images or edited by me is Open Source

The dividers with the Hive logo in this post were created by me and if you like them you can use them too, the Hive logo is property of https://hive.io/

HIVE ON and Splinterlands ON!

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Gif by @splinterlands


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Italian Version copia.jpg

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Le deboli argomentazioni di chi è a favore dei bots. Il futuro di Splinterlands dipenderà dalle scelte future sui bots!

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Cover Image: Splinterlands Logo image and Character images owned by @splinterlands - Cover Edit by @libertycrypto27 - Fonts used are Open Source

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Oggi è il 28 giugno 2023 e su Splinterlands è in corso la fase di sviluppo "Age Of The Phoenix" che è iniziata il 24 maggio 2023 e terminerà il 1 Agosto 2023.

The Age of the Phoenix sarà una fase di sviluppo davvero importante per tutto l'ecosistema di Splinterlands perchè introdurrà tanti cambiamenti nelle dinamche di gioco e perchè introdurra tanti cambiamenti nelle dinamiche di investimento perchè potrebbero essere molti gli effetti sugli assets di Splinterlands (NFTs e tokens).

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In un mio precedente post ho condiviso le mie considerazioni su alcuni possibili effetti che la fase di sviluppo "Age Of The Phoenix" potrebbe produrre.
Puoi leggere il mio precedente post cliccando sul link seguente.

image.pngPost Link: AGE of the PHOENIX: Possible Effects on NFTs and Tokens + My Card Collection Optimization

La maggior parte dei giocatori/investitori di Splinterlands aspetta con eccittazione l'inizio della fase 1.5 delle Lands.

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Io no!

Sono molto interessato alla fase 1.5 delle lands perchè ho tre land plots ma secondo il mio personale punto di vista sarà l'introduzione delle misure anti-bots nel Modern Format la fase di sviluppo di maggiore importanza perchè sarà un vero e proprio evento di importanza cruciale per le prospettive future di Splinterlands.

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I pilastri di qualsiasi gioco sono principalmente due:

  • il divertimento
  • i giocatori reali che si divertono a giocare

I bots sono le scosse che minano la solidità dei pilasti!

Conosci un gioco web 2.0 o web 3.0 che ha avuto successo grazie ai bots?

No caro lettore, non esiste un gioco web 2.0 o web 3.0 che ha avuto successo grazie ai bots!
Se lo conosci scrivimilo nei commenti ma argomenta con esempi chiari e indicami un esempio concreto di un gioco in cui i bots hanno prodotto effetti positivi duraturi.

Chi è a favore dei bots spesso usa delle argomentazioni per giustificare il loro utilizzo ma queste argomentazioni sono deboli e facilmente smontabili!

L'obiettivo di questo mio post è dimostrare quanto queste argomentazioni sono deboli!

Ci tengo anche a precisare che non ho nulla contro i creatori di bots e contro gli utilizzatori di bots perchè sono stati sempre permessi ma ho sempre considerato la scelta di permettere il loro utilizzo come problematica e controproducente nel medio-lungo periodo.

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Argomentazione 1:

Gli utilizzatori di bots hanno la maggior parte degli assets di Splinterlands e senza di loro Splinterlands crollerebbe e finirebbe di esistere!

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Contraddire questa argomentazione è estremamente facile mostrando il risultato della votazione sulla proposta anti-bots approvata a luglio.

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Se la maggior parte degli assets di Splinterlands è nelle mani delle bot-farms perchè la proposta dell'introduzione delle misure anti-bots è passata con esito favorevole?

La risposta è facile e chiara.

Le bot-farms non hanno obiettivi di medio-lungo periodo e non hanno interesse ad accumulare SPS e infatti non hanno avuto SPS sufficienti per non far passare la proposta.

Quello che si ottiene facilmente e con poco impiego di tempo non ha quasi mai valore e vendere in questa situazione è sempre semplice e non è mai un sacrificio.

E' vero, ci sono bot-farms che hanno tante carte ed eliminando completamente i bots l'effetto potrebbe essere con molta probabilità che il valore di molte carte e assets potrebbe diminuire ma questo sarebbe un problema di breve periodo e non sarebbe un problema in ottica di medio-lungo periodo.

Eliminare i bots completamente sarebbe un'occasione per aumentare la base di giocatori reali come me che giocano su Splinterlands quotidianamente e che potrebbero acquistare carte e assets a prezzi molto vantaggiosi.

