AXEMASTER Splinterlands Art Contest Week 205!

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Hola amigos de splinterland esta es mi participación semanal del concurso de arte de la comunidad. Espero que les guste. Es otro de mis versiones en este caso de AXEMASTER.

Hello friends of splinterland this is my weekly entry for the community art contest. Hope you like. It is another of my versions in this case of AXEMASTER.

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Imagen de referencia.

Reference image.

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Procedimiento/process

Primero que no realizamos el rostro qué es por siempre mi parte favorita de los dibujos. Con una plumilla plana, no difuminada, de bordes puntiagudos realizamos la silueta de la cara. La parte frontal no tiene dedicada esa porque de ahí viene el nacimiento del cabello y no se va apreciar la forma así que no tuve cuidado en realizar un borde regular.

Posteriormente con un difuminado dado por el pincel aerógrafo suave de tonos azul grisáceo, azul claro realizamos las sombras y las luces del rostro.

Aunque la forma y el color de los labios no se ve detallado en la imagen de referencia del personaje original del videojuego decidí colocarlo de color morado con una lengua azul, dado que el morado combina muy bien con los colores del personaje y el personaje tiene una piel azul así que la lengua de hacer de un color similar, un poco más claro.

La lengua la realice con el personaje sacando la hacia el exterior ya que da un aspecto salvaje. Así lo acompañe con una mirada intensa y ruda de esos ojos color amarillo.

Coloque de nuevo el fondo blanco para que se pueda ver bien la creación del cabello qué con colores rosas y rojo vinotintos un lápiz
llamado pincel suave sintético 2 iba realizando las hembras de cabello.

First of all, we didn't make the face, which is forever my favorite part of the drawings. With a flat pen, not blurred, with pointed edges, we make the silhouette of the face. The front part doesn't have that one dedicated because that's where the hairline comes from and you won't appreciate the shape so I wasn't careful about making a regular edge.

Subsequently, with a blur given by the soft airbrush brush of grayish blue, light blue tones, we make the shadows and the lights of the face.

Although the shape and color of the lips is not detailed in the reference image of the original video game character, I decided to place it purple with a blue tongue, since purple combines very well with the character's colors and the character has a blue skin so the tongue to make a similar color, a little lighter.

The tongue is done with the character sticking it outwards as it gives a wild look. So accompany it with an intense and rough look from those yellow eyes.

Place the white background again so that the creation of the hair can be seen well, which with pink and wine-red colors a pencil
called synthetic soft brush 2 was performing the hair females.

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Así está finalizada la forma de la cara.

Para la vestimenta eligió un estilo callejero qué se asemejan el vestuario estilo monje que tiene el personaje con sus colores morados sus respectivos guantes cómo vino tinto y sus botas.

Al final se coloca la cara que se realiza en un primer momento y se termina el dibujo.

This is how the shape of the face is finished.

For the clothing, he chose a street style that resembles the monk-style clothing that the character has with its purple colors, its respective gloves, such as red wine, and its boots.

At the end she puts on the face that was made at first and the drawing is finished.

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Congratulations @marriakjozhegp! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s):

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Good Job 😊
Also add this tags to earn more tokens, thats for sure 😊

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!PIZZA

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Holaaa, gran trabajo, exitos y suerte en el concurso. ☺️

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