Splinterlands Town Hall Summary - July 18th, 2022 - 4PM Eastern!

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Town Hall Summary

  • Speakers:
    • Aggroed (CEO)
    • Grant James (BREEDfi)
    • Hardpoint (Chief Technology Officer)
    • PJ (VP of Engineering)
    • Chatter (Head of Marketing)
    • Nateaguila (Creative Director)
    • Giemo (Discord Developer)
    • Bulldog1205 (Community Manager)
    • WeirdBeard (Tournaments/ESports)
    • 16Bit (VP of Sales)
    • Kudo (Creative Team)
    • r0n d0n (Splinterlands TV)
  • Main Topics:
    • Updated Roadmap 💥
    • Company Updates ⚡️
    • Eye Candy 👀
  • Recording:

  • Timestamps:

    • 01:30 - Team Introduction
    • 02:55 - Grant James (BREEDfi)
    • 20:00 - Hardpoint (Roadmap)
    • 24:10 - PJ Intro (VP of Engineering)
    • 29:30 - Giemo Intro (Discord Developer)
    • 31:15 - Bulldog1205 Update (Community Manager)
    • 48:45 - WeirdBeard Update (Tournaments/ESports)
    • 53:30 - 16bit Update (VP Sales)
    • 1:00:20 - Nateaguila Update (Creative)
    • 1:02:50 - Kudo (Creative)
    • 1:10:45 - r0n d0n (Splinterlands TV)
    • 1:19:30 - Q&A
    • 2:00:00 - Closing Remarks

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💥 Splinterlands Project Discussions 💥

Updated Roadmap:

  • Modern & Wild was released just last week!
  • Non-Card Market & Rift Watchers are the next two high priority items
  • Beyond all these big projects, the team is constantly adding Quality of Life enhancements

Community Feedback:

  • If you have any ideas/suggestions for the Splinterlands team, please submit them to https://feedback.splinterlands.com/
  • Team will consider the top few feedback items bi-weekly and discuss what may be implemented
  • Top Feedback Items This Week:
    1. Sending customizable battle challenges (selecting your own mana cap, ruleset, etc)
    2. Modifying reward share calculation to take in affect the level of cards used per league
      • If you use lower leveled cards compared to the max level for your league, then you may not earn as much as someone with maxed cards
      • This will affect mainly those who play with lvl 1 cards in Silver/Gold
    3. Notification system in game to alert players of changes/updates

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💥 Company Updates 💥

Guilds:

  • BREEDfi is a new guild that is getting into Splinterlands
    • Grant James met the team at the NFTY NYC event
  • Team continues to look to onboard even more new guilds through partnerships
    • NFTy Arcade is a big example of this
    • Team and NFTy Arcade are working together to build guild tools to make managing guilds and scholarship accounts much easier
  • Team is creating a new Guild Discord channel
    • Invite is out to anyone running a guild or running a scholarship program
    • Server provides the ability to get guild managers/leaders together, collaborate, and help each other

Tournaments/Brawls:

  • Modern/Wild tournaments have been postponed as a bug was introduced that resulted in players running into Draws & Flees frequently
    • New tournaments should be created tomorrow and will begin starting Wednesday
  • Next Brawl Townhall will be this Friday, July 22nd

Creative Team:

  • Creative team is mainly focusing on the Rift Watchers release (See Eye Candy)
  • Other priorities are Ranked Reward and Modern/Wild enhancements

Splinterlands TV:

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⚡️ Q&A Summary ⚡️

Land:

  • Over time, the team wants to make Land management not completely passive
    • Example: May add Weather attribute that affects what Land workers you use or what resources you harvest
    • All this will be in future phases over the next year

Modern/Wild:

  • Modern/Wild is now supported on the mobile app
  • Modern & Wild formats have separate end of season rating resets
    • Modern rating will reset based on how you finish in Modern
    • Wild rating will reset based on how you finish in Wild

SPS:

  • Team is prioritizing SPS Goverance Voting to be implemented as soon as possible
  • Allows SPS holders to begin voting on proposals that could affect all aspects of the game like LP rewards

Gladiators/Merits:

  • Even if you aren't in a Guild or don't participate in Brawls, Gladiators are still important
    • They provide free Collection Power
    • They can also be burned for DEC
    • There will be more utility for Gladiators beyond Guild Brawls (like Land workers)
  • As a reminder, merits are going to be added to chest rewards soon

ECR (Read Announcement Below):

