WILL ECONOMY GET BOOST FROM SPLINTERLANDS NEW STRATEGY ?

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Hi friends,
As we can see new year brings lots of joy for the crypto market, most of the projects which are at the stage of liquidation now are able to get some glass of water and looking forward to sustaining from where they thought they can go o scratch, Splinterland was doing well again and bringing back lots of new policy in the system which make the revive again and they are expecting things will go on to the moon once the market fully revives again.

The things are very clear in mind how to make a sustainable system and grow mutually with players. Although the game needs lots of invest, in the long run, to survive as the assets in the game are not easy that a normal can easily buy but some people invested heavily in the system and they are believing in the long run the game can do much than what it is doing right now.

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REWARD CARDS ECONOMY

Card Information & New Powers

Please be aware that all stats and other information regarding the cards in the set as well as the new abilities are subject to change at any time prior to the planned release date. The exact details of each card will be made available on a QA server for playtesting approximately one week before the scheduled release.

There will be 43 cards in the new set of soulbound reward cards, with the types, elements, and rarities broken down as follows:

36 Monster cards

six summoning cards (one from each element except Neutral)

twelve legendary cards (two from each basic element, one Dragon, and one Neutral)

7 mighty cards

(one from each element)

12 uncommon cards

(two from each basic element, one Dragon, and one Neutral)

12 standard cards

(two from each basic element and two Neutral)

UTILIZATION OF LOOT CHEST

The distribution of the new reward cards via loot chests will also undergo some other adjustments. First and foremost, players will once again have the ability to utilise legendary and alchemy potions to raise the likelihood that they will open treasure boxes containing reward cards of higher rarity and gold foil. Additionally, acquiring both Epic and Legendary rarity cards is now twice as likely when using legendary potions to unlock loot boxes! Please take note that this modification to legendary potions only applies when opening prize boxes. For pack opening, there won't be any modifications.

Note that only one charge will be applied per chest when opening a loot box that has been selected by chance to contain reward cards. Legendary and/or Alchemy potion charges are likewise only applicable when opening a box that has been designated to contain reward cards.

Prior to determining the number of cards in the chest, the rarity and foil of prize cards obtained from loot chests will be established. This implies that a single Legendary or Alchemy potion charge in a higher chest tier may result in several copies of the same Epic, Legendary, and/or Gold Foil card in a single chest, providing the potions even slightly more value than they previously did.

TABLE

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Further Comments

One Legendary rarity card from each of the six cards in the new set of soulbound reward cards—each with the new Weapons Training ability—will be included (not including Neutral). There will be four in all, with two having melee attacks, two having ranged attacks, and two having magical attacks. We tried our best to account for the fact that the Weapons Training ability varies in strength depending on the type of assault it is used with while creating these cards.

Additionally, it is intended for each of the seven cards in the new set's Epic rarity to be without an attack, making them compatible with the new Weapons Trainer cards.

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