SPS Governance Proposal - Offer Land "Starter Packages" for Sale by Burning DEC / DEC-B

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A proposal is being put forth to a vote of staked SPS holders to give players the option to burn DEC or DEC-B tokens in order to purchase a few different land "starter packages" when surveying their land plots.

Unlike the previous proposal which offered boosts to the rarity and magical resource chances when surveying land plots, this proposal instead offers various packages that will give players a jump start when land phase 2 is released, but that do not permanently change or affect the land plots themselves.

The packages that we propose to make available for purchase are listed below. We propose that only one of each package may be purchased per land plot that is being surveyed, and that these packages will ONLY be available for purchase along with a deed survey transaction. For example, if a player is surveying 5 deeds, then they have the option to purchase up to 5 of EACH package along with the surveying transaction.

Building in a Box

Proposed Cost: 10k DEC or DEC-B

The Building in a Box package allows the purchaser to begin construction of a level 1 building on a single land plot without having to pay any DEC or other resources which would normally be required to begin construction of a building.

Please note that it will still take the normal amount of time for the construction of the level 1 building to be completed, and worker cards will still be needed to be staked on the land plot in order to perform the construction. This package simply eliminates the resource cost to begin the upgrade.

For some context, we plan that even a level 1 building will be a significant boost to resource production as compared to having no building constructed, and as a result, resource production will be quite slow initially when land phase 2 is first released since no buildings would have been constructed yet.

Based on this, we expect that being able to immediately begin construction of level 1 buildings will provide a significant head start over players who have to wait until they are able to harvest enough resources to begin construction. Without the Building in a Box package, players will need to wait until enough Wood, Stone, and other resources are harvested and possibly refined - which will be quite slow on plots without any buildings - and those resources will be very expensive to purchase on the markets if they are even available at all.

This package will be non-transferrable and may be used only by the player who purchased it.

Time Vault

Proposed Cost: 10k DEC or DEC-B

It has long been discussed that players will have the option to pay a fee in order to speed up processes that take time, such as building construction and upgrades, resource transportation, etc, and we currently plan for that to be done via the purchase of a transferrable token called Time Crystals (name subject to change).

The Time Vault package will provide purchasers with 48 hours worth of Time Crystal tokens which will be able to be spent to reduce the amount of time that any processes within the land expansion take. Since these tokens will be transferrable, they can also be sold to other players who may want to reduce the time that their building construction or other things take in the game.

We currently plan for Time Crystals to cost $0.50 USD per hour worth, which means that this package, which offers 48 hours worth for $10, offers a nearly 60% discount off of the planned price.

Please note that the final quantity and pricing of Time Crystals may change before the land phase 2 release, in which case we will adjust the reward offered from this package so that it remains at at least the same or higher discount compared to the final cost of the same amount of Time Crystals.

Unstable Totem

Proposed Cost: 10k DEC or DEC-B

This package offers a temporary Totem that will double the production rate of any building for a period of 30 days. These Unstable Totems will become active immediately when land phase 2 is released, and expire 30 days afterwards, so they cannot be saved and used later on.

Similar to the Building in a Box package, the Unstable Totem package has the potential to provide a large head start for players who purchase them in the first month of the land phase 2 release, which is the time when resources will be the most scarce and will likely have the most demand.

This package will be non-transferrable and may be used only by the player who purchased it.


Land surveying is currently expected to be released by the end of Q1 of this year (2023), and, if approved, we expect that this proposal will lead to a very significant amount of DEC being burned which can provide significant value to the SPS token, and indirectly to all other Splinterlands game assets, as a result.

We hope that this proposal is more agreeable to the community because, unlike the previous proposal, it only provides a head start to players who choose to make the extra purchase rather than a permanent advantage. Players who choose not to purchase these packages upon surveying their deeds will still have the same chances of receiving higher rarity land plots or magical/occupied land plots as everyone else.



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(Edited)

Thank you for participating in SPS DAO Governance @splinterlands!
You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below:
Link to this Pre-Proposal

This Pre-Proposal is over!
770 Users voted with 2% of the staked SPS supply at that time!

Updated At: 2023-02-16 19:19 UTC

Summary

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Top Tier <3 Great Job

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If my math is right thats 4.5 billion in dec/dec-b we could sink into this

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Smart ideas better then the first one

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``For example, if a player is surveying 5 deeds, then they have the option to purchase up to 5 of EACH package along with the surveying transaction.´´

can this person with the 5 products use these 5 products all for only one of the 5 countries to boost is more than someone who is only have 1 country. or is there a mechanism that prevents multiple of the same products from being used for the same piece of land?