Splinterlands ha quasi 5 anni di vita (manca un solo giorno) e in passato ci sono stati casi in cui alcune balene hanno venduto molte carte e assets di gioco.

Sono andato a cercare tra i miei posts e ho trovato un mio post che ho pubblicato il 24 giugno 2020, tre anni fa nel quale scrivevo: It's a great time to upgrade your Deck.

image.pngPost Link: Shopping at Splinterlands Supermarket: It's a great time to upgrade your Deck!

A quel tempo la mia collezione valeva solo 201$ mentre oggi vale più di 7k$.

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Nel giugno 2023 alcuni giocatori con collezioni di valore di oltre 74K dollari avevano messo in vendita tutte le loro carte come ad esempio il giocatore th12-m00n.

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In quel periodo ho effettuato molti acquisti e ho aumentato la forza in battaglia della mia collezione di carte.

Ad esempio il 24 giugno 2020 ho acquistato Malric Inferno di livello 6 (35 BCX) al prezzo di 20.923$

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Oggi 24 giugno 2023 Malric Inferno di livello 6 ha un costo per BCX di 1.03$

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Splinterlands è crollato dopo quella massiccia vendita di carte da parte di alcune balene?

No!

E' stata invece l'occasione per giocatori come me di acquistare assets a prezzi vantaggiosi.
E' stata l'occasione per chi aveva obiettivi di medio-lungo periodo e per chi credeva nel progetto di Splinterlands di aumentare il suo investimento a prezzi vantaggiosi.

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Argomentazione 2:

Senza bots molte battaglie non inizierebbero!

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L'unico effetto positivo dei bots è facilitare l'inizio delle battaglie ma quest'unico vantaggio non può giustificare i tanti e pesanti effetti negativi del permettere l'utilizzo dei bots in un gioco strategico PvP!

Tra l'altro la soluzione a questo problema non è una montagna insormontabile ma c'è ed è anche una soluzione di facilissima applicazione perchè già adottata da molti famosi giochi web 2.0.

Ad esempio mia figlia gioca al famoso gioco Stumble Guys.
Quando i giocatori reali attivi sono pochi entrano in gioco i bots creati dalla compagnia che ha creato il gioco.

Sarebbe difficile per Splinterlands creare dei bots che non ricevono ricompense ma entrano in gioco solo quando il numero dei giocatori attivi è esiguo?

Assolutamente no e infatti Splinterlands ha già creato dei bots che giocano nella lega Novice per migliorare l'esperienza dei nuovi giocatori nelle prime battaglie di gioco.

Anche in questo caso i bots non sono la migliore soluzione ma sono un problema.

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Considerazioni Finali

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Sono diventato un giocatore di Splinterlands il 18 ottobre 2019.

Fino ad oggi:

  • ho giocato 25488 battaglie senza mai usare un bot

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  • ho pubblicato 363 Splinterlands posts sul mio Hive blog

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Mi sono sempre divertito a giocare le battaglie di Splinterlands ma con il proliferare dei bots il mio divertimento è diminuito.

Il proliferare dei bots:

  • ha trasformato Splinterlands in un potenziale farming/idle game mentre Splinterlands è un divertente gioco strategico basato su NFT
  • ha rovinato la reputazione di Splinterlands che è spesso associato al termine "Full Bots Game" che è un termine che allontana i nuovi giocatori invece di avvicinarli
  • ha creato malcontento tra i giocatori reali che non vogliono giocare contro bots che sono diventati molto forti ed efficienti
  • ha quasi eliminato l'interazione tra i giocatori che un tempo si confrontavano sulle strategie da adottare in battaglia mentre oggi si confrontano e chiedono consigli su quale bot è meglio utilizzare per avere il migliore win rate.

Dopo quasi 4 anni dalla mia prima battaglia di gioco Splinterlands è ancora il mio gioco blockchain preferito e non vedo concorrenti capaci di superare per struttura e potenza di sviluppo Splinterlands.

Una delle tante potenzialità che ha Splinterlands è il costante sviluppo inteso a migliorare l'esperienza del giocatore.

Ad esempio mi piace molto la recente modifica introdotta alle sezioni Market e Items che adesso sono delle sezioni molto più funzionali e utili.

Infatti prima era davvero difficile cercare le carte da acquistare mentre oggi è molto semplice perchè sono stati aggiunti tanti filri di ricerca.

