CHEAT SHEET: Rules of Precedence SIMPLIFIED [Rulesets Overriding Abilities]
To begin with:
I’ve watched dozen of matches to ensure that the chart in this post contains the right information. Nevertheless, if you find any mistakes, feel free to kindly let me know down in the comment section!
Part of what I try to do with the charts I design for Splinterlands is to take topics somewhat confusing or, at least not straightforward, and make them as quickly understandable as possible.
In the cheat sheet above, I wanted something players could refer to when encountering a ruleset overriding their monsters’ abilities. To do so, I ended up focusing on the four following rulesets:
- Equal Opportunity (All Monsters have the Opportunity ability.)
- Fog Of War (Monsters lose the Sneak and Snipe abilities.)
- Super Sneak (All Melee attack Monsters have the Sneak ability.)
- Target Practice (All Ranged and Magic attack Monsters have the Snipe ability.)
The Gist of Precedence in Splinterlands
The symbol “>“ means “overrides”:
Scattershot > Sneak > Snipe > Opportunity > Reach
Now, by creating this chart about the rules of precedence, I made a few observations worth mentioning.
Target Practice affects Range and Magic monsters only
The first thing to note is that even though Snipe should theoretically override Reach, those two abilities actually don’t apply to the same type of monsters.
Snipe is bestowed to Range and Magic monsters while Reach is attributed to Melee monsters. Consequently, in the Target Practice ruleset, Reach monsters still attack the tank on the opposite side.
When we think about it, there is no real need for Range or Magic monsters to have Reach as they are in essence already all “Reach” monsters attacking the opponent’s tank from the backline.
Lira The Dark, the misfit
In this same Target Practice ruleset (All Ranged and Magic attack Monsters have the Snipe ability.), Lira the Dark is actually the only Opportunity monster affected by the situational change as she is currently the only Range (or Magic) monster with Opportunity.
Taunt still works in Fog Of War
Taunt monsters retain their ability in any circumstances, Fog Of War included. However, it is interesting to notice that Reach monsters will actually attack the tank even if there is a Taunt monster in the opposition placed between the second and the sixth spots.
In the same vein, Scattershot works also as intended in every ruleset, which means it is still randomly targeting one of the opponent’s monsters. It even overrides Taunt. In other words, it’s a completely rebellious ability on its own.
Reach VS Opportunity
I was surprised to see Reach Monsters acting like Opportunity monsters in the Equal Opportunity ruleset (as I’ve read contradictory assertions in posts about the game).
Unless I wasn’t fully awake when I noticed this, it is how it works. Feel free to come up with a counter-example if you’ve seen something different. I’ll do my best to update the chart.
I hope new players will find this cheat sheet useful in some ways.
Cheers!
Thomas
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Thank you.
Beautiful graphics! And helpful info, too!
Thank you @kesonaichi! And, thank you for the reblog as well!
Great content!
Thank you @curuca !
Thanks for sharing! - castleberry#6859
Hi bro @tt88 awesome detailed explanation with easy-to-understand graphics. If I may ask, where do you get those perfectly sized rulesets & ability icons and the Lira with the background?
Hi @kaylerfaye,
Thank you! You can find those on https://splintercards.com/
Nice infographics. We could use more of this kinds of work.
More charts please !PIZZA
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