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(Edited)

Ok this is all awesome. Love this solution more than the potions.

I will be buying as many as I can afford!

ps... if we could get the whitepaper before these are purchasable that would be a good idea too. I'm sure there will be many players that will want to see how things will work on land. While you referenced some of them, having a white paper will increase demand even more for all 3 of these Starter Packages.

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(Edited)

For the packages that are non-transferrable and may be used only by the player who purchased it, how does that work with land that is rented out?

Can non land owners buy these and used them on land they rent from other players for example? And the converse, can a land owner who has rented out their land still use them, even if they are not a player?

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I suppose when you build a building on land it stays on that land which is a unique NFT and therefore likely increases the value of renting that land (because it's prodocution ability increases)

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But what about the other way. I suspect some people may want to rent out bare land and let the renter do what they want with it. In which case a renter (non land owner) would benefit from the packages. I suppose we just don't know enough of how renting out land will work/be set up so it's probably a moot point. Non owners won't want to buy these packages with so much unknown.

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Non owners cannot buy these packages because the packages can only be purchased when an owner surveys their land plot. So an owner can purchase these items and use them to make their land more valuable to a renter. I expect that the owners will be the ones building and upgrading the buildings on plots, and renters will be providing the worker cards and harvesting the resources. It wouldn't make sense for a renter to spend resources building/upgrading a building on a plot they don't own and could be taken from them at any time.

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"It wouldn't make sense for a renter to spend resources building/upgrading a building on a plot they don't own and could be taken from them at any time"

That is what happens with guilds, so there is precedent for such "irrational" behaviour....

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Yes it does and everyone realizes it and ppl that can make there own asap bc its the only way to ensure its yours and you dont lose

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renting can prob be done via a third party if spl does not or a private agreement

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I could see some ways were the land owner has leverage like if i were to lend against the assets up to say 90% of the land backed by every asset at 100/1 for collateral and if that goes to nothing a personal recourse guarantee of payment. The land owner now with only 10% of the land in or in some cases a dollar if they bought right away there appreciation would let them take 95 ish out as a loan at x % interest only improving the land owners return on a split of say 80% leaving the land owner likely making 2X on equity and the cost of the building would maybe lower the split not sure but just guessing at when it would make sense bc it was something i was thinking about.

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This will be cool how this will be a complete economy with land now and stores and diff shares owned by diff groups like i plan on trying to own a portion of as many castles fee streams as i can buy

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cards i get but other things like potions should be sellable as well as dec b should not be soul bound in my opinion just time locked but tradeable. Soul bound cards are where soul bound i think may be best to stop that unless I'm missing a opportunity to make more like i love the soul bound cards ill make a lot more on those and have fun earning all of them and adds a value add to my new player account idea.

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I might have to make a habit of voting 'No' to the first iteration of each proposal - this is leagues better than the previous imo

I think the only thing I'd be curious about is if the Unstable Totem performs as a randomized Totem (like opening a pack, some get C, R, E or Legend) or if it will perform as a Legendary - this info would help determine the value of that particular pack to all players, including those who already have totems

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Good question. Maybe it functions as a common totem. In other news seems like we understand a bit better what a totem may do. Do they all double production or will rare do even better and then legendary more than doubles? The answer to this provides a lot of insights about totems. Good question for TH.

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correction: they've said it acts like a legendary totem

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or have a pass for each costing a bit less common rare and epic

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Says "double production" so it'll be acting like a legendary.

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The Unstable Totem will not be random - everyone will get the same thing - and it's equivalent to a Legendary totem for the production bonus (doubled).

The thing to keep in mind though is that the value of totems increases exponentially as the land is built out over time. For example, early on if you have a forest plot producing 10 Wood per day, then a Legendary totem will get you an extra 10 Wood per day. But once you have a max level building on that plot and you're producing maybe 10,000 Wood per day, then the totem is getting you an extra 10k Wood per day. So the Legendary totem effectively doubles all of the time and cost and value you put into the plot it's used on.

This is why these Unstable Totems are only $10 (vs $1000+ for a Legendary totem on the market). They only work the first 30 days, which is when the totems will have the least value.

