Splinterlands: Energy System for Ranked Battles Gets Simplified

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As I write this, Splinterlands is undergoing its weekly maintenance. One of the things that will change after this maintenance is completed is a revamp of the energy system, known as the Energy Capture Rate until now. Hmm, looks like I have some work for SplinterGlossary.

The energy is what allows someone to play ranked battles, when it's above zero, and prevents that person from playing when the energy is zero.

This is a screenshot used in the presentation post:

Notice the energy bar below the Battle button.

I am not going to talk about how ECR worked until now. If you played Splinterlands, you already know.

The new energy system will have a max level of 50, every game played consumes one energy point, and it needs one hour to regenerate.

Thus, with a maxed energy one account could play 50 battles in a day until the energy becomes completely depleted.

Additionally, the energy pool - as it is referred to - can be refilled once per day by purchasing energy with DEC (or DEC-B!). The price varies "based on the maximum league between the player's current league, their season chest tier, and their daily focus chest tier, across both Modern and Wild play formats".

If fully refilled, the number of games per day could reach 100 per day, which is quite high. Even 50 would be high for me, but there are people who play more.

It will be interesting to see how many players will choose to fully replenish their energy pools every day.

With the new energy system, the influence ECR had on both the SPS rewards and the reward points is eliminated, and all games will be equal from this point of view, no matter if the energy is full or almost empty.

It's interesting because that was one of the elements bots exploited to play more games when ECR was around. By making 50% ECR the hard cap at which the bot stopped playing, it actually played more games, because the drop in ECR was lower with every game, the lower the ECR level, down to 50%. It was profitable, even if at 50% ECR level the rewards got slashed in half.

With the new energy system and every game costing exactly 1 energy, that exploit disappears.

To be fair, the same exploit could have been used by a person, didn't have to be a bot. But often people aren't as productive for a longer period of time. They get tired, distracted, frustrated, excited, etc. You know, emotions, some of the things that make us humans.

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18 comments
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I feel now is better. It is clearer in terms of the number of matches.

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I like the new system. Less games per day 😅

Occasionally I can still choose to play more. Which is fine.

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With so many new games coming out, its good to not spend as much time daily in Splinterlands 😁

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Yeah, I never liked very much the situation where one would be practically forced to play a lot to remain competitive.

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This is going to be exciting, I checked from the Gold league which I currently play, it will cost me 50 DEC per Energy.

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If you make more than 50 DEC per game profit on average, sounds like it makes sense to refill.

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This is a very good update that those who have updated it today will have the biggest advantage that it will be much easier for the new-user to understand everything about it.

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Yeah, it's a good change for new players.

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It's interesting to see and it looks like they set everyone back at 50. I would have drained more of my dark energy capture rate if I knew that they would refill everyone to the max. As for the refills, I think it might be interesting for those people who only rent out for a few days. They can spam everyone on the final day and collect out the chests plus rewards at the end of the season.

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It's interesting to see and it looks like they set everyone back at 50. I would have drained more of my dark energy capture rate if I knew that they would refill everyone to the max.

50 is the new 100%. And they filled it based on how much ECR you had when the switch was made, so you wouldn't get full energy afterward if your ECR was at 75%.

As for the refills, I think it might be interesting for those people who only rent out for a few days. They can spam everyone on the final day and collect out the chests plus rewards at the end of the season.

As long as it is profitable this can happen or even refilling every day. They will adjust prices if they think they are too low or too high.

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Lot of changings are happening in splinterlands Ecosystem. Less game played, less coins generated, which will take the price up definetly.

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Well, the reward pool is the same. But it will likely be less exploited with this change and if someone wants to play more by refilling the energy, DEC will be burned, which is a good thing.

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bradley approve 3.gif

Thanks for that. I play everyday but have so much to learn. YOu just added to my knowledge.

!BBH

!ALIVE

!CTP

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