Collecting Battle Frog Game Cards

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Taking a look at collecting a full set of froggie cards!


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First looking at just common cards. Level one's are found in packs. All subsequent levels of cards are made from Level one cards. Two level ones to make a Level two fer example. This leads to thirty-two (32) to make a high level card of Level six! Same fer rares and higher level cards as well. One question is how many will play? Another is how many will collect? Tiem will only tell. With such rares, the cards can get quite high in price and value. Building up Hive Power and HBD Savings to power and value da cards and the players will habben over tiem. Currently a basic way to reward players fer playing. With HBD savings and other tings players can potentially earn 20% on their game investment by playing with their cards. Dis is da basic idea. Taking into account everyone will only play with sum of their cards dis will go up eben further. So through various dynamics and potential tings you'll be able to play Battle Frog Card Game and earn 20% on your game investment and tiem playing. Dis is based on other factors of course. While also only relative to cards being played with. You'll also hab a large collection outside of da ownes you play with if getting serious to play, and collect better cards. Which will in turn earn you moar rewards. Maybe sum others will buy your extra cards too. In tiem we plan to offer $PEPE tokens fer cards to offer sum kind of floor buy out value. Rather simple game and all aiming fer a release price of $3.69 per pack. Dis could certainly be too high. Question is may sum value such of deez Alpha packs fer higher rewards and potential ob other art from sumone in da community or elsewhere fer example as improvements through community effort and eventual results. Changes to da game may also be made and plan on there being sum'ting. Initially game is played against computer and play on PvP, Player versus Playing in da future.

Da play will evolve into league play with leaderboards of sum sorts. Players who play and win da most in certain time frames such as da, week, and month fer example are within da realm of possibilities. Put sum questions out there as to wut people may pay to play. So we'll see wut we gather and aim fer dat by the next release or dis Alpha release as we seek wut is acceptable by reaching fer higher values initially while checking if we are reaching too high.

We'll be inviting frens soon and you too will be able to invite your frens too!

Feels Good Man!

🐸

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9 comments
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Tuning all the parameters is challenging and fun too. Luckily we already have a functioning game in MetaRobots and also a functioning test PEPE Game (also in MR) so we have 2 examples of games with different parameters. Both are working pretty well.

Invites will be given to Game Managers "soon". People inviting others will contact them and let them know they are invited. That could be automated through Hive token transfer messages in the future.

Once invited, a person can go to the website and accept the invite by joining. Then they can play a demo game to see how it works.

If they like it and want to play for rewards, they will have to buy at least one card pack. They will get in-game currency when they buy packs, to pay for playing games. Buying more packs gets them more currency. Once someone buys packs, then they can play any battles they want and earn currency on wins. They can buy/sell packs, buy/sell cards, level up cards too. They can apply to become an inviter and invite their friends also.

That's the roadmap as of today. :)

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Closer and closer the froggie battle game gets! 😁 🙏 💚 ✨ 🤙

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!$PEPE
!PIZZA
!LOLZ
!HBIT
!MEME

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