What can you get in Gold 2 League of Splinterlands - A play2earn NFT Game?
Have you ever thought to play a game which can bring you the income? at least, I do.
Splinterlands definitely is one of them.
after 3 months playing and investing in splinterlands, I found very few articles talk about what you can get when you up the league for your investment.
therefore, i want to show to the new players or the exiting players what i'm getting for the daily quest rewards as well as the seasonal rewards at Gold II.
There are a lot of leagues there from Novice to Bronze, Silver, Gold, diamond and champion.
Ok. let me start with Gold 2 league where im mainly playin. The theoritical reward drop rate at Gold II is something in below table:
Picture source: https://www.splintercards.com/tool-lootchest.html?tier=8
Here's what i got for few days daily quest rewards:
Note: all calculation are based on
- 1k DEC = $1.67
- Portions are excluded from the calculation
Day #1: Card value: $0.194(117DEC); DEC reward: 4+10+9+109= 132 DEC.
Total Actual Value: 249 DEC VS. Theoritical 517 DEC
Day#2 daily reward:
Card value: $0.046 (27.6 DEC); DEC reward: 23, Portion: 4(Excluded for sum).
Total Actual Value: 50.6 DEC VS. Theoritical 517 DEC
Day#3 daily reward:
Card value: $0.507 (303.6 DEC); DEC reward: 24, Portion: 1(Excluded for sum).
Total Actual Value: 327.6 DEC VS. Theoritical 517 DEC
Day#4 daily reward:
Card value: $0.229 (137.2 DEC); DEC reward: 24,
Total Actual Value: 161.2 DEC VS. Theoritical 517 DEC
Day#5 daily reward:
Card value: $0.117 (70 DEC); DEC reward: 32,
Total Actual Value: 102 DEC VS. Theoritical 517 DEC
After, here's the seasonal rewards:
Card value: $0.463 (277 DEC); DEC reward: 65; 6 portions (excluded)
Total Actual Value: 342 DEC VS. Theoritical 1919 DEC
**As the conclusion: **
For the new players, (as least when i just started 3 months ago) it's very easy to speculate that we can get what is shown in the table. and heavily use these numbers to judge whether to rent or invest money to up the league.
From the real world reward in Gold II above. What we will get is significantly lower value than what is shown on the table. Roughly 10%-60% is pretty much what we get.
Hope this information is helpful for you to minimize the misunderstanding and speculation for you decide to invest in SplinterLands.
With the recent planned change which is targeted to go live on early May(TBD), it mentioned a major change will be made over the reward system. hope the situation will be improved.
Here's what it will look like:
Ranked Rewards (TownHall on 19th Apr.):
- Bots, farming rewards, multi-accounts, etc.. are ultimately underlying issues with the economy/mechanics of the system
- Real issue comes down to the starter/ghost cards
- Solution is to still allow starter cards, but each starter card used will reduce earnings
- Once Ranked Rewards are live, every battle will give reward shares (depending on your rating)
- Bonuses like guild bonus, winstreak, Gold Foil & Alpha/Beta, etc.. will increase reward shares
- Reward shares determine the amount of DEC you earn and also accumulate to earn daily/season reward chests
- Starter cards used will reduce your reward shares
- Takeaway: If we can fix the underlying issues, it will increase the rewards for all leagues and be managed by the free market system
- If rewards are high and rentals are low, then rentals will increase
- If card prices go up, rewards value will go up
- Team is planning on heavily increase rewards across all tiers/leagues
- Higher leagues will have much higher rewards
- Champion will have a higher chance to get Gold foil Legendaries for example
- Optimal way to earn rewards will be to play every day on a single account (~30 battles/day)
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Eye opening. Hope the new ranked rewards will change this for the benefit of new players and those looking to come into Splinterlands. Sharing this on Splinterlands Digest Twitter.
it's true that if such reward system lasting, could foresee lose of players.
beside this, i wrote another article from my understanding that the points prevents the game to grow.
https://peakd.com/hive-13323/@splinterbin/flaws-that-preventing-game-to-grow-in-new-players