SHARE YOUR BATTLE Weekly Challenge! GEM METEOR - Regular Foil

This post is an entry to the SHARE YOUR BATTLE Weekly Challenge! GEM METEOR

When the cosmos was borne into creation and the stars were placed into the heavens, everything had its place and travellers crossed the known worlds by the shapes they had joined together in the sky. As centuries passed, some of these stars were destroyed, either striking other objects or simply their light dying away, obliterated into tiny pieces. Meteors lit up the night for evermore, tracing lines in the blackness as they shot through the sky.

Astronomers have studied this phenomenon for many years and attribute the trailing light to a gathering of crystal dust upon the meteor. A crystal that holds great value when it falls to the land and is acquired by the people. But then chaos arrived, angry that mortals should benefit from such riches thrown from the heavens. Uul breathed life into these dead rocks and created the Gem Meteor, a creature that soars through the sky and flings crystal shards from its body at anyone unfortunate enough to get in its way. These crystalline missiles splinter and crack upon impact, ricocheting into everything nearby and inflicting devastating damage. Sometimes the meteorites descend into such a frenzy that they become completely indiscriminate about who or what they fire their shards at.

Overview

Gem Meteor is a very fast, ranged 5 mana natural monster. It has the scattershot ability by default so always random what he will target.

Stats

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AbilitiesLevelDescription
SCATTERSHOT1This monster's attacks hit a random enemy target
PIERCING5If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health

Market prices

One of the cheapest epic natural card in the game.

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Not renting well in low levels, but level 5 and 6 has normal rent value.

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The Battle

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Battle RulesetsDescription
STAMPEDEThe Trample ability can trigger multiple times per attack if the trampled Monster is killed.
EARTHQUAKENon-flying Monsters take 2 Melee damage at the end of each round.

STAMPEDE info: Higher HP and speed are the key in this ruleset. Dispel helps to remove Trample.

EARTHQUAKE info: Using monsters with Flying or Heal is the trick for this ruleset, but if you are unable to choose such monsters, use monsters that have high HP and high damage. Don't keep heal units up front. Shield has a very important role. Using Brighton Bloom as summoner can help in this ruleset. Keep monsters with Flying in last positions when Earthquake has done enough damage to both sides.

Lineup

It was a high mana earthquake game, unfortunately Brighton Bloom was not aviable.

CardStrategy
Kelya Frendul - One of my favorite Chaos Summoners. The +1 armor is a very good fit with the Earthquake ruleset add every monster has a +1 round to survive.
Torrent Fiend - Filler of my team. It can absorb some damage.
Djinn Oshannus - Best legendary reward card of the current reward set. Good speed and health.
Runemancer Kye - Flying monster with life leech ideal middle position monster for Earthquake ruleset.
Phantom of the Abyss - Another high magic damage flying monster very good fit in my team.
Gem Meteor - Monster of the week. Not the best fit to this team, but I tried it.
Cornealus - My favorite backline ranged monster. Heal is always good, especially in the Earthquake games.

Battle - Replay

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Did your strategy work? What will you try differently next time?

I had only 18% win percent by my lucky team wins this interesting battle. Cornelaus with heal live enough time and Kye collected enough Life to survive a lot.

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If I select Venari Wavesmith (who is a very good card for Earthquake games) instead of the Meteor my victory was more easy:

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Battle Results

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Do you like regular foil GEM METEOR? Why or why not?

Basically, the ranged cards are the most favorable to me. But the Gem Meteor is a natural very speedy card, so it is sometimes fit in my team and do a great job.

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