Earthquake: Weekly Battle Mage Secrets

Hello Splinters Family


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  • All non-flying units take 2 physical damage at the end of every turn.

  • Snared units are considered non-flying. Since the damage given is physical, it can be reduced to 1 if the unit has the shield ability.


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For this week the rule is earthquake. All non-flying units take 2 damage at the end of every run. To avoid the damage of earthquake use units with flying ability. If the flying ability is not available, you can use units with large armor or a summoner that grants armor to all units to prioritize hitting the armor first before targeting the health. If your game is defense, you can use snare to negate the effects of flying on units. If a unit has the snare ability and hits a unit with flying ability, it can remove its flying ability, and it will then be susceptible to damage from an earthquake.

In the Wild league format, there's a summoner that grants the flying ability to all units. This is Brighton Bloom from the dragon element. However, there's also a counter summoner, Brighton Bloom, that removes the flying ability he gives to units. This is Vera Salacia from the Water Element, which grants the snare ability to all units. Among the two summoners, more players use Brighton Bloom compared to Vera Salacia when it comes to the earthquake rule. This is because there are more monster options to choose from since it is a dragon element, which has additional dragon monsters to choose from compared to Vera Salacia, which is only a water element. As for the Modern League format, there is no Vera Salacia and Brighton Bloom to avoid the earthquake. The only thing you can do to avoid it is to use a summoner that provides additional armor, such as Lux Vega from the neutral element, Franz Ruffmane and GrandMaster Rathe from the Life Element, and Kelya Frendul from the Water element. All of these summoners can be used when it comes to the earthquake ruleset because of the additional armor they provide to all units.


Below are summoners that give additional armor to all units

You can counter summoners that provide additional armor by using a summoner that removes armor or easily breaks armor. Currently, there are two summoners in the modern format with the ability to provide 2 armor to all units. These are Astral Entity from the death element and Eternan Brune from Fire. You can also use Immortalis from the earth element, which provides the shatter ability to all units. The shatter ability breaks armor.

Below are summoners that destroy or remove armor to all units


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MY BATTLE


The battle condition is 47 mana caps The elements that you can use in the battle are earth, life, water, and death. The rulesets are earthquake and equalizer.

I chose Possibilus The Wise to grant all units additional +2 to life, trample, and reach abilities. My strategy in this battle is to use monsters that provide swiftness to speed up all allies. Additionally, I employ weapons training to give my units in the first position the ability to attack. Possibilus is a suitable summoner for this because its reach ability helps the monsters in the 2nd position to attack in the first position of the opponent.

BATTLE LINE-UP


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1st Position

LORD ARIANTHUS - No attack unit with shield, magic reflect, and void abilities. Arianthus is suitable for the first position because of the defense ability it owns.

2nd Position

KULU MASTERMIND - Melee attacker with weapons training, opportunity, and shield abilities. Kulu will give attack ability to Arianthus and Noa The Just because of the weapons training.

3rd Position

NOA THE JUST - No attack unit with rust and dodge abilities. Rust's ability removes the armor of the opponent.

4th Position

DAARG DEADBLAST - Magic attacker with weapons training, triage, and swiftness abilities. Daarg will give a magic attack to Merdaali guardian and an additional magic attack to Noa The Just. Daarg also gives additional speed to all units.

5th Position

MERDAALI GUARDIAN - No attack unit with tank heal ability. To heal the first position unit.

6th Position

RUNEMANCER KYE - Magic attacker with flying and life leech abilities. Life Leech helps Runemancer increase her life. while the flying ability to avoid the damage of earthquake


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BATTLE HIGHLIGHTS


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LINK TO THE FULL BATTLE

It reached round 7 before any monsters died in the battle because of the excellent support from each of us. I only little advantage because of Arianthus' magic reflect, as two of his monsters lacked flying ability and were magic attackers, thus obtaining additional damage each turn.


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The battle ended in round 10. Meriput Magician received so much damage that he couldn't last in the battle.


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In round 3, even though Flesh Golem has double heal, combining its heal ability with Kitty's heal is not enough to survive because of the significant boost in Katrelba Gobson's stats from the bloodlust ability. The battle ended in round 3


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CONCLUSIONS - yellow.png

  • My strategy of using Possibilus as the summoner in the battle was successful because it provided the trample ability to Arianthus, Kulu Mastermind, and Noa The Just.
  • Noa The Just's rust ability also aided in the battle by removing the additional armor provided by the summoner, GrandMaster Rathe. Removing the extra armor helped to quickly reduce the opponent's health from the earthquake damage.
  • The front and backline heal also help in the battle.


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