Ad esempio prima era impossibile cercare una carta con un determinata abilità perchè non esisteva un filtro del genere nelle sezioni Market e Items.

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Oggi c'è un filtro Ability insieme a tanti altri utili filtri di ricerca.

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Voglio concludere questo mio post con una mia ultima considerazione personale.

Splinterlands non è un gioco giovane e nuovo ma è un gioco che ha 5 anni di vita.

Spesso sento giocatori lamentarsi del fatto che le ricompense sono piccole e poco incentivanti per i nuovi giocatori.

Secondo me un gioco che ha 5 anni non può e non deve puntare sull'attrattiva delle ricompense perchè ne risentirebbe la tokenomics del gioco.

Un gioco come Splinterlands deve puntare tutto sul miglioramento dell'esperienza del giocatore e soprattutto sul divertimento.

Splinterlands ha un ottimo team di sviluppo che è forse il migliore di tutto il panorama blockchain e quindi ha tutte le potenzialità per fare il salto di qualità e avvicinarsi ai più famosi giochi web 2.0 che non distribuiscono ricompense ma solo divertimento.

Un giocatore di Heartstone spende dei soldi per acquistare pacchi di carte che non gli danno nulla in cambio.
Mia figlia acquista carte Pokemon che non le danno token ma le custodisce e le colleziona perchè ogni tanto gioca con il cugino più grande e si diverte.
Il suo Charizard è una carta che non venderà mai perchè è la carta che usa nelle battaglie con il cugino ed è un elemento essenziale per il suo divertimento.

Second me Splinterlands ha ancora un grande potenziale ma ha anche un grande problema (i bots) che sta uccidendo il divertimento dei giocatori reali che sono alla base di ogni gioco con prospettive future.

Mi è piaciuta molto la metafora che ha usato @tarazkp nel suo ultimo post: The Anti-Champion

I really find it a bit depressing that so many people use bots to play a game. Sure, it is better than them, but do they hold the same attitude with who sleeps with their partner?

Il futuro di Splinterlands passerà dalle scelte che saranno fatte verso i bots e io sono per la completa eliminazione dei bots dal mio gioco basato su blockchain preferito.

Fortunatamente c'è uno spiraglio di luce nel futuro di Splinterlands e spero venga introdotto presto e senza ritardi rispetto alla tabella di marcia.

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Quando le misure anti-bots saranno introdotte nel Modern Format giocherò solo ed esclusivamente in questo formato

Spero di averti dato informazioni utili e ti ringrazio per aver dedicato il tuo tempo alla lettura di questo post :)

#Splinterlands = #Hive Based #Play2Earn!

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Non sei un giocatore di Splinterlands?

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Se decidi di registrarti su Splinterlands, puoi farlo da questo link:

https://splinterlands.com?ref=libertycrypto27

ovviamente se hai piacere ad usare il mio refferal link... :)


Ogni gioco che permette l'acquisto di NFT e di token non è mai un semplice gioco ma è anche un investimento e come tale deve sempre essere considerato.
Io non sono un consulente finanziario e se decidi di investire nel gioco di Splinterlands lo fai per tua scelta, dopo aver fatto le tue personali valutazioni e dopo aver considerato tutti i possibili fattori di rischio.

Il mio consiglio è di investire sempre e solo quello che puoi permetterti di perdere a cuor leggero!

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Una selezione dei miei post su Splinterlands

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image.pngimage.pngimage.png
From Collection Power to SPS Staked: Explanation, Possible Effects and Considerations!(ENG/ITA)My Card Collection Optimization: Sell and Buy using Peakmonsters (ENG/ITA)Splinterlands LAND 1.0: Claim, Survey and Buy of Starter Packages: Step by Step guides + Considerations (ENG/ITA)
image.pngimage.pngimage.png
Seasonal Card Rentals - Renter Side: Step by Step Guide using Splinterlands and PeakmonstersNew Energy System: To buy or not buy the Energy Points? Calculations and SimulationsDEC-SWAP.HIVE Liquidity Pool: Impermanent Loss Explanation and Calculation + Holding VS Liquidity Pool Comparison
image.pngimage.pngimage.png
How to make a BID from PeakMonsters: step by step guideHow to Buy Cards From Monster Market - Step by Step GuideThe hard hit suffered by Mad-Runner: $50k stolen by @hivewallet94 - Keep your passwords safe!

