Dealing with NOXIOUS FUMES - Strategycorner with Mammuter #3

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Table of contents

This is the third post in my series on Splinterland strategies where I discuss different rulesets. The first posts are available here:

Strategycorner with Mammuter #1 - Ruleset Super Sneak
Strategycorner with Mammuter #2 - Ruleset Earthquake, and a GRADING SYSTEM for splinters

Here I will cover the rule Noxious fumes. To describe how good a particular summoner is for the ruleset, I will be using the grading system for Splinters that was introduced in the previous posts: Strategycorner with Mammuter #2.

Noxious Fumes

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In the Noxious Fumes ruleset, poison gas will eat away at your monsters health. The damage is dealt in the same way as magic damage at the end of each round (but note that the void armour ability does not work against it). This means that the fumes directly damages health, ignoring any armour a monster has. This also means that a card with 2 health will always die at the end of the first turn, unless it is able to gain hp through an ability, or the team is able to win in the first round (good luck).

Here is an example of a catastrophic team setup for the ruleset:

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While the team shown above could be used to rush the opponent with fast damage, the entire backline of monsters (Serpentine spy, Kobold Miner and Spark Pixies) has below two health, and therefore 3 out of 4 monsters will die at the end of the first turn.

Protecting your splinters against Noxious Fumes

Some cards really shine in this ruleset. In particular, I have found that cards with the scavenger ability profit profoundly from it. This is because low health cards, which are often used as supportive roles, are eliminated early by the Noxious Fumes, starting with the cards with less than 2 health at the end of the first round. This rapidly leads to increased health on scavenger cards.

Some examples of cards with the scavenger ability that can be rented for low prices at the time of writing are:

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For an example of a battle that was won purely due to the scavenging ability see the Battle examples section.

Another strategy to deal with the fumes is to use cards that have the immunity ability. In the upper silver and lower gold league Almo Cambio commonly appears.

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Almo can win a battle alone simply because other cards will die by the fumes before they are able to kill him. One can think of it like Almo having a magic attack of two and hitting all when he is the only one standing.

Unfortunately, the immunity ability is quite rare. The following shows the full list of all cards that has it:

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Grading system

Here is a quick recap of the grading system that was introduced in the previous post. It is a 15 - scale grading system with letters ranging from A to E. The grades are based on my personal analyses of the win rates of teams that contain the summoner or splinter in the ruleset my posts are about.

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Value123456789101112131415
GradeA+AA-B+BB-C+CC-D+DD-E+EE-

Here A+ is the best possible score (corresponding to the big Mammoth) and will only be given to the cards that are the top tier for the rulesets (given the league we are analysing).

Summoners

Here is a figure of the win rates of different summoners under the Noxious Fumes ruleset. Summoners that were used in less than five matches were not included in this analysis. One important thing to note here is the summoners' names above the 50% win rate line (dashed line in green). These summoners win more than they lose in Noxious Fumes.

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For this analysis, we looked at a random dataset of 5000 matches with the ruleset Noxious Fumes.
The Llama comes out on top. This is sensible since he is often played with monsters that have high health and good regeneration. However, the performance of the free-to-play summoners is hidden behind all the legendary summoners in the plot. Here is a figure excluding the legendary summoners:

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And lastly, this is how often the different summoners are played:

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Conclusion: Alric is still popular, but Zintar, Bortus, Mother Khala, Lyanna and Malric is also played a lot. It is somewhat surprising that Malric is chosen often for this ruleset because he seems to perform poorly in it.

Summoner grades

Based on the second figure (which excludes legendary summoners), the top tier summoners available to most people include Vera Salacia, Brighton Bloom, and Mylor Crowling. However, none of these summoners gives any clear advantage in this ruleset. The fact that they exhibit high win rates may reflect that the players who play them also have a great card collection. What is more clear is that some summoners perform very poorly. Pyre and Tyrus Paladium has the worst win rates of all the summoners I have considered here.