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It will work with this proposal like with the last where you set proposal for voting about selling dec-b for 60 days and than obvisiouly in your oppinion this 60 days are from 8th till 28th february ?

image.png

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This is seriously the best proposal so far. I love all three packages!

The question is which package to apply to which of our newly surveyed plots to get the most out of it. This will create interesting strategies. Generally a very attractive way for land holders to burn plenty of DEC.

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All of these options stink. Definitely a more creative proposal, and this proposal should pass, but the 2nd and 3rd options need to cost less than the first imo.

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i think there great just need to adapt to make them work for u. like i like soul bound cards much better and my original model was around being able to sell cards

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They push us closer to the sps being burned we need that lol would you not like to see it get burned and maybe 3-5X catapulting nodes to new highs where ppl can cash out all there costs and just leave profit to keep playing that's my ideal situation i cash out 75% if we have like a real rip in sps or glx making me like 1-2 million plus then 75% instant sell 25% play with. As a 2 million payout would provide me with 200K for life adding to my forever cash flow would be important to the goal my number one goal never needing to do any sort of work only work i want to do and i would do if i was not paid. IM there just not as securely there as i want. Would like to beef it up more so if things decline 50% im not worried at all. Even if we hit .25 id sell a good 1/4 of my tokens to profit on or nodes which ever spikes the most and reinvest when the pullback most likly happens usually does more than not so id risk selling and buying back at half

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I like the proposal over all but I personally hate 'pay to speed up'. Maybe get rid of that it feels a little cash cow.

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(Edited)

yes i also have bad experience with these mechanics because they are actually used by scam games that then make the normal state extra slow so you have to buy the boost to even have a normal game experience!

the proposal is good. but through the proposal I learned for the first time that there is such a fraud mechanic on land (Time Crystals)
this somewhat dampens my joy about the proposal and land in general :(

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(Edited)

l

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offer buyouts of dec b for like 15% discount for the purchaser us. if ppl want reg dec or other currency

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wrong place opps did not mean to send here

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In this case, however, since DEC will be burned to purchase the Time Crystals, the "cash cow" is to the benefit of SPS holders like yourself. Also, there will be other ways to earn Time Crystals and/or to reduce the upgrade time within the game.

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I've just never liked the concept, ever since I had a horrific experience with Clash of Clans which I tried out on a work iPad a few years back thinking it might be like good old Command and Conquer, how wrong I was, the pay to survive mechanism gave me a bad taste, so I don't like it even it does benefit me!

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I get what you're saying since I don't love the mechanic either in traditional games but I look at this as a business expense since land is producing sellable goods for real money.

In business, paying more for higher productivity is normal as I'm sure you know. And I think its great that the payment each business makes goes directly to the community. That, to me, is brilliant. Overall I think each land owner is a business owner and we need to weigh the pros and cons of investing more at any given time based on market conditions.

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Personally I see that last proposal as just gambling rather than anything to with productivity.

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(Edited)

@yabapmatt
hey, but it has another problem. we don't know yet how much of what can be produced in what time. but just roughly to the problem. let's say the normal state is so slow that you are practically forced to buy these crystals. then you already have a minimum price what the manufactured item must cost. not only that it is then somehow like a price manipulation from the system. it could also be that the product must be so expensive in the end. that normal players can no longer afford it, if they need this item every day to have fun in the game. because actually the demand and the supply determines the price. but by the crystal is already a minimum price (assuming the normal state would be so slow that it is unplayable without the crystal).

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They sound good for people bc most new players wont drop 1K on a totem but would spend 10 to try then maybe buy and revenue comes in on the company side making money there to so more players more demand for everything gains for ppl with out a stake in all three things but in this case all three things win the players coming in bc they can try things cheaper the players that have stakes in the DAOs bc they all will need to rent or purchase SPS and GLX which eventually only nodes will produce as well so those 18 soon to be 20 plus nodes I have could potentially be one of the best bets with sps GLX and GLX nodes and the SAAS software and new players mean more money and value to stockholders to. I just am seeing good things with it. Plus it allows ppl who cant afford a legendary totem for a year get one maybe much quicker to use for even a bit would probably help them get what they want. I see a perfect storm setting up for sps,glx,nodes,dec and cards i cant see how TD, GLG, and land this year do not send things up like 5x plus depending on what it is. Can see some of these things doing 100X if it all collides the way i see it playing out into a either not terrible but not great economy or a bull run will rip are faces off and I'm hoping my strategy with sps and glx will pay off and i can keep doing it for like a month with out something diverging really far from the ratio there usually hovering between. Even then i still win just may be way more or less depending on which one flys or if both do which is my thought bc if that fly wheel doesnt start flying with all that i think someone put a nail in it might need to kick it a bit lol.

