Counterspell: Weekly Battle Mage Secrets

Hello Splinters Family


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  • All units receive the magic reflect ability at the start of the battle. Enemy units that attack with magic receive damage back.

  • Damage returned is equal to the damage of the attacker divided by 2, rounded up.
    Magic units with the reflection shield ability do not take damage from reflected magic attacks.
    The amplify ability increases damage.


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For this week the rule is Counterspell. The rule of counterspell enemy units that attack with magic receive damage back. In this rule, to avoid return damage, avoid using magic attackers. Typically, when this rule is in effect, expect the opponent to use melee attackers. More players use melee attackers because melee damage is usually higher compared to ranged attackers. Therefore, if your playstyle is defensive, use defensive cards against melee attackers.

If ever you need to use a magic attacker, you can use monsters with the reflection shield ability to avoid being damage by magic reflect. Since there are only a limited number of monsters with the reflection shield, you can also use monsters with the void ability to reduce the damage from magic reflection. Alternatively, avoid using monsters with high damage because the higher the damage, the greater the damage they'll receive from reflection. Also, avoid using monsters with the silent ability because the lower the opponent's damage, the less damage they'll receive from reflection.

Below are magic attacker monsters with reflection shield


REFLECTION SHIELD - magic card.png


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MY BATTLE


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The Battle condition is 35 mana caps The elements that you can not use in the battle are fire, water, and death. The rules are unprotected, lost legendaries, and counterspell.

I chose Lobb Lowland to use the earth gladius monster and to reduce the speed of my opponent.

BATTLE LINE-UP


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1st Position

PELACOR MERCENARY - Melee attacker with fly ability. The large health of Pelacor Mercenary convinced me to make him a tank in battle.

2nd Position

FUNGUS FLINGER - Ranged attacker with martyr and blind ability. The blind ability of Fungus Fliner helps to dodge the melee and range attack of the opponent.

3rd Position

SCREECHING VULTURE - Melee attacker with fly and opportunity ability. Can attack to any direction because of the opportunity ability of Vulture.

4th Position

KATRELBA GOBSON - Melee attacker with snake and double strike ability. To attack the last position of the opponent.

5th Position

SATHA TOLEDO - Ranged attacker with tank heal ability. To heal the 1st position.

6th Position

THANE NEWSONG - No attack monsters with inspire and strengthen abilities. To increase +1 melee to all melee attackers, especially to Katrelba Gobson.


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BATTLE HIGHLIGHTS


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LINK TO THE FULL BATTLE

In our lineup, both of us are avoiding the use of magic attackers. I believe my opponent is also avoiding the reflected damage of magic in case they use it. I observed that the blind ability of Fungus Flinger and the flying abilities of Pelacor and Vulture are useless due to Kitty's true strike ability. All of my opponent's attacks will hit me with 100% accuracy. Even the reduction in my opponent's speed isn't much felt because of the +2 speed provided by Kitty. At first glance, my opponent has a significant advantage because they are faster, all their monster's attacks will hit me, and they also have a healer upfront from Kitty. However, I have identified a disadvantage that they could exploit to defeat me.


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My opponent's backdoor is open due to the rule of being unprotected, with no armor to block Katrelba Gobson's attack. And the monsters positioned behind my opponent have low health, making them easy targets to trigger Katrelba Gobson's bloodlust ability quickly.


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In round 3, even though Flesh Golem has double heal, combining its heal ability with Kitty's heal is not enough to survive because of the significant boost in Katrelba Gobson's stats from the bloodlust ability. The battle ended in round 3


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CONCLUSIONS - yellow.png

  • My strategy of using all melee attackers has been successful because I was able to avoid the damage from the counterspell.
  • For offensive attacks its better to use a melee attacker than a ranged attacker.
  • If ever you need to use a magic attacker, you can use monsters with the reflection shield ability to avoid being damaged by magic reflect.
  • You can also use monsters with the void ability to reduce the damage from magic reflection.
  • Avoid using monsters with high damage because the higher the damage, the greater the damage they'll receive from reflection.


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