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Se non diversamente indicato, le immagini presenti in questo post sono screenshots presi dai siti:

https://splinterlands.com/

Splinterlands Discord: https://discord.gg/splinterlands

https://peakmonsters.com/market

https://www.splintercards.com/index.html

https://monstermarket.io/

Le immagini che contengono calcoli, tabelle e formule sono di mia proprietà

Il font usato nelle immagini mie o da me editate è Open Source

The dividers with the Hive logo in this post were created by me and if you like them you can use them too, the Hive logo is property of https://hive.io/


Gif by @splinterlands


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There is now the Xbot player assist tool now, even to do brawls could now become much harder!

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I do not know this player assist tool but in my opinion they are not as much of a problem as bots because:

  • with bots the player does nothing and takes almost 0 time
  • with player assist tools the player has to choose the cards or the combination of cards and importantly he doesn't know the history of the player because Splinterlands hid the names of the players before the start of the battle and therefore the player assist tool can only make choices based on the last 5 battles and the cards of the player assisting

In my opinion, if bots are a problem worth 10, player assist tools are worth 1.

I started testing a tool called Splintertools which costs 1 HIVE per month but the help for me is practically 0 because I was making choices in the same way and sometimes it suggested choices which then made me lose the battle and so I proceed on my own even though I like the function of seeing the percentages when the battle is in progress.

I need to write down the tool you mentioned and maybe I can make a post in the future about the various tools to evaluate and test if they are or could be a problem ;)

Thanks for your comment and support
!PGM
!WINE
!CTP

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5000 PGM IN STAKE = 2x rewards!

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Thats a great point and I think you are right. The 0 time element is the main problem. I look forward to your post :)

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!PGM
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!LOLZ

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thanks
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!LOLZ

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@tipu curate

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Grazie mille per il supporto
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!LOL

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Do you know of a web 2.0 or web 3.0 game that has been successful thanks to bots?

I don't know of any game that has so many bots released for players, if there is a bot, it's simply from the game itself, that is, the bot released, simple, with basic commands just to fill the space that would be vacant by not having a player.

Eliminating bots completely would be an opportunity to increase the base of real players

I completely agree with that, bots, as mechanisms made to win, are driving all players away, as it is practically impossible to be better than a machine made to win, this demotivates all real players.

Would it be difficult for Splinterlands to create bots that receive no rewards but only come into play when the number of active players is small?

Another very cool idea, with the bots that exist created by the game, as well as games like pubg or other mobiles or something in the segment have simple bots, just to fill in the gaps left, they are a great example that it can work, just like already happens in other games.


Something really needs to be done, we are all waiting for this anti bot rule to be implemented in modern so everything will be more fun for real players.

!PGM !PIZZA !LOL

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Thank you for your comment and I am very pleased that we have the same line of thinking.

I hope that the anti-bots measures in Modern Format will be introduced as soon as possible and that at least some of the fun will be returned to the real players who want to play and enjoy playing
Have a nice day
!PGM
!PIZZA
!LOL

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(Edited)

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Good perspectives from both sides. I'm also on both sides as I run a bot and also play personally. I don't think they can really enforce anything like that, honestly. They can say this or that, but when it comes down to it - they would have to ban the accounts which then people would just transfer things, unless they say all assets are forfeit if you are caught using a bot. IDK what the answer is. From an investors POV, I like them. From a player's standpoint, they are probably needed - but I hate playing an all knowing AI.

!PIMP
!PGM
!WINE

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Hi @enginewitty and thanks for your comment
If playing with bots produces better results any player makes the right choice to use them. The wrong choice was Splinterlands to not intervene to counter them but I think it's still not too late to intervene.

I don't know what anti-bots measures Splinterlands will choose, but my guess is that they will be measures that will intervene at log-in or before the start of the battle and thus there will be no need to threaten to intervene on assets.

From my point of view I hope the measures in modern will be introduced soon because no new player would play in an almost full bots PvP strategy game.
!PIMP
!PGM
!WINE

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!1UP I agree with everything you said. There need to be real players for the game to be sustainable in the medium and long term.


