Soulkeep Sale Announcement

The Splinterlands team is excited to announce that the Soulkeep (tower defense) game that has been in development over the past year has been sold to Double Coconut (https://www.doublecoconut.com/) - a leading game development company that has built hundreds of games including many top ranked hits.

Double Coconut is the team that built and developed the Soulkeep game, and we are looking forward to them taking the lead on launching and growing the game as well. We feel that this sale gives the Soulkeep game the best chances of success as well as providing the most value to purchasers of the Nightmare packs over the long term.

Double Coconut is committed to getting the game launched as quickly as possible and then continuing to put resources into improving and growing the product going forward. They are also committed to continuing to use the Splinterlands game platform for Soulkeep, as originally planned, meaning that players will be able to open packs, manage their collection, and utilize the market through the Splinterlands website and other third party Splinterlands tools, and that the Splinterlands tokens (SPS, DEC, and Vouchers) will be utilized within the game.

As the owners of the game, Double Coconut will be responsible for things like game and economy design, conducting future sales, community management, and handling customer support. The Splinterlands team is committed to working with Double Coconut to ensure a smooth integration between the game and the Splinterlands platform for both the fungible and non-fungible tokens, and we hope to be able to use this as a model for other games that would like to integrate with Splinterlands assets in the future.

David Fox, CEO of Double Coconut, says:

We are so happy to finally be launching this innovative tower defense title. Double Coconut is dedicated to growing Soulkeep into a preeminent and iconic web3 title. We strongly believe in the principals of ownership and community involvement that make Splinterlands a success, and are positive this game can add a new layers of fun and bring in different types of players.

The Splinterlands team is also very happy to finally have a path to launching the game, and we look forward to the success of another blockchain-based game utilizing both Splinterlands assets and the Hive blockchain platform.


Stay tuned for more updates from the Splinterlands!

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NOTE: All rewards from this post will be sent to @sps.dao



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29 comments
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Nice to read ! Looking forward to play the Game and finally open my packs :D

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I got the mix feelings when reading this news.
I know it will be better for the games to be launched faster but I don't know if Double Coconut will keep the same transparency to player like Splinterlands team is doing at the moment.
Time will tell later.

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Wow, interesting news. Sounds convincing, though yes time will tell. I didn't knew what a challenge the SL mobile app was. Interesting find on DC's website https://www.doublecoconut.com/case-studies/splinterlands

!invest_vote

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In fact, there are some difficulties when I use the Splinterlands mobile app. They are described clearly in your link. I installed the app and then uninstalled it later.

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Yes, I used it a long time ago and especially for gulid activity it's not much fun. Yet now I better see how it's difficult to have a DeFi game in app stores. !invest_vote

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These are my thoughts exactly. Double Coconut come from a different world. I would prefer to think that they will look at @splinterlands team and emulate what they have been doing.
!PIZZA

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First of all ... FINNALY! 🔥
Secondly ... I am concerned about shortness of the post/lack of informations. "Long time" ago u gave us dates, roadmap, etc. ... then shi* happened. Shi* happens to be honest, we are not here for short term anyways, not all mind waiting, but ... WHY SO LITTLE INFO?

WEN!?
(At least tell us - "when u will tell us".)

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I'm happy to see that the Splinterlands team found a solution. When doing things for the first time, mistakes can be made. Many will let those mistakes kill them and their customers.

But Splinterlands appears to have prioritized adjustments to the original plan that focused on making sure the game is delivered and the pack buyers were protected.

I'm glad to see this outcome for everyone involved!

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I have been waiting for Soulkeep for a long time with my 110 Nightmare Packs. I want to believe that Double Coconut will do a great job learning from @splinterlands. On the other hand, I am confused about what went behind the scenes to make it require a separate company for Soulkeep. How complicated is the game and if it looking like a game that would be profitable, why get another company involved instead of keeping the profits?

The good thing is that Soulkeep sets a precedent for other companies who want to launch a game that is a part of @splinterlands and that could be a very good thing for the demand. None of us have to leave the game we already love. The developers will not have to allocate their time for new games. We will see more players come and join is on HIVE.

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I like the idea of them making it; however, their other games are not very good, and wish the sale never went though. I think it's going to be a waste of time and nightmare packs. Only time will tell though.

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esperemos que no y se reveindiquen es su oportunidad

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How many paid for it coconut double?

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I doubt that double Coconout payed fair for this deal. Steemmonster Corp. is not in a good negotiation situation right now.

While this decision certainly makes sense, I wonder why steemmonster corp doesn´t sell the useless sub. company managed by aggy instead of this.

I hardly disagree with what matt said in the townhall. Soulkeep fits perfectly into splinterlands. It is complete nonsense to say that there was no place for it.

while really bad for the company this is great news for the players, obviously. Someway the price for the last years of lacking focus have to be paid, right?

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What @arcadecolony has in store may change your mind. Invennium is more than Genesis League Goals (which has been a big disappointment for me).

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Will the news before about having the cards being able to stake in order to increase tower power still apply or is that completely scrapped out?

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I hope there's going to be more details about how it's going to remain tied to splinterlands and splinterlands assets like was originally outlined.

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Lots of things could have been done better but at the end of the day this is a way to turn the page and keep moving forward. Some people forget very quickly that we are moving in a nascent field, where everything is in Alpha/POC/MVP . There needs to be a lot of Soulkeeps in order to hit a Splinterlands.
So my 2 DECS: Well done and to the next thing!

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Nice to see some progress in this game. Finally will be able to launch.

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This is good news, albeit there is little information. Where can we go to learn more?

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Greetings,
I am waiting for more information about the next step in the building of the Tower Defense section
Thank you for informing the community about this positive move with the team in charge of Soulkeep ecosystem.
Peace

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