Splinterlands Art Contest // Week 183// Temporal Master

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Temporal Master Anim2x10.gif

Hello friends, this is my entry to this week's Splinterlands Art Contest 183 with the Temporal Master whose lore I really like with that reference to going back to the future.

Hola amigos esta es mi entrada a Splinterlands Art Contest 183 de esta semana con el Temporal Master el cual su lore me gusta mucho con esa referencia a volver al futuro.

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I start with the hooded head design.

Comienzo con el diseño de la cabeza con capucha.

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Chest design.

Diseño de pecho.

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Bottom design imagined keeping in mind to animate.

Diseño de la parte inferior imaginado teniendo en cuenta para animar.

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Design of the arm under the sleeve (I did not realize that it had a sleeve).

Diseño del brazo bajo la manga(no me dado cuenta que tenia una manga ).

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Sleeve design to give it a bit of animation.

Diseño de la manga para darle un poco de animacion.

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Animation of the lower part is 4 frames duplicated to encourage them.

Animation de la parte inferior son 4 frames duplicado para alentarlos.

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Channeling position of the spell, erase the top of the previous frames and place a layer where I draw the design of the top of the new position.

Posicion de canalizacion del hechizo, borre la parte superior de los frames anteriores y coloque una capa donde dibuje el diseño de la parte superior de la nueva posicion.

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Position casting spell, repeating the process of step 7 only changing the design.

Posicion lanzando hechizo, repitiendo el proceso del paso 7 solo cambiando el diseño.

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on a new layer design the pattern of the spell.

En una nueva capa diseñe el patron del hechizo.

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I copied the pattern of the spell and I was placing it a frame before and erasing more and more the design for the channeling effect and in another layer I created particles that were directed to the pattern.

Copie el patron del hechizo y lo fui colocando un frame antes y borrando cada vez mas el diseño para el efecto de canalizacion y en otra capa cree particulas que se dirigian al patron.

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Magical projectile design just pushes them away every frame.

Diseño de los proyectiles magico solo los aleje en cada frame.

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The design of the phase indicator I made a similar effect as in step 10 but inverted.

El diseño del indicador de fase hice un efecto parecido como en el paso 10 pero invertido.

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Indicator of finishing channeling the spell.

Indicador de terminar de canalizar el hechizo.

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Flash effect before launching the projectiles.

Efecto de destello antes de lanzar los proyectiles.

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While the animation was created, the design template was created.

Mientras creada la animacion fue creando la plantilla de los diseños.

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Temporal Master TIleset2x5.png

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Completed animation, it would only be necessary to increase the size and that's it.

Animacion completada solo faltaria aumentar el tamaño y listo.

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Splinterlands Art Contest // Week 182// Spellbook

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5 comments
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Another amazing pixel art of yours. I really love these. !1UP

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thanks for the comment brother

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