RE: The Weak Arguments of Pro-Bots. The future of Splinterlands Will Depend on Future Choices about Bots! (ENG/ITA)

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You say no other game has been sucessful because of bots but Splitnerlands biggest success ever (the entire rally in 2021 and the reason 90% of the real players here today are here still) was on the back of bots. And the actions of the team after that made it so bots were a necessity. We can't have 200 million BCX of cards and 2000 players. I realize you said to name web 2 or web 3 games with lasting success due to bots but that's a little ridiculous since web 2 games don't have assets they need to use up, and there has never been a long term successful web 3 game every. The closest anyone has ever seen is splitnerlands (which is full of bots).

WThe most important thing in this game are that the assets have a use and demand. Nothing trumps that. I'd love to get rid of bots in the game but right now, this game is being dismantled. The team has one year or runway and Aggy is relying on a bitcoin rally bringing in the "dumb money" to save it. Splinterlands will live or die on Aggy figuring out that the game shouldn't hinge its existence on a bitcoin rally. Not bots.

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Hi @imno and thank you for your comment.

You say no other game has been sucessful because of bots but Splitnerlands biggest success ever (the entire rally in 2021 and the reason 90% of the real players here today are here still) was on the back of bots.

Splinterlands had its most successful moment when it marketed SPS tokens and announced the airdrop of SPS tokens and this event happened in the middle of the bull run.
Splinterlands had that moment of great success and popularity not because of the bots but in spite of the bots that caused damage even then because they potentially drove away new players.
Splinterlands had that moment because it is a PvP strategy game with gameplay while bots turned it into an idle game because now Splinterlands is a PvP (rarely), it is a PvBot (often), it is a BotvBot (very often).

We can't have 200 million BCX of cards and 2000 players.

Why? In all PvP games, the number of players is increased:

  • improving the player experience = + fun
  • promoting the game (marketing)

Allowing bots does not increase the number of players (drives them away) but the number of transactions which is different.
allowing bots is a brake on the increase of players

I realize you said to name web 2 or web 3 games with lasting success due to bots but that's a little ridiculous since web 2 games don't have assets they need to use up, and there has never been a long term successful web 3 game every. The closest anyone has ever seen is splitnerlands (which is full of bots).

Excuse me, but I think you are confusing the word success, which means: "it is the recognition by others of one's merits or the approval of one's work by a wide audience".

Applied to a game the word means: game known by a wide audience because it is played by many players... not bots

What do assets have to do with it? You mean a game like Fortnite is not a successful game because it has no assets (NFTs and tokens)?

Sorry but this is little ridiculus in my opinion...

A blockchain-based game basically has an added advantage because it can entertain and become successful and it can make money because it has assets that players can buy.

It's just my opinion but Splinterlands should focus on improving the real player experience by giving them back the fun = eliminating bots + improving gameplay and graphics = possibility of attracting new players

It's just my opinion, which is the opinion of a player who has always loved Splinterlands, and it may well be a wrong opinion, but for me bots are a big problem, they always have been and today they are even more so.

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You misunderstood most of what I said and it's not worth going through it all point by point.

But just to make a few things clear, I'm not pro bot. I'd be fine if they were all gone. I'm pro either using the card assets or burning them. I'm a much bigger fan of burning them right now.

I don't believe we need better graphics and all that. If we get them, fine, but chess, go, and poker are more widely played than fortnite and have no graphics to speak of. This is a strategy game. Even in web 2, strategy games are often more about the strategy than they are the graphics.

I do think there needs to be a lot more emphasis on adding fun and prestige to the game and way less on economic tweaks and monetary incentives. I've recently been thinking we need to distance ourselves from the words "play to earn" and just be a game where we happen to be able to own our assets.

Anyway, thanks for continuing to fight for Splinterlands. Our ranks are thinning.

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Hi @imno

You misunderstood most of what I said and it's not worth going through it all point by point.

In fact, in your first comment I did not understand your point of view very well, but now it is much clearer .

I do think there needs to be a lot more emphasis on adding fun and prestige to the game and way less on economic tweaks and monetary incentives. I've recently been thinking we need to distance ourselves from the words "play to earn" and just be a game where we happen to be able to own our assets.

Completely agree with you ;)

thanks for your reply and it is always good to compare and interact even when ideas differ.
Have a nice day and thanks for reading and commenting my post
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