!PGM !PIZZA !PIMP

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That's right my friend without real players and without new players the future for Splinterlands will not be good.
I hope the anti-bots measures are introduced soon because it's still not too late to intervene but the sooner the better!
!PGM !PIZZA !CTP

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thanks for the support
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thanks for the support
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The tokens that the command sends are: 0.1 PGM-0.1 LVL-0.1 THGAMING-0.05 DEC-15 SBT-1 STARBITS-[0.00000001 BTC (SWAP.BTC) only if you have 2500 PGM in stake or more ]

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Thanks a lot for the support
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Bots have ruined a lot of games which includes MMOs that I have played before. I know they are dangerous but I think the only issue is the matching system. If the Splinterlands team can run some bots in the leagues so people don't take forever to get matches, I don't have any problems with the anti-bot arguments.

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If the Splinterlands team can run some bots in the leagues so people don't take forever to get matches, I don't have any problems with the anti-bot arguments.

Exactly this would be the solution that would be easy to implement and that would render the bots totally useless
Thanks for your comment
!PGM
!CTP

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Sebbene ormai sia tra gli utilizzatori di bot, sono completamente d'accordo con te, come sempre: non ho avuto neanche lontanamente la tua pazienza, ed alla fine ho ceduto, ma il giorno in cui i bot saranno banditi da qualsiasi modalità destinata ai giocatori umani sarà un giorno molto importante per Splinterlands. La speranza è che questo giorno non sia troppo lontano... anche se ho paura che non sia nemmeno tanto vicino 😓

!PGM
!LUV
!PIZZA

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Per quello che è lo stato attuale su Splinterlands non c'è nulla di male ad utilizzare un bot perchè è consentito da Splinterlands e perchè offre vantaggi rispetto al giocare manualmente e quindi la tua scelta non è sbagliata ma logica.

ma il giorno in cui i bot saranno banditi da qualsiasi modalità destinata ai giocatori umani sarà un giorno molto importante per Splinterlands. La speranza è che questo giorno non sia troppo lontano... anche se ho paura che non sia nemmeno tanto vicino 😓

Spero che arrivi presto questo giorno ma ho la tua stessa preoccupazione
!PGM
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Se però consideriamo che, bandoli dal formato Modern, stanno implicitamente ammettendo che i bot causano più danni che altro al gioco, forse non saranno poi così lenti dal toglierli anche dal formato Wild: in fondo sarebbe come trovarsi addosso due zecche, riconoscere che sono nocive e vanno rimosse, e poi toglierne solo una delle due... meglio di niente certo, ma perchè mai non toglierle quanto prima entrambe? Non so, spero che agiscano più in fretta di quanto non abbiano fatto finora, perchè questa lentezza può essere dannosa tanto quanto la totale inerzia.

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Well said. Bots have never ever helped improve a game's popularity. There is a reason why all AAA games have put in so much effort and resources into eliminating bots. !PIZZA

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Thanks and I'm glad we think alike. Splinterlands needs to start an ongoing fight against the Bots otherwise my favourite blockchain game won't have a good future and I'm really sorry about that
!PGM
!PIZZA

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I've played the game for 4 years and I would say that I have quite a lot of experience. In the past months my win rate steadily dropped passing from a 55% to a mere 35%. I don't think I have become a worse players but my bot oponents have become much stronger. I finally gave up and started to use a bot myself. Now my win rate is again above 55%... but if I try to play manually it quickly drops. It's like sabotaging your results if you want to have some fun !!! For me the Bot issue is the single biggest problem of the game now because not only people stop playing the game, they also stop talking about it, making posts and videos...

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Thank you for your comment and for sharing your experience on bots.
I agree with everything you wrote and it is logical that if playing with bots produces better results any player makes the right choice to use them. The wrong choice was Splinterlands to not intervene to counter them but I think it's still not too late to intervene and I hope Splinterlands does and at least I hope in Soulkeep and GLG they don't make the same mistake

For me the Bot issue is the single biggest problem of the game now because not only people stop playing the game, they also stop talking about it, making posts and videos...

Completely agree!
!PGM
!CTP

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Ciao @libertycrypto27, come sai ti ho già risposto indicandoti un gioco che ha avuto successo grazie ai Bots ;)

E devo dire che mentre concordo al 200% sulla seconda argomentazione (i bots di sistema esistono in tantissimi giochi e si chiamano NPG, personaggi non giocanti) non concordo affatto sulla prima?