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We need it to produce cash or ppl wont be buying or putting more into it

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This is far more acceptable. You have my support.

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(Edited)
  • Will the stable totems we already own be usable at the time of revealing?

  • Can we get the possible outcomes of each package? for example will a completed building 2x output, the Time crystals 2x production, and unstable totems 2x production?

  • If the building isn’t built right away wouldn’t we need to wait for the building to complete to get the boosts of both Building in a Box and Unstable Totem packages?

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e usable at the time of revealing?

take the sps while the work on it get it right do u want them to miss something rush and your land then is worthless

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(Edited)

Will land white paper come out before survey of land plots to help us decide?

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I hope so too... While they described it broadly, I think they will get much more demand if people understood how everything fits together (via the white paper).

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Without a whitepaper it is very hard to judge any of this. I have no idea why proposal after proposal of land related items are getting forwarded without releasing the whitepaper.

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Yes please 😇 GitBook is gonna have good business from Splinterlands with so many whitepapers coming up! I actually read those stuff 📖 !PIZZA !LUV

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I'm auto-no on land proposals until the entire concept is more solidified. This is essentially layering vaporware at this point.

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Im sure all of this is fabulous but how about you GET LAND DONE. just get it done for gods sakes.

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Problems I see with this:

  1. Still pay to speed up.

  2. Still don't know what these will be used for and how valuable they will be.

I am still inclined to vote NO to this proposal unless I see the land whitepaper.

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This is awesome, great ideas .

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This is great now need to make sure all 70 vouchers i get a day get into dec b plus trying to bring my nav on cards down from 30K to 15K i have to many expensive cards. Did 40K last month but my new idea does not req as many as i can only support one or two champ guilds myself wiht my sps planned. So plan on taking the sps one guild one shotgun staking on players to win and or a private group with applications to get all the sps delegated on multiple accounts for tournaments if they can win ill delegate as many accounts as possible lol.

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Land managers for managing my land NNN rental plan to not spend anything but initial dec packages and ugraded buildings possibly but likely less split and leave costs to the ppl renting it

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This seems much better in application and in story than the original potions idea, thank you for adequately considering all thevarious forms of feedback from the community!
QUESTION: Will the Time Vault, as written, give enough of a boost to allow instantaneous construction of the Building in a Box, so as to maximize the value of the Unstable Totem?

Posted using Splintertalk

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It would take a total of 4,500,000,000 dec out of the current total supply of 25,302,330,884 if every plot went for this.

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Yeah, these "gimmicks" are something ive seen before in other games and they work. They dont affect the underlying value of the land. I will definitely support this.

One unrelated thing. Once land starts in all its glory. Developed land will immediately have higher value than undeveloped land.
I just hope you guys figured out how to present those upgraded values in the land marketplace.

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I think you are just making things to complicated, with to many coins, with different uses and to many do's and don'ts. Things should be easy and simple, not complicated.

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The problem with Building in a Box is that I might not want a building on every plot. Or do I? Not enough info. Buying them prior to the reveal seems frought with pitfalls.

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Its about your risk tolerance i see it less risky to own some of your intended position incase things go the way I think they will then you either make some money or you might lose but not what your full exposure would have been or lets you gain more buy the dip in prices if they crash to get a bunch on prob a overcorrection if that happens. But i have no clue just what i think lol not financial advice just how im approaching it with 25 plots not 100 yet.

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and the sps will be prob the rest of the year for the drop so may knock of quite a bit or pay for most of it or all.

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I guess I have a couple questions though:

  1. Why will Time Crystals be transferrable? Why aren't these the equivalent to pack potions where they are soulbound? I get that you want to make these earnable in other ways with Land gameplay, but we don't need another token in this ecosystem. Sooner or later we are going to be at 10+ tokens for one game and that is ridiculous, especially when majority of them aren't needed.

  2. Unstable totems will double the production rate of any building. Is this foreshadowing that all existing totems are going to have the same use case of affecting the production rate of buildings? Or will totems have other use cases such as affecting Land workers, harvesting, crafting, etc...?

