LAND 1.5 First Impressions

It's been an exciting week for Splinterlands

LAND 1.5 was finally launched last week after around 2 years of teasing and testing. We got a chance to play around with LAND before the release as well which was great for learning to manage all the assets. It's safe to say that players have still not finalized their plots, in fact it would seem far from it (more on this later). It seems that many didn't really prepare for it well while others have sunk a tremendous amount of value into it (thousands and thousands of $).

Overall the experience at launch was very smooth for me. I had 2 or 3 small hick ups in which I had to load the LAND overview again and build out my plots. Since I only have 12 plots it was very easy to manage them. Overall it's just 60 cards that I had to stake and luckily I already picked all of them up some months ago on the market. They aren't great-great cards, but they are a lot better than the standard reward cards as well. My plots are now getting on average around 21k PPs. Again, not amazing, but not bad also. Around 2 weeks ago I realized that I would need a lot of grain farms in order to feed my workers. This means that everyone essentially has to build one grain farm for one SPS or Research work site. So half of the plots keep the other half alive. That is not very efficient, but this will all change with LAND 2.0.

How much SPS per plot?

Almost 2 months ago I tried to caculate how much SPS one could be getting per plot. It turns out that I was a bit off (but not too bad actually).

In other words, we can assume around 74 SPS going out to plots that on average have a realized PPs of 5k. ... But wait, there are taxes. There are going to be 10% in LAND 1.5 so we have to remove that from the 74 SPS and we get ~> 66 SPS

Back then I estimated that 1 plot would roughly earn around 66 SPS per month (for a realized PP of 5k). The actual numbers have already gone down since the first day, but currently I am getting around 4.6 SPS per hour for 6 plots. One plot earns then around 18.4 per day or around 552 SPS per month (but, for a realized PP of 21k). If we standardize the first estimate for a PPs of 21k, we get around 190 SPS per month. This means that I was off by almost 3 times. I think the main reason for receiving almost 3 times more than I anticipated was that I estimated LAND utilization (DEC staked) at around 50%. Currently it is only around 12%.

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DEC staking requirements too high?

It's still too early to tell since it's been only 5 days since launch, but it's clear that full LAND utilization is still a long way off. It could be months until we reach 50%+ since I find it a bit odd just how poorly have prepared for LAND. If they didn't get the necessary DEC before launch, they probably won't be getting it right away now after launch. This suggests to me that DEC staking requirements could be too high currently. Staking $50 per plot is very high and the only reason it is this high is because too much DEC was printed. This high bar could deter many players from utilizing their LAND more efficiently. What I'd like to see in the near future (should this % not go up significantly), is a proposal to lower the required DEC amount for plots. It could be reduced to perhaps $30 which would motivate more players to stake their DEC and would also unlock a lot of DEC for players that have already staked which I would presume could be spent for buying more SPL assets and/or SPS (the worst outcome would be if many simply sold their DEC).

Anyway, it's still too early to say. What are your thoughts and/or experiences?

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It's good that people will gather their knowledge within these days and then play the game when it comes out and when such changes happen people's interest increases a lot.

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Nah, despite the DEC needs for maxed cards being quite high, I wouldn't lower them. Instead, I would make land surfing happen sooner, which would allow non-land owners to use land they don't own by staking cards and DEC on it.

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