Ed è facilissimo smontare la tua argomentazione ;)

Perché ha avuto successo la votazione per eliminare i bots dal modern game? Perché è una soluzione di compromesso che accontenta e scontenta (come tutti i compromessi) un po' tutti. I bots rinunciano a monetizzare per un po' di tempo (forse anni) le carte vinte oggi che sono soulbounds, ma possono scorazzare e fruttare liberamente nel wild game. I giocatori umani possono fare il contrario. Io ad esempio se volessi guardare solo al mio interesse avrei preferito il contrario: eliminare i bots dal wild e lasciarli sul modern, ma mi rendo perfettamente conto che sarebbe stato controproducente nell'ottica di ampliare la platea di nuovi giocatori, che per evidenti motivi prediligeranno giocare nel modern non essendo più disponibili le carte wild come reward.

Che i fatti siano questi è evidente da un altro fatto: la proposta originale era un'altra. Era di eliminare del tutto i bots. Ma quella proposta è stata bocciata a monte, non è stata neanche fatta arrivare a votazione. Gli sviluppatori hanno chiesto ed ottenuto la modifica nella versione poi approvata. Dubito che nella versione originale sarebbe passata, se mai fosse stato concesso di metterla ai voti.

Però con questo commento vorrei chiarire un aspetto del mio punto di vista che forse non ho mai messo abbastanza in luce. NON SONO A FAVORE DEI BOTS. Anzi tutt'altro. Semmai sono stato contrario fin dai tempi iniziali in cui giocavo all'inizio quando protestavo proprio per il fatto che si facessero scelte strategiche troppo orientate a loro vantaggio e molto meno alla giocabilità per gli umani. Molte volte mi lamentai del fatto che le scelte erano troppo favorevoli ad attirare investitori piuttosto che giocatori e che tale scelta, per me scellerata fin da allora, avrebbe sviluppato gli effetti deleteri in futuro. Ora quel futuro è arrivato. E tornare indietro è impossibile per la sostenibilità. Il compromesso messo in campo è piuttosto equo, chiedere di più sarebbe stato impossibile.

Nonostante i suoi 5 anni Splinterlands non ha ancora un equilibrio economico, anzi probabilmente lo ha meno di 3 anni fa. E muoversi sul filo di lama senza scontentare troppo nessuna delle due categorie è difficilissimo, anche perché come osservi giustamente in questo post, non è che i giocatori che si lamentano di guadagnare troppo poco dal gioco siano meno dannosi, economicamente parlando, dei bots, anzi.

Si sta qui per giocare, non si devono guardare i guadagni immediati sulle carte e sugli assets. Altrove per giocare si paga. I guadagni dovranno venire nel tempo dall'aumento del numero dei giocatori, e quindi dal valore degli assets. Chiedere di inflazionare carte, sps e dec non è economicamente produttivo nel tempo.

Ricordo quando i prezzi delle carte andarono alle stelle perché erano praticamente introvabili. Per accontentare i giocatori furono introdotte una montagna di carte, le chaos legion, sommate ad altre serie minori, in quantità enorme. Ovviamente crollarono i valori, e giù molti a lamentarsi che le carte vinte non valevano abbastanza.

Purtroppo la tendenza moderna è quella di non valutare i valori in prospettiva a medio-lungo termine: tutti vogliono arricchirsi immediatamente.

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Ciao @garlet e come sempre grazie di questo tuo commento perchè è sempre bello e interessante confrontarmi con te ;)

Io la situazione attuale la sintetizzo così:

  • giocare con i bots è la scelta più logica e migliore nel breve periodo e chi non la fa (come me) sbaglia in questo momento perchè i bots sono efficienti e senza dispendio di tempo ottengono win rate migliori dei giocatori reali

In questa situazione ci sono:

  • le bot farms che guardano solo al brevissimo periodo, guadagnano e vendono di continuo
  • i giocatori a cui piaceva giocare un tempo ma che stanchi di trovarsi dal lato più "scomodo" e meno profittevole hanno scelto di utilizzare i bots (giocatori in aumento)
  • i giocatori che nonostante tutto ancora si divertono nonostante stiano dalla parte illogica e controproducente per se stessi (numero in diminuzione)
  • i potenziali nuovi giocatori: non iniziano a giocare perchè la reputazione di gioco di Splinterlands è quella di un full bot game oppure se iniziano a giocare abbandonano perchè si trovano a giocare contro bots efficienti e perdono in continuazione e senza divertimento (non rewards) non ci giocano più.

Perché è una soluzione di compromesso che accontenta e scontenta (come tutti i compromessi) un po' tutti.

