RE: Splinterlands: From too many to not enough in no time!

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Thanks for the amazing recap!
Sounds a little like Prospectors game. I did not play that one much, but I seem to remember lots of resources needed to be allocated to build stuff, work stuff, move stuff you found and so on. I hope it makes sense, or is fun, or is profitable, or even all three! :)
!PIZZA

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Thanks! I didn't play Prospectors but sounds about right from your description. Land will require tons of resources and active management.

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Land will require tons of resources and active management

hmmm, want to buy my plot? hahaha! :)
Well, as long as it is not humans versus bots I don't mind active management.

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hmmm, want to buy my plot? hahaha! :)

:) Nah, I have too many already!

Well, as long as it is not humans versus bots I don't mind active management.

I guess we'll have to see what will happen on land. To me, the 3rd ruleset on battles is an advantage to bots, not to humans.

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To me, the 3rd ruleset on battles is an advantage to bots, not to humans.

oh yeah, it was a total brain meltdown for me.

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