RE: The left hand does not know what the right hand is doing

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(Edited)

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I don't understand the part about the Mana difference, but I do agree that a complete rethink of how things are supposed to work is important.

  1. Do we want players that have a $100 budget to play the game? If so, what is their experience?

  2. Do we want players to buy and level up cards to higher levels? If so, should we be shoving them down to a league each season where they can't play those same cards?

  3. Do we want casual players or only die-hard gamers? If we want casual/average players (a much bigger universe), then we need to focus on what they would need to feel its FUN and profitable.

  4. Do we want to encourage people to play only the meta cards, thus requiring a new set to always be purchased or are we ok with people owning any of the cards and playing them daily. One way creates a simple and predicable set of cards to buy/play, the other way would create a diverse and expansive gameplay with many different players experiencing the game.

  5. Do we want to continue to create new modes of gameplay so that old cards can be used, or should we just make the rules such that every year we all sell our old cards and buy new ones? If we want that, how would such a concept work and who would we sell them to?

Thanks for the post Bronk, happy to see you discussing what we are supposed to be. I think its true that the left hand doesn't know what the right hand is doing, and in fact I would say that is clear throughout the community. Many people feel things should work one way, yet others feel the exact opposite.

Until we have a clear and defined understanding of how things are supposed to work, then gamers, collectors, and just normal ordinary folks are going to find disappointment if their needs aren't met.

I love the game and feel that there's a ton of things they do right as well, but definitely there are some things that can be better to create a more dynamic environment.



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(Edited)

Splinterlands introduced manacaps for leagues some time ago. For example, in Bronze, there are only battles up to 40 mana, in Silver only up to 50 mana, and in Gold only up to 60 mana. The lower the league, the more low mana battles occur (the numbers are just an example, I don’t remember the exact numbers). However, this doesn’t make sense because a level 1 card has the same amount of mana as a level 10 card. This leads to cards with high mana content being rarely played in Bronze and cards like Quora being extremely strong there. This change was introduced due to the false assumption that a Bronze deck is smaller than a Diamond deck. However, this is not the case, and often Bronze decks are even larger than Diamond decks. “Splinterlands” seems to have forgotten that amateur, average, and professional players only occur within the ranges of a league, i.e. at 3, 2, and 1. Instead, Splinterlands adopts the logic of other games, where Bronze is intended for beginners, Silver for average players, and Gold for good players, etc.

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ok thanks for clarifying what you meant.

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Dave, yesterday multiple people reached out to me on this Gladiator proposal saying this doesn't solve the real problem of NPE. @royaleagle is one, who raised some serious points and mentioned your NPE challenge which I think we all will most certainly fail.

@xsuilx and @bravetofu both raised concerns that banning a set of cards does no good. In light of these how do you think we should vote this proposal?

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I'm ok with voting it down since @royaleagle appears to be trying to solve the problem by expanding Novice. I will flip my vote to negative in hopes that this gets put in place by the team.

I just want something done to keep the new players from getting their brains beat in before they've had a real chance to learn the game and know how they can win.

I'm switching my vote now. Thanks for bringing this up AZ!

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