💥 🔥 Battle Mage Secrets - Up To Eleven!🔥 💥


Hello, everyone! It's time for another Battle Mage Secrets Weekly Challenge from Splinterlands. In this post, we will discuss the 'Up to Eleven' ruleset, where all units have the Amplify ability. For this battle challenge, I will share a Bronze League Modern Format battle. Amplify increases Magic Reflect, Return Fire, and Thorns damage to all enemy units by 1. I honestly do not know why is this the name of the ruleset. Do you have any idea? Anyway, let's take a closer look at which card I used to win in this kind of ruleset.
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Amplify increases Magic Reflect, Return Fire, and Thorns damage to all enemy units by 1. Use Thorns, Return Fire, and Magic Reflect to ensure your opponent suffers. |

For this battle, there is a specific ruleset and a mana cap to consider:
Ruleset: Up To Eleven
Description: All units have the Amplify ability. Amplify increases Magic Reflect, Return Fire, and Thorns damage to all enemy units by 1.
Mana Cap: 33
Active Elements: Fire, Water, Earth, Life, and Dragon
My Lineup:
Summoner: Mylor Crowling
- I used this summoner because it gives Thorns ability to allied monsters. And Thorns is one of the abilities that will benefit from this ruleset.
First Position: Unicorn Mustang
- The enemy might use magic attack monsters based on his/her games history. Unicorn Mustang has the Void ability to reduce the damage from magic attacks.
Second Position: Goblin Psychic
- I used this card to heal my tank which is Unicorn Mustang.
Third Position: Queen Mycelia
- In case the enemy used non-magic attacks, this card's +2 armor will be very useful.
Fourth Position: Halfling Alchemist
- I used this card to de-buff the attack power of the enemy so that it will suffer more from Thorns ability.
Fifth Position: Sporecerer
- I used this card just in case the enemy used a monster that grants +2 armor, also.
Sixth Position: Doctor Blight
- This will be very useful if the enemy is also using any healing abilities.
Strategy: The lineup emphasizes the use of Thorns ability from Mylor Crowling. If the enemy used melee monsters, I have a very high percentage of winning this battle.

The enemy used Quix the Devious to lessen the speed and ranged attack of my monsters. My only ranged attack monster is Halfling Alchemist with on 1 ranged attack only. The enemy also used a monster with Thorns ability but half of his/her line up consists of melee attack monsters. This gives me an advantage to win the battle.

In Round 1, Thorns ability dealt 3 damage to opponent melee monsters and helped kill Djinn Chwala and Tide Biter. My Unicorn Mustang also received 3 damage but was healed by Goblin Psychic. The two magic attack monsters dealt zero damage to my Unicorn Mustang also.

In Round 2, enemy Deeplurker suffered a lot from Thorns ability and was killed by my line-up.

Also in Round 2, you can already tell who will win this battle because the main attackers were already gone.

In Round 3, only Void Dragon was left on the enemy line up. This card has 1 magic attack only and will not do any damage to Unicorn Mustang. And that led me to winning this battle.

You can check the full battle replay here - Battle Replay from Splinterlands.
I believe the battle concluded swiftly and effortlessly, possibly due to using a summoner that really benefits from Up To Eleven Ruleset. Though the enemy used Djinn Chwala with Thorns ability, it is not yet enough to win the battle.

Visit @Splinterlands to view more amazing posts! And always keep on battling!!!
*Images used are from Splinterlands.

Thanks for sharing! - @underlock
