πŸ’₯ πŸ”₯ Battle Mage Secrets - Unprotected πŸ”₯ πŸ’₯

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Hello, everyone! It's time for another Battle Mage Secrets Weekly Challenge from Splinterlands. In this post, we will discuss the 'Unprotected' ruleset, where all armor is removed from units and one cannot gain armor. For this battle challenge, I will share a Bronze League Modern Format battle. Let's take a closer look at which card I used to win in this kind of ruleset.

All armor is removed from units and one cannot gain armor.
Shield and Divine Shield are unaffected.

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Battle Configuration

For this battle, there is a specific ruleset and a mana cap to consider:

Ruleset: Unprotected

Explanation: This means that all armor is removed from units, and no armor can be gained.
Mana Cap: 39
Active Elements: Earth, Death, and Dragon

My Lineup:

Summoner: Mimosa Nightshade

  • It counters potential threats like Byzantine Kitty with its Tank Heal ability using Mimosa's Affliction ability. Additionally, it mitigates damage from Earth element's magic attack monsters with Mimosa's Void ability.

First Position: Cursed Windeku

  • I chose this in the first position for its Thorn ability. Ideally, it can damage any melee attack monsters the enemy may deploy in the first position.

Second Position: Riftwing

  • I chose this for its Scavenger ability, providing an additional layer of defense if Cursed Windeku is defeated.

Third Position: Zyriel

  • Provides attack power to Riftwing and the fourth position monster, Will-O-Wisp. Zyriel is a key attacker in this lineup.

Fourth Position: Will-O-Wisp

  • I chose this monster to reduce the enemy monster's HP and receive attack power from Zyriel.

Fifth Position: SoulStorm

  • I included this monster for its high attack power and the Snare ability, which can counter Flying Dragons if the enemy used Dragon element.

Sixth Position: Revealer

  • My main reason in choosing this monster is because of its Stun ability, which can disable the enemy's attacks.

Strategy: The lineup emphasizes Ranged Attack power due to the absence of armor in this battle. This allows ranged attacks to directly impact the enemy's HP.

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Let's Rumble

The enemy used Immortalis as the Summoner. The ruleset excluded armor from this battle, rendering any armor-destroying ability useless. It seems the opponent focused on leveraging Immortalis for its Void ability, providing support to allied monsters. The battle strategy of the opponent involved a combination of melee, ranged, and magic attacks.

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In round 1, my Cursed Windeku was defeated due to Grund's dual attack. However, Windeku's Thorn ability inflicted significant damage, resulting in Grund's defeat as well. The downfall of these two increased Riftwing's HP, although it still incurred damage from other enemy monster attacks.

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In round 2, the defeat of the enemy front line Grund allowed my other attackers to easily defeat Thane Newsong and Acid Shooter.

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At the end of round 3, Halfling Alchemist was defeated, moving Cornealus to the first position.

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As the enemy monsters couldn't be healed, both Cornealus and Dr. Blight were easily defeated, bringing a swift conclusion to the battle.

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You can check the full battle replay here - Battle Replay from Splinterlands.

I believe the battle concluded swiftly and effortlessly, possibly due to the careful consideration I put into choosing the summoner and lineup. If I had opted for Magic Attack monsters, I might have been at a disadvantage since the enemy monsters also possess Void abilities.

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That's it, and thanks for reading. If you are interested in playing Splinterlands, here is my game link - splintercell-01.
Visit @Splinterlands to view more amazing posts! And always keep on battling!!!
*Images used are from Splinterlands.



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