Flaws that Preventing Game to Grow in New Players

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When will the new reward system go live? The current one is soooo bad. Not really worth the time at Gold 2, keep getting 50-60% of portions and 1-2 DEC worthy chests.

With current reward system, really doubt the possibility of the game growth. Not attractive for new player to put money in.

Besides the reward system, I'm also seeing 2 major flaws cause this an unhealthy system.

Countless bots are playing in bronze, silver , gold leagues. (Maybe diamond or higher which I don't know) maybe the counter arguments is without bots you even can not find an opponent to battle with. But why not AMA to setup those bots to have the game running? Resource concern to run those bots by AMA? Why not hire those bots as the outsource with a fix rate hiring fee instead of taking the rewards. On the hand, the bots owner off course will set the bots as tough as possible to maximize the gain of running the bots. This eventually gives the impression to potential new players "too difficult to earn in this game" and kill the growth for the new player pool.

Players spend thousands of dollars on buying cards are getting less compared to people who spend less than hundred dollars to rent cards because of the time gap(around 1 hour) between daily quest and the rental. Today you also can accumulate the uncompleted daily quest for 2 days. It means the rental players rent one time, they can do 3 daily quests. With this flaw, a lot of players can directly rent the cards from bronze to diamond every 3-4 days. With this way works well, it definitely a big discourage for people to spend money buying cards instead of renting and farming big rewards in a sustainable way. I'm not against renting, but such flaw really drive me think hard whether I should stop putting own money into this game.

Besides these 2 flaws, I also wondering how AMA can get people playing more with a ECR cap. Like what recent town hall mentioned "trying to get player okay more to have better reward". But today with the ECR, the more you play, the less reward you will get. Such a big conflict. More reward could be given, shouldn't it based on a growing income and growing new player pool? But with these above 2 major flaws, how we can expect a well progress? (Maybe I lack of such knowledge only)

Finally as a conservative gamer or maybe a small investor, hope the AMA team could make splinterlands a fair and friendly ecosystem for all ranges' investors. I'm pretty much enjoy the game which is also the main reason I'm keeping putting money in. But when comes to the gain, the flaws really cause the concern.

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I think ERC also reduce the effectiveness of bots. Getting rid of the ERC will mainly benefits thw bots. The average player would not be hold back a lot by the ERC.

Renting is regulated by the market. People who rent out cards get DEC and have there NFT. It's one of the better NFT investments at the moment. I don't see any reason why finishing 3 quests with 1 day rental would be unfair to anyone.

However i do agree, the reward of owning cards and playing is absolutely not worth it at the moment. Which is really bad.

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