Summoner grade card

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Full grade list (excluding legendary summoners)

Summoners Grades
20 Vera Salacia A+
19 Brighton Bloom B+
18 Mylor Crowling B+
17 Bortus B
16 Drake of Arnak B
15 Daria Dragonscale B
14 Kretch Tallevor B-
13 Lyanna Natura C+
12 Qid Yuff C+
11 Delwyn Dragonscale C+
10 Lorna Shine C+
9 Zintar Mortalis C
8 Owster Rotwell C
7 Mother Khala C
6 Wizard of Eastwood C-
5 Malric Inferno D+
4 Alric Stormbringer D+
3 Contessa L'ament D-
2 Tyrus Paladium E+
1 Pyre -E

Full grade list (including legendary summoners)

Summoners Grades
30 Scarred Llama Mage A+
29 Byzantine Kitty A-
28 Crypt Mancer B-
27 Yodin Zaku B-
26 Chanseus the Great B-
25 Vera Salacia C+
24 Selenia Sky C+
23 Mimosa Nightshade C+
22 Brighton Bloom C-
21 Mylor Crowling C-
20 Camila Sungazer C-
19 Bortus C-
18 Drake of Arnak C-
17 Daria Dragonscale C-
16 Plado Emberstorm C-
15 Lir Deepswimmer D+
14 Kretch Tallevor D+
13 Lyanna Natura D+
12 Qid Yuff D+
11 Delwyn Dragonscale D+
10 Lorna Shine D
9 Zintar Mortalis D
8 Owster Rotwell D
7 Mother Khala D
6 Wizard of Eastwood D
5 Malric Inferno D-
4 Alric Stormbringer D-
3 Contessa L'ament E
2 Tyrus Paladium E
1 Pyre -E

Battle examples

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Seedsmith and Gelatinous cube crushing it

In this battle, the scavenger ability really gets to shine. There are multiple low health cards that quickly die due to the Noxious Fumes.

Closing remarks

I hope this post provides some insight into what the ruleset Noxious Fumes is all about! :)

Credits to @Kalkulus for helping me make this post. Follow him for similar content to this coming up.

If you want to join Splinterlands and at the same time support my account, here is my promo link:

Join Splinterlands

Until next time,

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7 comments
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Awesome Guideline Mammuter!

I've made a guide before about Nexious Fumes but yours seems way better and more detailed.

I always use Gelatinuous Cube but it seems I've been sleeping on Venari Seedsmith!

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Thanks, appreciated man! and cool, I will check out your post.

Seedsmith has worked really well for me. Somehow some small mob always dies right before him which keeps him just barely alive. The positioning has to be on point though.

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True, Seedsmith should be placed correctly as he got low health at the beginning of the battle!

Btw, you can take a look here, your post can get a juicy upvote: https://www.splintertalk.io/@splinterlands/splinterlands-weekly-curation-challange-november-1-2021

!PIZZA

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Yeah for sure sleeping on seedsmith especially in mid to high cap games with Prince Rennyn there is just sooo much utility that people sometimes overlook to optimize, but there are so many rulesets and cards that is what makes the discovery process of this game so interesting to me. !PIZZA party woot also if you would like to join discord too I'd love to have helpful members and am always considering of ways to collaborate and support those that are supporting the community at large

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Wow this was an amazing and great read... I love it when people make detailed posts like this instead of making blanket statements as to what is good and why.
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(If you ever see earthquake and fumes vulture is MVP as it hunts down everyone and the 2 rulesets devours the field)
if you are in gold league maybe one of the best also. When dealing with the noxious fumes its also good to notice what mana cap you are at cause depending on that cube may still be the best or in lower sets having a vulture with lyanna. In midcap rulesets in poison I actually go with a vulture cube combo as that alone almost cost the mana of 1 llama and allows me to better maneuver into other cards for utility.

Cleanse I believe is also an ability that soft counters this ruleset.

Some people use the summoners like malric in that ruleset because that is just what they have the most access to as you noticed outside of Mylor all the other summoners are rather easier to access in terms of a price point, but malric I've actually personally used in this ruleset even at diamond+ ranking it really just depends cause it offers at lower mana cap some of the cheapest dps cards that can backdoor and with opportunity to destroy the opponents plans typically with cube in second position and like a healing 4 mana dog in the 1st(lol was too lazy to look up name)

If you would ever like to discuss strategies I'm always down as that is one of my favorite subjects. Discord maybe the better avenue for this though, but anyways I decided to follow you as I find strategy and analytical posts to be some of my most enjoyable reads thus far.

Enjoy some !PIZZA as food for your thoughts... literally lol and thanks for such a well thought out content

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