[ES/EN] 👊Winning with 🔥"demoralize", 💥"shield" and 🔥"wingbreak" in ✅"Healed Out"

Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.

Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias a la habilidad "demoralize" de "Emberguard" y a la habilidad "wingbreak" de "Night Reaper".
Uso un team "Drake" "Fire" y me enfrento a un team "Drake" "Fire" también jugado por "gle321".
Es una batalla de "mana 60" y solo con los monstruos de los elementos "Fire" y "Drake" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I managed to win thanks to Emberguard's "Demoralize" ability and Night Reaper's "Wingbreak" ability.
I'm using a Drake/Fire team and facing off against another Drake/Fire team played by gle321.
It's a 60-mana battle with only Fire and Drake monsters available.


✅Ruleset: "Healed Out"
Esta regla de batalla establece que no se podrán usar habilidades de curación o sanación de monstruos o invocadores.
Las habilidades como "Heal", "Tank Heal" y "Triage" quedan desactivadas.
This battle rule states that healing abilities for monsters or summoners are prohibited.
Abilities such as "Heal," "Tank Heal," and "Triage" are disabled.

✅Uso un team con ataque mixto
Mi arconte es "Kavor Skarn" que aumenta la velocidad en +1 de mis monstruos con linaje "Drakoshan".
Mi tanque es "Ulundin Overseer" porque goza de excelente salud y buena armadura; su habilidad "flank" le permite
otorgar "reach" a mi segundo monstruo que ahora podrá atacar al tanque enemigo desde su ubicación.
En la segunda posición tengo a "Grimbardun Fighter", un caballero neutral con buen poder "melee" que será muy resistente
a los ataques fÃsicos porque tiene "shield".
Mi tercer monstruo es "Emberguard", un hechicero con excelente salud que será capaz de reducir el ataque "melee" en -1
de enemigos gracias a su habilidad "demoralize".
I use a mixed attack team
My archon is "Kavor Skarn," which increases the speed of my "Drakoshan" lineage monsters by +1.
My tank is "Ulundin Overseer" because it has excellent health and good armor; its "flank" ability allows it to grant "reach" to my second monster, which can now attack the enemy tank from its position.
In the second position, I have "Grimbardun Fighter," a neutral knight with good melee power who will be very resistant to physical attacks because he has "shield."
My third monster is "Emberguard," a sorcerer with excellent health who will be able to reduce the melee attack of enemies by -1 thanks to his "demoralize" ability.
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✅Ubico 2 mágicos y un arquero atrás
Aquà tengo a "Redwyrm Dragon", un dragón volador que será muy ágil frente a los ataques "melee" y "ranged", además,
será inmune al veneno y goza de excelente salud y buena armadura.
Casi al final está "Night Reaper" con gran poder mágico, excelente salud y buena velocidad; su habilidad "flying" le
permite aumentar sus chances de eludir los ataques fÃsicos, siempre y cuando el enemigo no goce de "flying";
su habilidad "wingbreak" le permitirá cazar a enemigos voladores y hará 2 puntos más de daño.
Y mi último monstruo es "Kha'zi Conjurer" porque goza de una gran flecha que hará mucho daño al tanque enemigo,
pero su habilidad "incendiary" puede otorgar "burn" a sus colegas más cercanos.
I place 2 magic users and an archer in the back
Here I have "Redwyrm Dragon," a flying dragon that will be very agile against melee and ranged attacks. Furthermore, it will be immune to poison and boasts excellent health and good armor.
Almost at the back is "Night Reaper" with great magic power, excellent health, and good speed. Its "Flying" ability allows it to increase its chances of dodging physical attacks, as long as the enemy doesn't have "Flying."
Its "Wingbreak" ability will allow it to hunt flying enemies and will deal 2 more points of damage.
And my last monster is "Kha'zi Conjurer" because it has a powerful arrow that will deal significant damage to the enemy tank, but its "Incendiary" ability can inflict "burn" on its nearest allies.
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✅Me enfrento a un team con ataque mixto
Su arconte es "Kavor Skarn" de "nivel 4" y aumentará la velocidad en +1 de sus unidades con linaje "Drakoshan".
Su tanque es "Drybone Megalodon" de "nivel 4" con gran poder "melee" excelente salud y regular armadura;
su habilidad "flank" le permite otorgar "reach" a su segundo monstruo que ahora podrá atacar desde su ubicación;
su habilidad "retaliate" le permite devolver el ataque "melee" recibido el 50% de las veces.
En la segunda posición tiene a "Drybone Hobgoblin" de "nivel 5", será capaz de atacar desde su ubicación y el veneno
no le afectará.
En la tercera posición está "Night Reaper" de "nivel 3" con gran poder mágico, excelente salud y muy veloz;
será muy ágil para los ataques fÃsicos; su habilidad "wingbreak" le permite cazar a mis monstruos voladores y su habilidad "deflect" lo hace inmune al "blast", "thorns", "magic reflect" y "return fire".
En medio tiene a "Dragon Egg Forager" de "nivel 4", un oportunista que ataca a mi monstruo con menor salud y
ganará 1 punto más de salud máxima cada vez que otro monstruo muera gracias a su habilidad "scavenger".
Casi al final está "Syrenth" de "nivel 2", un arquero con una gran flecha que morirá recibiendo todo el daño
porque goza de "taunt" y su habilidad "dodge" aumentan sus chances de evadir los ataques fÃsicos.
Y su último monstruo es "Vengeful Monk", un dorado de "nivel 3" que atacará a mi monstruo más débil.
I'm facing a team with a mixed attack
Their archon is "Kavor Skarn" at "level 4" and will increase the speed of their units with "Drakoshan" lineage by +1.
Their tank is "Drybone Megalodon" at "level 4" with great melee power, excellent health, and decent armor;
its "flank" ability allows it to grant "reach" to its second monster, which can now attack from its location;
its "retaliate" ability allows it to return the received melee attack 50% of the time.
In the second position, they have "Drybone Hobgoblin" at "level 5", which will be able to attack from its location and will be unaffected by poison.
In the third position is "Night Reaper" at "level 3", with great magic power, excellent health, and very speed;
it will be very agile for physical attacks; Its "wingbreak" ability allows it to hunt my flying monsters, and its "deflect" ability makes it immune to "blast," "thorns," "magic reflect," and "return fire."
In the middle is "Dragon Egg Forager" of "level 4," an opportunist that attacks my monster with the lowest health and will gain 1 more maximum health point each time another monster dies thanks to its "scavenger" ability.
Near the end is "Syrenth" of "level 2," an archer with a large arrow who will die taking all the damage because it has "taunt," and its "dodge" ability increases its chances of evading physical attacks.
And its last monster is "Vengeful Monk," a "level 3" golden monster that will attack my weakest monster.
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✅Ronda 1
"Dragon Egg Forager" es el monstruo más rápido y se lanza contra "Kha'zi Conjurer" porque es mi unidad más débil.
"Ulundin Overseer" y "Drybone Megalodon" han perdido sus armaduras, pero aún tiene suficiente vida para resistir
por más tiempo.
Round 1
"Dragon Egg Forager" is the fastest monster and attacks "Kha'zi Conjurer" because it's my weakest unit.
"Ulundin Overseer" and "Drybone Megalodon" have lost their armor, but still have enough health to hold out longer.