  • Coming soon, ECR will start to reduce by 5% instead of 1% if a player is below 50% ECR
  • Most players won't be affected by this change as to get below 50% you would need to play around 60-70 battles in a day
  • This should affect mainly bots that are playing battles 24/7 and drastically reduce the amount of DEC/reward shares they earn

Card Supply:

  • Team has built-in deflationary mechanisms in place through combining cards
  • The game constantly encourages players to level up their cards in order to earn better rewards in higher leagues
  • Combining cards constantly reduces the card supply
  • 15M Chaos Legion packs equals roughly 6k maxed Caos Legion decks
  • As more and more players join, the supply will overtime be reduced and become more and more scarce

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🔥 EYE CANDY 🔥

Rift Watchers Character Concept Art

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Recent Announcements

SPS & DEC Liquidity Provider Rewards + One More Ranked Rewards Update

  • Top Level Summary:
    • Players who win ranked battles with their ECR under 50% will see their ECR reduced by 5% instead of 1%. There will be no changes to how ECR currently works when above 50%. This paired with the minimum 2 day rental time should help to further reduce ECR-based exploits.
    • With the airdrop ending in just over 1 week, it is important for us to ensure that DEC, SPS and Vouchers have adequate liquidity across exchanges and trading platforms. In saying this, the 7.5M SPS tokens per month for LP rewards allocated in Splinterlands' whitepaper will be launched between 5 Pools (please see below link for breakdown + further SPS allocations following the airdrop end).
    • There will be new DEC reward pools added, totalling 70M DEC per month for LP rewards (see post for allocations). With in-game DEC rewards being replaced by SPS rewards, this will see a big reduction of DEC inflation in the system overall.
    • The team has been working on a simplified version of SPS governance voting. Once this is released, it will allow the staked SPS token holders to propose and vote on changes to the liquidity provider rewards among many other things.

Modern & Wild Ranked Formats Are Live!

  • Two separate DEC reward pools, one for each format
  • Decreased amount of Collection Power for Modern compared to Wild
  • Older collection cards (Alpha, Beta, etc..) only allowed in Wild, not in Modern
  • Separate Leaderboards for each format
  • Tournaments that support both Modern & Wild formats

Splinterlands Mobile App Supports Modern & Wild!


Grandmaster Rathe Lore

  • This week focuses on Grandmaster Rathe, the new Chaos Legion Legendary Summoner!

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Past AMA Summaries



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Next AMA - Monday, July 25th, 8PM Eastern (12AM UTC)



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21 comments
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(Edited)

``Modifying reward share calculation to take in affect the level of cards used per league
If you use lower leveled cards compared to the max level for your league, then you may not earn as much as someone with maxed cards
This will affect mainly those who play with lvl 1 cards in Silver/Gold´´

what kind of crap is this, now players with skill are punished?

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Modification will most likely be a boost for those using appropriate leveled cards depending on the league they are in. I'd imagine similar to the Gold Foil and Alpha/Beta/Promo boosts.

So you won't be punished if using lower levels, you will just be incentivized to use higher leveled cards. This ultimately should make each league more competitive, and will increase the card scarcity overall if more people are burning cards.

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Is this the first time you realize that SPL is a pay2win game?

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skill punish would be worse than pay2win ;)

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thanks again . keep up the great work 😃

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Nice post, but still nothing about focus reset timer.. 😔

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(Edited)

Most players won't be affected by this change as to get below 50% you would need to play around 60-70 battles in a day

I don't think that's correct.

If ECR is 100 % that's true.
However, if one played it down to 50 % and waits 24 h, then the ECR recovers from 50 to 74 % until the next day. From 74 % there are far less games necessary to reach 50 %.

If you play 40 games (starting with 74 % ECR) then your new ECR is 74 * 0,9940 = 49,50 %. That means in average only 39 games per day are enough to reach 50 % ECR.

I personally still like that anyway as I cannot play 70 games per day manually.

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The point is that the average player is most likely not playing more than 30 battles a day, or they aren't going over the battle amount that regenerates in 24 hours.

With that being said, if you are a typical player, you are probably no where near 50% ECR so this shouldn't affect you. If it does, it should make you reconsider your battle strategy as dropping your ECR that low makes earning Reward Shares very inefficient.

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Well, I just stated that the maths is not correct or at least misleading (because "60-70 battles in a day" won't be possible while staying above 50 % ECR). That's nothing dramatic, but I wanted to point it out.

I personally don't care so much anyway about optimizing my ranked rewards and ECR. I focus on tournaments and simply have no time to play more than 30 games per day (just sometimes if my wife plays, too, with my account, that might happen).
So if at all the new ECR formula is beneficial for me.

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This is not the point.

