Tearing Through Splinterlands Bronze With Venari Wavesmith
Greetings, fellow DEC grinders, NFT hodlers, and other monsters!
Coming in with some insights on a new Rewards card which, to me, is an absolute bomb, changing the meta, at least in the lower leagues, and it's a relatively cheap rare.
Since it's now in circulation and players from higher leagues shall be opening great amounts of it in the days and I don't know what other periods to come, it's price shall probably be dropping for the time being, but I couldn't resist and FOMO in on a few copies myself, giving all butone of them for rent:
I'm in bronze, and I just need a single copy of it in order to completely change my Water Splinter gaming experience.
I went from about 50:50 Win-Loss ratio in the past few days to nearly 90:10 Win-Loss.
All right, what makes the Venari Wavesmith so strong a card?
Its abilities happen to be in the right context. It fits the general strategy of the magic assault water Splinter efforts and improves it greatly by combining the right kind of attack, the one that can be boosted by the primary summoner, with the ability that gives the cheap in terms of mana cost, tiny in terms of healt, magic attacking fairies what they lacked — a chance to survive the first couple of hits from the enemies.
Fortify gives all your creatures +2 Armor stats at the beginning of the battle and it lasts until destroyed by attacks or until the Venari Wavesmith leaves the battle.
All of a sudden, you tank gets more resilience, too, but as I wrote...it's the firepower line of glass cannons which gets the greatest benefit.
A glass canon, from my previous gaming experience vocabulary, means a unit that deals a lot of damage but is highly fragile.
While the cheap fairies that fit well into the magic attack effort of the Water Splinter have the flying ability — a chance to be missed when attacked, it is mostly not enough. Combined with additional +2 armor...now we're talking.
Previously, the Life Splinter had such a dude, giving them all Fortify, A.K.A. Armor Boost, but it had no attack. The Venary Wavesmith costs one more mana and is mostly playable in high mana cap battles, but I tried cramming it into mid-range mana cap battles, sacrificing a good tank and saving mana there...and it still worked. Every creature that goes into the tank position after your original tank is down, benefits from the armor still.
I'm hyped. As I wrote, I know that supply will drive the price down for a bit...but I am still pretty interested in the future potential of this card. My favorite discovery as of late.
Good Luck and Have Fun!