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We should ask for more information about totems to be shared in town hall... it kinda does seem like the totems will be used to double production but does it also increase other things?

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why wouldn't u want them transferable? Could be used as a way to flip and create some other interesting things.

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For small players like me, I ask myself if I want to buy something (for example a land starter package) with DEC-B, but I don't have enough, can I pay the rest with normal DEC?

I think that wasn't communicated so far...

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I don't see a reason why not seems obvious to me

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why limited to 1 option? could someone not decide to use all 3? even more dec burn.🤔

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For example, if a player is surveying 5 deeds, then they have the option to purchase up to 5 of EACH package along with the surveying transaction.

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(Edited)

Please publish the land whitepaper before bringing any more land proposals to the community. We still don't have enough data to vote yes on these proposals.

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(Edited)

QUESTIONS:

  1. Are wood and stone the only resources needed to build a level 1 building? Anything else?
  2. If we assume alpha may be the best edition of workers and CL-Rewards the worst workers what is the work disparity between the two?
  3. Can resources be harvested without a building? (though at a highly reduced rate)
  4. What's the fastest a user could normally construct a building or transport something? Hours/Days/Weeks? (We need this info in order to understand the benefit of time crystals and if 1hr saved is worth 50 cents)
  5. How often will we need to do stuff on our land? If actions only take hours does that mean we have to check in all times of the day including set alarms during sleeping hours? (for optimal production)
  6. Can a normal totem and an unstable totem be stacked?
  7. Is there a time limit of when these 3 will be available to purchase or are they forever available for when a user first surveys their plot?
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@yabapmatt I'll likely add these to TH questions unless you want to answer some of these here.

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can we mine unstable totems by staking are totems purchased? That would be interesting.

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I'd rather have the potions, which have a chance to permanently improve your land, rather than a temporary boost.

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I'm impressed. I love that you guys went back to the drawing board and came back bigger and better. I think I vote against 90% of every proposal because they are easy to poke holes in but this has my full support.

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I hope this does not come off as rude as I don't intend it to be that way...but why are they even asking about this when Land is not even close to out yet?

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I don't see how we can adequately vote on proposals to change how things will work in game when we still don't know how things are going to work in game originally.

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How can anyone vote yes on anything when there's no other details available regarding land. This feels like a bunch of vaporware.

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Compared to the land improvement proposal they have just tripled the cost per deed survey cost if you want to get all three packages per survey. I hope everyone has taken that into consideration as well. For my 2 DEC worth I am down voting this proposal.

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I'm with @azircon again on this one... no vote from me until we get some real details about land (ie whitepaper). Why not put these props out and let us vote on them when we can make an actual informed decision that involves us being educated about actual land mechanics?

I also do not like how this has to be done 'blindly' on a plot before/when surveying, when you have no idea what is on that plot. If you have a significant amount of land you have to gamble to decide which plots you want to roll the dice on as opposed to (once again) being able to make an informed decision.

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Well Jimmy! Thank you.