The point is that the splinterlands-team should publish correct information. And what they told with 60-70 battles a day is NOT correct or you have any doubt ?

I can show you what is the maximum amount of battles you can play in a day:

If you start at ECR 50% and play one battle you are at 49.5% and should wait till ECR reach again 50%, this takes 30 minutes, so you can play a maximum of two battles in one hour or a maximum of 48 battles a day.
For a human player this 48 battles is only theoretical cause he would need to play all arround the clock every 30 minutes, so when you play once a day you can only play approximately 40 battles.

Why the splinterlands-team do no correction ?
Why they don't tell that their calculation was not correct ?

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The text reads that you would need to play 60-70 battles in a day to reach 50% ECR (with the obvious assumption that you start at 100%). There is no text stating that this is supposed to be 60-70 battles every day as that is pretty obvious that would take you way below 50% for the whole season.

Again, the point is that most players aren't even close to 50% ECR in general so this change shouldn't affect them. What is being discussed here is completely irrelevant to what the team was actually trying to address.

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Please read carefully the full text:

"Most players won't be affected by this change as to get below 50% you would need to play around 60-70 battles in a day"

Where stand that you start by 100% ? I cannot found this.
If you play 60-70 battles a day you will be affected latest at the second day.

I think really that nobody understand this sentence in this way you (want) understand him.
Why you cannot just say: "Ok this was not correct - we will publish a correction / clarification" ?

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I think that the changes they are making go against the player's experience, especially with players from lower leagues.

Firstly, the two-day rental will bring losses, because the investment is not recovered with the profits, and secondly, reducing the rewards of those who do not use the cards to the maximum level that a league allows is something that becomes a critical point, because it leads us to the first point, a lot of investment and minimal or no profit.

This is something that is already being seen in bronze and silver and these changes have not yet been implemented.

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this is getting out of hand, all these draw backs and catches being added to every aspect of the game is only making it a worse experience for all of the real players instead of doing something to directly adress the problems at hand. there are many other games out there that had systems in place from the start to prevent the problems like this game is having and they did that so they didnt have to go back and waste a ton of time and money trying to come up with fixes that dont really work and only upset a lot of players instead. its sad because this could be a really great game and it almost is but its getting to the point that its just to far from enjoyable anymore. as any gamer with half a brain will say if your not enjoying it then stop playing and im sure lots will, i know im getting close myself. as for the bots, a little reprograming and the will be right back at it. its not like the bots have emotions and care about these changes. at some point players will be able to vote for or against any new changes but it wont matter because the people running these bot farms will have way more voting power then the actual player base so they will get what they want anyway. ill stick it out a little longer in hopes that it will get better but if not then ill just join the croud and set my account up with a rental bot and use the extra time and money to go play something that is enjoyable.

Posted using Splintertalk

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Hello, I will only give my opinion.

I know that looking to level up cards is good, I would implement this for lands, but not for battles, people with skills should be able to have this little advantage. Also, renting higher level cards will always be more expensive.

Yes, I love that there are merits now in the chests.

I do not like the idea that DEC is replaced by SPS, in any case, I would like both to stay and be distributed, example probabilities:

20% DEC
20% SPS
20% CARDS
20% Potions
20% Merits

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If you use lower leveled cards compared to the max level for your league, then you may not earn as much as someone with maxed cards

Be extremely careful with how you implement this. It is looking like a punishing players for having better skill. If it is only applied for using Level 1 Cards at higher leagues, it might be tolerated.Getting the short end of the stick for the beating a massively powerful team with a weaker is not something I want to see. It is fun to have the underdog deck and still come out on top.

PS: I am playing in Gold/Diamond Leagues. The feedback is based on my experience at those leagues. I would suggest to at least wait for an SPS Governance Vote to settle something like this.
!PIZZA

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I relied on my skill at maximizing card level myself because of limited funds.

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Maybe you can explain this point further cause I don't understand how you come to this result:

"Gladiators/Merits:
Even if you aren't in a Guild or don't participate in Brawls, Gladiators are still important
They provide free Collection Power
They can also be burned for DEC
There will be more utility for Gladiators beyond Guild Brawls (like Land workers)
As a reminder, merits are going to be added to chest rewards soon"

If I am not in a guild how I can burn Gladiator cards for merrits or more exactly How I can get gladiator-cards at all ?
As far as I know you cannot buy gladiator-cards if you aren't in a guild and if our guild has not at least a guild store of level 2.
So my understanding is that if you are not member of a guild who own a store of level 2 (or more) you can do competely nothing with your merrits - so explain how I can use them in this case ?
Thank you !

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