RE: Splinterlands Town Hall Summary - December 31st, 2021 - 10AM Eastern!

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@splinterlands devs

"Land is going to be so much more than we originally conceived"

I'm not a developer but I'm a gamer for almost 30 years with 15 years of that into card games, both online and offline. I little bit of advice(?) We're excited about the lands but it's better to start small then improve it little by little rather than start big but you cannot handle it.

The reason I said this is... I don't know if you're familiar with Five Nights at Freddy's franchise and its latest installment after 3 years of waiting went out last december. IT WAS ATROCIOUS. The devs of the game themselves said that the original plan was way simpler than what was released now and the game that was released was 90% bug, 10% gameplay wherein speedrunners are able to break and speedrun the game for 4 mins. The game was designed for a 4-5 hour play and people are finishing it in 4 mins. That's how broken the game is.

My point, it's good to make a HUGE game and it's fun and exciting but don't make it too big that it'll be FNAF Security Breach Version 2. I don't want Splinterlands to be a meme game because of bugs because I truly enjoy the game.



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The land expansion is going to happen in phases, not all at once.

First phase will be the reveal of the land plot claims and I think location as well.

Second phase will probably introduce the first functionality of land like harvesting resources and crafting the items/spells.

Other phases will be continuously added to add more functionality and features like PvE, boss fights, travel, etc...

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