Su questo punto la mia chiave di lettura è la stessa del mio post che spiego meglio qui.
La votazione ha avuto successo perchè è stata votata da giocatori reali e da giocatori che anche se utilizzano i bots e ne apprezzano i risultati sanno che i bots sono il male assoluto in chiave futura per Splinterlands e che sono un deterrente gigantesco per l'onboarding di nuovi giocatori.
Allo stesso tempo chi avrà grosse perdite (le bots farms) non ha avuto la forza per non far passare la votazione perchè gli assets li vendono in continuazione.

E quindi l'arogmentazione:
"Gli utilizzatori di bots hanno la maggior parte degli assets di Splinterlands e senza di loro Splinterlands crollerebbe e finirebbe di esistere!" per me rimane non dimostrabile perchè i puristi dei bots che sono solo le bot farms non possono aver votato a favore a questa proposta perchè non hanno obiettivi di medio periodo e quindi non hanno la maggior parte degli assets di Splinterlands e non hanno ancora abbastanza potere (fortunatamente).
Invece molti giocatori che utilizzano i bots anche se li utilizzano continuerebbero a giocare senza bots o vedrebbero l'eliminazione dei bots come una cosa positiva.

Diciamo che nella mia argomentazione avrei fatto meglio a scrivere invece di "utilizzatori" -> "bot farms" o "favorevoli all'uso dei bots" ma a questa categoria mi riferivo e secondo me la votazione ha dimostrato che non è ancora troppo tardi per intervenire.

Ciao @libertycrypto27, come sai ti ho già risposto indicandoti un gioco che ha avuto successo grazie ai Bots ;)

Su questo punto invece mi trovi totalmente in disaccordo perchè Splinterlands ha avuto successo per l'aumento dei giocatori in piena bull run e grazie all'airdorp dei token SPS e anche in quella situazione i bots hanno fatto danni perchè hanno allontanato come fanno anche ora potenziali nuovi giocatori.

Però con questo commento vorrei chiarire un aspetto del mio punto di vista che forse non ho mai messo abbastanza in luce. NON SONO A FAVORE DEI BOTS. Anzi tutt'altro.

Ma lo so bene e mi ricordo il tuo punto di vista e penso che forse ti sia sentito chiamato in causa sulla prima argomentazione in relazione ai commenti che ci siamo scambiati su altri post ma il mio intento di questo post era di smontare le argomentazioni che usano i proprietari delle bot-farms e in particolare di uno che adesso non ricordo il nome ma avevo letto un commento in passato in cui diceva che lui ha investito tanto nei suoi bots e che i bots facevano il bene di Splinterlands perchè investivano ma poi quando sono andato a vedere i suoi wallets ho visto esattamente il contrario.
Tu sei un giocatore che non è stato mai a favore dei bots ma che consideri i bots ormai necessari e non eliminabili perchè troppo tardi.
Io invece sono più drastico e sono per l'immediata eliminazione dei bots che produrrebbe un calo dei valori degli assets ma sarebbe una forte e positiva pubblicità per la riabilitazione di Splinterlands che sta diventando sempre di più un "Auto-Bottler"...

tutto questo per dirti che la situazione è complessa e le chiavi di lettura possono essere molte e diverse e gli effetti prodotti da alcune scelte potrebbero essere negativi o positivi ma ovviamente sono solo opinioni personali (le mie e le tue) e confrontarmi con te è sempre piacevole e interessante ;)

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thanks for the tokens
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You say no other game has been sucessful because of bots but Splitnerlands biggest success ever (the entire rally in 2021 and the reason 90% of the real players here today are here still) was on the back of bots. And the actions of the team after that made it so bots were a necessity. We can't have 200 million BCX of cards and 2000 players. I realize you said to name web 2 or web 3 games with lasting success due to bots but that's a little ridiculous since web 2 games don't have assets they need to use up, and there has never been a long term successful web 3 game every. The closest anyone has ever seen is splitnerlands (which is full of bots).

WThe most important thing in this game are that the assets have a use and demand. Nothing trumps that. I'd love to get rid of bots in the game but right now, this game is being dismantled. The team has one year or runway and Aggy is relying on a bitcoin rally bringing in the "dumb money" to save it. Splinterlands will live or die on Aggy figuring out that the game shouldn't hinge its existence on a bitcoin rally. Not bots.

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Hi @imno and thank you for your comment.

You say no other game has been sucessful because of bots but Splitnerlands biggest success ever (the entire rally in 2021 and the reason 90% of the real players here today are here still) was on the back of bots.

