RE: Splinterlands Town Hall Summary - January 7th, 2022 - 2PM Eastern!

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The point was about keeping the "fun" of opening packs available to everyone. I've been playing TCG's for a long time now, a lot of the game excitement is the mystery of opening packs not knowing if it will be a dud or some super cool legendary gold that is worth a pretty penny. I still remember opening Pokemon 1st editions and pulling a holo Charizard!

My wish is that no matter how big Splinterlands gets it will always be friendly to new players on any budget, that everyone can always buy packs, and it does not become a whales-only club like some other blockchain games have.

Trading card games always have had an investment element to them as well. Take Magic the Gathering for instance. Some of the cards from the first few sets in the early 1990s are worth over $50k USD! Today you can still pull rares worth up to $50-$75 USD depending on how good they are in game play.



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Most of my experience is MtG, which is why I responded the way I did. Yes, there are still some chase rares/mythics (although the explosion of alt arts has made the standard version of even the best cards really affordable), but even if you want those, the best solution is to buy them as singles and not open packs. Only whales (and local game stores) should open packs as they open a large enough number to make it not gambling. If you like gambling, and have fun opening packs (and who doesn't), then do that. But if you want the best value for your $ in terms of gameplay, buying singles is gonna win every time.

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