The main proposal is out now, please make sure you vote NO

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We should have node value added by being able to attach nodes to land to max the production automatically which would restore value to nodes that got killed earlier and likely wont receive any love from non node holders i guess if node holders own most of the dao it wont matter bc a destructive proposal can be vetoed by node holders via sps or glx votes but would be better to align the interests and have a serious education about how the economy and money works bc we do not get that education you need to like work in that field and or learn your self like i did both and spent every Sunday about 12 hours a week reading information on how to construct interesting hybrid positions and about various protocols and investments. Many of the things i said 10 years ago are happening in crowdfunding good thing i own seed shares in all the major planforms lol yay me. Those were a no brainier give retail investors something they never had access to unless they just lied back in high school like i did and checked the box before i was accredited bc i don't believe in gating investments bc of nw when i can unrestricted buy a pink sheet stock that's a company in a garage no gaiting there bc the investment likely sucks. All 30 of my syndicated deals except one 1K note which lost 750 dollars in covid the rest much larger deals were 20% low 40% high and i will never pay a dime in tax on those until i stop reinvesting half. I want to run a node syndication where the nodes are operated and in the top validator section and ppl can delegate a variable amount of HP with additions if prices of hive go down and refunds if the prices go up within bands of 25% after that it adjusts next month but bands tighten and stay at 5% a month max refund and increase in delegations for node cash flow for vouchers and sps and the delegated HP can be used to curate and earn a good dollar an article posted using AI on steem and if all members sent me a description of key topics or text i would put it in and send back the article for posting and the 100 a month is divided by usage which will be tracked bc its done per word after x tiers allotted articles are done. This is the best one out there i know of but there are tons of free art ones which can be mass posted to crazy art feeds and just experiment with putting text in and seeing what comes out and listing the 1/1 NFT and posting the picture as a post with a 5% royalty for any use of the image or sale coming to the club and all of this will be used to create say a great onboarding into guilds experience like i am trying to do probably via in person partnerships and all that since ppl seem to understand that doing he bank bonus funding is about the best way to get a free deck for a easy funding of 2K harder but easy still for 10K after that its a bit more challenging via capital needed to do it but if you have it then you can do all 60K in probably a month with unlimited deposit capital but most will need to do it over a year or so and the second referral the one my group would get for a equal amount of every referral made will be used as a 25% payout to me and my organization and 25% of it goes to the people who did the bonus as a 10 year forgivable note that if they pay the interest only of 10% of which 2% goes to a guild specific sustainability fund to keep sustainable cash flow to grow the guild. I think the guild model can be way less bureaucratic by having much less structure and crazy rules etc. But thats those guilds i get to choose how i operate my company and everyone likes the style i run it with which is more of a you can say anything no repercussions and we dont kick new ppl bc there not doing well we would put them in a guild with a expert player and help train them. The funding comes from that 25% that would give up to grow the org bc 25% commission on all bonuses is good enough will help the game grow as well as make me a lot of money to also get to my goal of 20 million of each dao unit to 100 million which will not be that hard at these prices once the expected cash flow from the first two divisions ramps up i will be buying units everyday and will hopefully be able to get a lot of GLG stadiums as well has hundreds more nodes to operate a large syndicated node and land investment club where the nodes fund the land at what ever ratio is calculated to do so and the products will only be sold form this fund in our store via are HIVE stable coin which is 100% backed by Stable coin LPS and additional 50% in extra collateral in non stable coin lps. Short futures create stable btc and eth streams. If anyone is legit interested in attempting some of these strategies or doing something like this lets do it as i would love to have a large group of new players or smaller players gain significant influence by using some of the ideas I've come up with after about 2 years of figuring a lot of these things out which is prob why ppl say wtf bc I've thought about this stuff for a long time and how it can tie in and create a very profitable fund or club. The club would be a hybrid entity investing in publicly traded equity 20%, start up seed units early stage 5%, Nodes and Staking as a Service 15%, DAO Units SPS, GLX, ILV, AAVE, MAKER, YFI, Polygon, Solana, AVAX, LIDO/SETH lp short eth futures contract 1/3 and start looking at DEFI on btc which is being developed. Also aim to only use completely decentralized services which im not sure is possible yet but can get as close as possible. KAP DAO, AQL DAO, operating business in DCITY to act as a place where some other interesting services or DAOs can be created to attempt to implement various private lending based on cities needs for funding and provide DSCR loans and full recourse of all CITY and other assets on hive until note is paid back. Also will be making equity investments into many cities and other players on games like rising star, PsyberX I own a commercial plot 100 different boost weapons and some special ones as well which will be sold off except the land which will be used as some sort of area to bet on the current battles and stake LVL Chips which are NFTs all generative based on traits and have a collectability to them as well as a LVL amount associated with them an deposited with the casino to get the chips and redeem after and also any currency may be used the Chips will let you know what currency is being used for games like simple dice , beat the dealer, and in game pick the winner max bet 1 lvl 10000 to 1 or some crazy odds bc its like the lottery have brackets for each game turn it into like a virtual OTB with also SPL TV tuned in and matches and tournaments with bets and odds and there will be able to be ppl that take the other side