Splinterlands had its most successful moment when it marketed SPS tokens and announced the airdrop of SPS tokens and this event happened in the middle of the bull run.
Splinterlands had that moment of great success and popularity not because of the bots but in spite of the bots that caused damage even then because they potentially drove away new players.
Splinterlands had that moment because it is a PvP strategy game with gameplay while bots turned it into an idle game because now Splinterlands is a PvP (rarely), it is a PvBot (often), it is a BotvBot (very often).

We can't have 200 million BCX of cards and 2000 players.

Why? In all PvP games, the number of players is increased:

  • improving the player experience = + fun
  • promoting the game (marketing)

Allowing bots does not increase the number of players (drives them away) but the number of transactions which is different.
allowing bots is a brake on the increase of players

I realize you said to name web 2 or web 3 games with lasting success due to bots but that's a little ridiculous since web 2 games don't have assets they need to use up, and there has never been a long term successful web 3 game every. The closest anyone has ever seen is splitnerlands (which is full of bots).

Excuse me, but I think you are confusing the word success, which means: "it is the recognition by others of one's merits or the approval of one's work by a wide audience".

Applied to a game the word means: game known by a wide audience because it is played by many players... not bots

What do assets have to do with it? You mean a game like Fortnite is not a successful game because it has no assets (NFTs and tokens)?

Sorry but this is little ridiculus in my opinion...

A blockchain-based game basically has an added advantage because it can entertain and become successful and it can make money because it has assets that players can buy.

It's just my opinion but Splinterlands should focus on improving the real player experience by giving them back the fun = eliminating bots + improving gameplay and graphics = possibility of attracting new players

It's just my opinion, which is the opinion of a player who has always loved Splinterlands, and it may well be a wrong opinion, but for me bots are a big problem, they always have been and today they are even more so.

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You misunderstood most of what I said and it's not worth going through it all point by point.

But just to make a few things clear, I'm not pro bot. I'd be fine if they were all gone. I'm pro either using the card assets or burning them. I'm a much bigger fan of burning them right now.

I don't believe we need better graphics and all that. If we get them, fine, but chess, go, and poker are more widely played than fortnite and have no graphics to speak of. This is a strategy game. Even in web 2, strategy games are often more about the strategy than they are the graphics.

I do think there needs to be a lot more emphasis on adding fun and prestige to the game and way less on economic tweaks and monetary incentives. I've recently been thinking we need to distance ourselves from the words "play to earn" and just be a game where we happen to be able to own our assets.

Anyway, thanks for continuing to fight for Splinterlands. Our ranks are thinning.

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Hi @imno

You misunderstood most of what I said and it's not worth going through it all point by point.

In fact, in your first comment I did not understand your point of view very well, but now it is much clearer .

I do think there needs to be a lot more emphasis on adding fun and prestige to the game and way less on economic tweaks and monetary incentives. I've recently been thinking we need to distance ourselves from the words "play to earn" and just be a game where we happen to be able to own our assets.

Completely agree with you ;)

thanks for your reply and it is always good to compare and interact even when ideas differ.
Have a nice day and thanks for reading and commenting my post
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It's wild for me that a bot can participate in the game, either play it yourself, or go through the forest, something like that :)
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Hello @libertycrypto27 ! A total of +25k battles since 2019 is a lot, wow! At least I started a couple of months earlier with only +9k battles without bots. And I battled a lot of bots for sure. Not that I like it, yet I took the bitter pill so far.

I'm studying your post with the question how bots are going to be defined. On my way I found a typo in "Today 24 June 2020 Malric Inferno level 6 .." that certainly had to be 2023, right?

So looks like until now I missed what exactly are those anti-bot measures and I am looking forward to being on the top of the changes that are coming.

PS: And I love that you write in dual language. Kudos! !invest_vote

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Hi @anjanida and thanks for reading and appreciating my post

On my way I found a typo in "Today 24 June 2020 Malric Inferno level 6 .." that certainly had to be 2023, right?

thanks a lot also for this. I corrected my typo !LUV

Now in the Modern Format only real players can play and not bots such as Archmage bots and xbots.
Without bots in the modern format the rewards per battle won are increased and this is a first good effect for real players ;)
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You are welcome! While my question remains open. How are bots recognized and identified in comparison to "real" players? Where is information on that? I saw the Terms pop-up, though I did not study it. Who does? Has this something to do with it? !invest_vote

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