Carrion Shade Weekly Battle Challenge | Splinterlands #156
This week’s battle challenge focuses on the Carrion Shade.
A Chaos Legion common level monster from the Death Splinter at level 1:
- Estimated cost: $0.035
- Melee attack: 1
- Speed: 2
- Health: 2
The weekly battles continue to focus on the new Chaos Legion cards, and this week it focuses on a one mana cap card, the Carrion Shade. There's not much to talk about the Carrion Shade other than its a card that can be used as that filler monster that can be used as a sacrificial lamb in battles. I haven't levelled it up as I require many more cards before I can look to the max level I can play it at (level 6), and it acquires the Flying ability. At least with the Flying ability, it may serve some use in Earthquake ruleset and low mana-cap battles.
Battle - Full Battle Replay
- Mana cap: 29
- Rulesets(s): Stampede, Target Practice
- Alric Stormbringer (Summoner): +1 magic damage to all friendly monsters.
- Furious Chicken: sacrificial lamb
- The Kraken: primary melee tank
- Ruler of the Seas: primary magic damage + friendly team buffs + opposition team debuffs
- Albatross: sacrificial lamb + most similar monster to the Carrion Shade
- Water Elemental + Pirate Archer: dual primary range damage
Did your strategy work? What will you try differently next time?
As I don't have Carrion Shade at a high enough level, I looked for the next similar monster to Carrion Shade. I landed using Albatross, another mana cap monster with the Flying ability. If you told me before the battle that my team would destroy my opponent, I would've laughed it off and said good joke. I am still shocked about going up against a maxed level Uriel the Purifier and coming away with a win. My strategy was to have the two sacrificial lambs in Furious Chicken, and Albatross absorb essentially free hits from the enemy and then allow the Kraken to assume position one and serve as the primary tank to shield the backline. Then I would have Ruler of the Seas + Pirate Archer + Water Elemental dealing a combined nine magic and range damage, which was enough to clinch the win. The Albatross managed to survive the majority of the battle, assuming this was by pure chance rather than any strategy.
Do you like the Carrion Shade / Albatross? Why or why not?
I am discussing both cards here - the Carrion Shade and Albatross. If you don't have a zero mana cap card like Furious Chicken to fill your battle lineup, then the next step is to explore one mana cap cards. The Carrion Shade, Mighty Dricken and Albatross are in a particular category. They are the only one mana cap cards with the Flying ability, with the Carrion Shade and Mighty Dricken having some melee damage. If you are realistic and have low expectations of the roles these cards can play in your battle, the Carrion Shade is a very cheap card to add to your collection.
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