of the bet or the casino can put up the other side if they choose to. Wont be like all casinos as we can refuse a bet if there are no takers of the other side of the bet bc were not in the business of gambling were in the house edge business where you don't lose. There would be LVLCasinoR DAO units rewarded to early users for a 5 year period under a distribution schedule. The formula will be based on amount wagered average plus time spent playing and amount of wagers made plus whether your in the black or red factors in as the ppl that love playing we want to keep there playing and they eventually could be profitable earning enough of the DAO units which would get 50% of the casino profits and exponentially distributed lowering 2x each year so year 1 will lower by half each month so that year is the most rewarded year as it is a incentive to get new players in that game and spl cards will be one of the forms of assets allowed to be gambled with if we have them in the vault which we will only have cards that we would like to acquire more of and over time the edge does that. Also could use it if it can be coded in the came as a p2p safe zone where any player can trade or make alliances in the battle to give them a better shot at winning and all of that must be done via open communication for gamblers which changes there strategies and player staking of LVL and if they win 75% goes to the winners and 25% the casino. so the winners win a large amount and the casino cant really ever lose money like a guaranteed amount like 50/50 raffles with much better chances of winning than the lottery and get a huge payout compared to what you put in as a ticket unless all bet on one player. Can also bet for whole swaths of players to lose but if one wins all your bets are gone. I an make up rules later when the game is developed and launched fully but will be cool to do something with the land. If i have any members wanting to play they can and if its profitable we will put a team together but I'm looking to more own the assets ppl need to play so i can be the side that makes money in the zero sum game bc ill be market making with a market maker and holding lp positions as well. Unless LVL is like majorly diluted i cant see playing it to make money for me bc the costs and odds of winning myself i would rather run a casino and a no edge for staking on players for casino partners so we can stake like sps and drop lvl on a roulette like table updating for each player and after they die all bets are wiped and can re bet if they keep playing or if you want them to you can send funds to play more for a 1% fee. The LVL club will have a monthly prepaid up front in sps membership fee of 5 dollars in sps per account. All reserves to cover wins can be verified on chain. The DAO will be at risk as well as half the profits will be retained to make the dao a asset backed not made up token that has a solid growth in assets not paying all out never growing. We will also be running various ways that we can possibly win by using statistical models and large amounts of data on usual players who they win against who is most capitalized to be able to win if they want to by having the best advantages etc. Come up with a algo to possibly test out betting profitably with 1 lvl bets to test it and if after a year its profitable then will ramp up operations in that. Really need like a deep learning machine learning model to predict behavior. Also can trade stock in players who are willing to sell there earnings or a portion of there cash flow for a month or less for a up front amount usually average win rate in $ per match and win loss % ratio if the player has a profitable consistent positive ratio we will start to fund them and make sure they get stronger and have the best assets to win more and partner with a earnings split. Same for like GODS I'm going to just run a completely rented NFTY guild and just pay rent try it out if profitable keep doing it. Once the CF starts really coming in we will be making large investments with every dime we pull in for a a bit except like the bare min needed to be taken out in the first 2 years to grow at the max rate and gain as much capital as possible with a target of a 6 million Club NW so all members are accredited at that point making it easier to get into all deals not ones you can just check the box on. This could be something really cool but prob going to get outside investors bc not many here responded well calling things they know nothing about wrong and just shit on it even though i promise they are wrong ive been doing all this stuff for over 15 years I know all the rules and things related to these very specific ways of getting side hustle money that pays better than a lot of jobs but that's were ppl don't believe it and that's ok bc I found a large enough group in one community and just talking to ppl here 99% are giving me there contact info telling me call when ready so I must not be as dumb as ppl who read and say its dumb in one minute if I have ppl who are much wealthier and way more familiar with these things saying shit that's a fucking good idea. These are guys with like 10 -100 million NW and many of them do this stuff and my one client does it like me adds a extra 3x the average pay of most ppl to his 1.5 million profit in ticket flipping. Its not for everyone but ppl judging things in 1 second have no respect and being in a chat makes me dumber with those ppl who don't consider that there is a interesting way to do something or I could possibly make more than they do by doing something a monkey can do. I am always ready to teach ppl as well bc i benefit just the same so i get paid lol so do es the other person and when i talk in person i walk ppl through a few easy ones then tell them look at these other 10 for a easy 2 K and continue further they get harder as you move down but in 4 hours and after 60 days these ppl will have 2 K and so will i have an additional 2K or what ever amount they do and from every referral and that will be a huge thing for funding are initial new player guilds experience with better cards and all games with the best stuff and also pay myself to a large distribution plus my partners and advisors also share in this. I promise we will come back with a lot of funding from this might take a year or two but the money we get once the network effect happens and i don't need to push the ball is enormous bc ppl need money i can show them how to get it plus i can help ppl get all sorts of assistance via tax planning bc i just like saving ppl from paying the govt money they waste it id rather let ppl know there being screwed if you do this you get another 5 K lol. Bet 50% of ppl are missing out on at lest a grand in credits a year.

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