My best battle with the splinter of dirt Challenge Week
Welcome, Splinterlands players!
We are delighted that you are here to explore and conquer this week's exciting battles. This is your chance to immerse yourself in a world of strategy, skill and excitement as you take on epic challenges and unlock new in-game possibilities.
This week's selected battle offers a unique setting where you can test your tactics and skills. Are you ready to prove yourself in combat and reach the top of the rankings? It's time to show your skills and conquer the competition!
Additionally, we want to remind you of the importance of participating in all weekly activities. Stay on top of quests, challenges, and special events to make the most of your Splinterlands experience. Don't miss your chance to earn incredible rewards and upgrade your deck with powerful cards that will lead you to victory.
Remember that the key to success in Splinterlands is strategy. Carefully structure your deck, adapt your approach to this week's battle rules, and prepare to surprise your opponents with master moves.
Think no more. Immerse yourself in battle, expand your card collection, and power up your decks to reach new heights in Splinterlands! Excitement and adventure await you in every confrontation!
For this new edition of challenges I will be sharing several tips and recommendations when playing with the rule selected for this edition, stay tuned and join me until the end:
- Details and Description of the rule.
- We will be evaluating the pros and cons of a game scenario.
- Tactics and alignment (Battle).
- Conclusion.
Theme
This game rule consists of disabling all characters that only have ranged attack attributes..
It is a common rule in the bronze leagues, this rule becomes challenging and forces you to have a vast arsenal of cards and characters, since it eliminates the option to choose from all ranged characters: ranged attack you must formulate your equipment purely with magic and melee damage.
The time has come to steel yourself and prepare for battle, join me in this new section of challenges and battles this week!
Pros and cons of the game scenario.
The pros and cons of this terrain are the following: since it is a rule that silences a large number of characters, it forces you to have a high variety of cards if you do not want to play with those from the packages delegated by Splinterlands. Remembering that these do not add points to the quests and decrease the SPS percentage.
It is no secret to anyone that leagues in Splinterlands lately require a good level of cards, knowledge of strategies, and familiarity with the platform. If you do not have characters at your disposal, you may be exposed to adverse results and drop down the ranking tables.
Part of the benefits of this rule is that you already have a basic idea of how your opponent can play and try to position yourself one step ahead of them. The basic principle of this scenario consists of: melee attack, for the first or last square, and magic damage as a replacement for ranged attacks.
Tactics and alignment
According to my criteria and game tactics, there are very few players in bronze who know how to regulate magic damage and how to silence it, therefore, many of these players do not have the necessary cards to make an effective defense against magic damage. Watch the battle below and you can see the lineup and strategy implemented for this battle.
Position | Target | type of damage: | ||||||||||||
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Defending: He is responsible for getting the most hits from the opposing team. As my team leader, I decided to place monsters in low mana cost positions, given the mana available for this game. The tank is considered to have good matchmaking attributes and provides the opportunity to field other replacements that fit the established matchmaking ideals. | Inválid |
Attackers: These monsters are responsible for weakening and penetrating my opponent's vital points. I admit I have some sophistication with the ground sliver, this is one of the formats I'm comfortable playing and they work well in this scenario. Magic damage will penetrate directly to the opponent's point in most cases. Few know how to counter these attacks. Now, it is important to highlight the positioning patterns of my attackers. I do it in a strong, weak, strong, weak pattern. because? Because the first (strongest) attacker will act as a shield, and the weaker attacker will weaken the opponent, if for some reason my opponent damages the stronger attacker, the slower attacker will most likely be the one attacking each round. It ends with a fatal blow. So, if my opponent hits and destroys my powerful monster, then the slowest one reaches the end, and so on... It is necessary to mention that the leech skill and regeneration are also a key factor, the magic damage increased by the summoner and all attackers of this type show a precise advantage over my rival who concentrates attacks and defenses for melee damage and very few for magic damage. | Magic damage. |
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Posición | Objetivo | tipo de daño: | |||
---|---|---|---|---|---|
Defensa: Es responsable de conseguir la mayor cantidad de golpes del equipo contrario. Como líder de mi equipo, decidí colocar monstruos en posiciones de bajo coste de maná, dado el maná disponible para este juego. Se considera que el tanque tiene buenos atributos de emparejamiento y brinda la oportunidad de colocar otros reemplazos que se ajusten a los ideales de emparejamiento establecidos. | Inválido |
Atacantes: Estos monstruos son los encargados de debilitar y penetrar los puntos vitales de mi oponente. Admito que tengo cierta sofisticación con la astilla de tierra, este es uno de los formatos con los que me siento cómodo jugando y funcionan bien en este escenario. El daño mágico penetrará directamente hasta el punto del oponente en la mayoría de los casos. Pocos saben cómo contrarrestar esos ataques. Ahora, es importante resaltar los patrones de posicionamiento de mis atacantes. Lo hago en un patrón fuerte, débil, fuerte, débil. ¿porque? Debido a que el primer atacante (más fuerte) actuará como escudo, y el atacante más débil debilitará al oponente, si por alguna razón mi oponente daña al atacante más fuerte, lo más probable es que el atacante más lento sea el que ataque cada ronda. Termina con un golpe fatal. Entonces, si mi oponente golpea y destruye a mi poderoso monstruo, entonces el más lento llega al final, y así sucesivamente... Es necesario mencionar que la habilidad sanguijuela y la regeneración también son un factor clave, el daño mágico aumentado por el invocador y todos los atacantes de este tipo muestran una ventaja precisa frente a mi rival que concentro ataques y defensas para daño cuerpo a cuerpo y muy pocas para daño mágico. | Daño mágico. |
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Excelente batalla amigo y bien explicado. Contar con buenas cartas siempre nos da una buena ventaja. Y en casos de esta regla opto por elegir cartas de ataque mágico en la mayoría de veces.
Por cierto, te invito a que compartas este post en el sorteo de la comunidad, también te invito al Discord de la comunidad. Saludos.
Muchas gracias por el soporte, así será mi estimado !!
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I loved reading how comprehensive this was. I am not a splinterland player but reading these guides just shows me that the game is pretty fun and competitive too
Thank you very much for commenting @macchiata, the game is very entertaining, the idea is not to see it as a money-making machine, it requires time and investment to convert it into passive earnings. You are invited to join the Splinterlands family whenever you like ♥ Greetings!
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Thank you very much for the support, I really appreciate it.
Thanks for sharing! - @underlock