Splinterlands Town Hall Summary - November 21st, 2022!

Town Hall Summary

  • Timestamps:

    • 00:35 - Team Introduction
    • 03:30 - RareRaptor from Splinterforge.io
    • 08:45 - Tyler and Jared from NFTy Arcade
    • 22:50 - Brawlhalla with Weirdbeard
    • 27:55 - Marketing with Chatter
    • 32:30 - Creative with Nate
    • 38:30 - Words from Wizards with Matt
    • 49:25 - r0nd0n Update (Splinterlands TV)
    • 55:30 - Q&A


💥 Company Updates 💥

Brawlhalla with Weirdbeard

  • Confirmation on Fray changes
  • Riftwatchers are now in all Frays
  • Quality of life changes

Marketing with Chatter

  • Reorganizing the team
  • Still have coverage for everything: GLS/TD/Splinterlands
  • Working on Partnerships
  • TD Art Contest to design a spell
    • The winner will have their own spell displayed in the game
  • Revamped our press releases with manual outreach
  • Core optimizations

Creative with Nate

  • All aspects of creative are still doing great after the restructuring of the company
  • Land - shared a post last week
  • Phase 0.5 - Find the coordinates of where your plot exists in Praetoria

  • Land registrar where you redeem your tokens

Words from Wizards with Matt

  • Take a step back and plan better
  • Look at resources and priorities
  • Starting next week after the holiday we will be putting out our 2023 roadmap
  • Highest priorities:
    • Land
    • Sps validators
    • Runi implemented in game
    • Enhancements and improvements to the game
    • Making sure bots don't have advantages
  • Guild changes (subject to change)
    • Adding in guild alliances - a mega guild - where guilds can work together to get additional benefits and share bonuses
    • Guild alliance buildings that would require vouchers and DEC
    • This will Increase the utilities for tokens and bring in more groups
  • Reward Card changes
    • Long term and sustainable method for reward cards
    • We want to build a game that is traditional - a game that players enjoy and plan to grow for years - accumulation - build up assets over time where you are building up value instead of constantly selling out
    • Plan to release a set of reward cards - need to play more to earn the cards
    • After the cards are maxed out - they can be burned for DEC

Splinterlands TV:

  • Clip of the week 1
  • Clip of the week 2
  • SplinterlandsTV Shoutouts:
    • Pyit4ward
    • gamesworldtt
    • ank12c
    • y0kosama
    • mhowii
    • mrjcforteza
    • Cimmeron_n_Laz
    • papaittamis
    • JustDNFT
    • bobcarj
    • JabeeSaints
    • SteveR82
    • bukbukkun
    • mangomayhem9767
    • butops18


🎞 Past AMA Summaries 🎞


Next AMA - Monday, December 5th, 4PM Eastern (9 PM UTC)


so our premiums will be worth less, which will result in people renting less. so we make less in the rental market and also our premiums are worth less. to me, this looks like a lose/lose situation.....

why do you want to install a new dec inflation machine? 😒
in addition, if the cards are not buy and rentable, you have to rely on luck, I play for example with 3 accounts, since the release of the reward cards every day and I have not yet received a single Countess Sinash! and even if I should get one, I could not use it because I would receive too much minus reward in the gold league if I use a 1bcx card there oO


"we want to build a game that is traditional" - 0/10
'soulbound' reward cards are lame. The only decent idea I've heard related to that is burning a rarity-based fractional amount of vouchers to 'unbind' cards, otherwise it's detrimental. Try not to completely replace one of the main reasons people like this game/technology (hint: it isn't gladiators).

If you want normal reward cards to have more value then you need to make CP more important, scale higher, and have land soak up 500 trillion cards, then have each edition of reward cards diminish CP/card over time just like before. I don't understand this thing where you devise a nearly perfect game economy and then start tableflipping the best ideas as often as possible. Double-down on your strengths and give me a reason to hoard 100m collection power for a few chest bonuses or something, instead of aspiring to become hearthstone.

Also worth mentioning that anything intended to kill bot farms will synonymously kill the rental market which inevitably crashes card values. It's better to have 50 million bots bidding on rentals than to have 0. Anyone that thinks otherwise hasn't been paying attention.

Posted using Splintertalk