Short and objective Rebellion & Land first Impressions and suggestions - Feedback


Hi folks! The waiting is over. After a long time, land and rebellion are launched!


Hope now the team can focus on improving the overall gameplay experience.


I opened 250 rebellion packs and played a couple of matches. Here are the issues that came to my mind after:

  1. Difficulty do identify gold foil cards - stripped background: The rebellion card design is great, but, in my opinion, the "stripped" design of the cards's background made it a little confusing, polluted, giving less evidence to the chars. I would make a uniform gradient background with some faded colors, increase the splinter symbol on the top right side of the card as the card set symbol in the bottom left. Earth splinter is the most affected by this issue.

  1. The old poison symbol was better: I noticed the poison symbol has changed. However, I found the old one clearer, pleasant to the eyes. I know that in the future, a "bleed" ability can show up and the drop symbol may fit better with this future ability. However, the symbols are different in the card' ability and in the affected card. It may be confusing. I suggest both symbols to be the same, and something like this: poison.jpg
    Just a suggestion.

  1. The cards in the battle arena (it will soon be upgrade, I hope) need to retain their rectangular shape. Be taller, bigger, and the level of the card should be inside the of the card, not above it. It's awkward to the cards that looks like a wide square. That´s my feeling.

Finally, some suggestions for future proposals, implementations:

  1. Allow Runi to be staked in land and still participate in battles. Runi is so expensive. It is a great the bonus that it gives on land, but now allowing it to be used in battles is a high price for such an expensive card. I think few people can afford more than one Runi.

  2. Allow the title to be used on any land. The way it is now, you can use your title in only one plot of land. The title is a title, so it should be used in any plot.

  1. I think all "old" cards should be redesigned, improving the format when each set is released, making the cards uniform and easily identifiable to new and old players, with the option, for sure, to retain the "old" format for history purposes.

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