✅Ronda 2
"Kha'zi Conjurer" pierde 2 puntos de vida debido a su habilidad "incendiary" y se queda con 1 solo punto de vida; esto es aprovechado por "Dragon Egg Forager" que no tiene piedad y lo envÃa al cementerio de monstruos.
Luego el "Night Reaper" enemigo logra someter a "Redwyrm Dragon", pero mi "Night Reaper" lo aniquila con su gran poder mágico.
Ahora "Drybone Megalodon" saca de la arena a "Ulundin Overseer" que no duró mucho tiempo porque los enemigos gozan de gran poder.
Round 2
"Kha'zi Conjurer" loses 2 life points due to its "Incendiary" ability and is left with only 1 life point; this is exploited by "Dragon Egg Forager," who shows no mercy and sends it to the monster graveyard.
Then the enemy "Night Reaper" manages to subdue "Redwyrm Dragon," but my "Night Reaper" annihilates it with its great magical power.
Now "Drybone Megalodon" knocks "Ulundin Overseer" out of the arena, but it didn't last long because the enemies possess great power.


✅Ronda 3
"Night Reaper" se encarga de neutralizar a "Syrenth", ahora su gran flecha no hará más daño a mi tanque.
Mi gran caballero, "Grimbardun Fighter" acaba con los puntos de vida de "Drybone Megalodon".
Round 3
"Night Reaper" neutralizes "Syrenth," so his great arrow will no longer damage my tank.
My great knight, "Grimbardun Fighter," finishes off "Drybone Megalodon's" hit points.


✅Ronda 4
"Emberguard" envÃa su bola de poder y somete a "Drybone Hobgoblin".
La batalla ya está ganada porque los enemigos no pueden hacer daño a "Grimbardun Fighter" ya que posee "shield".
Round 4
"Emberguard" unleashes his power ball and subdues "Drybone Hobgoblin".
The battle is already won because the enemies cannot harm "Grimbardun Fighter" as he possesses a shield.


✅Ronda 5
"Dragon Egg Forager" tenÃa mucha salud gracias a su habilidad "scavenger", pero ahora solo tiene 5 puntos de vida.
Round 5
"Dragon Egg Forager" had a lot of health thanks to its "scavenger" ability, but now it only has 5 hit points.


✅Ronda 6
"Emberguard" logra abatir a "Dragon Egg Forager" gracias a su poder mágico, además, su habilidad "demoralize" fue muy útil al reducir el ataque "melee" de enemigos.
Round 6
"Emberguard" manages to defeat "Dragon Egg Forager" thanks to its magical power; in addition, its "demoralize" ability was very useful in reducing the melee attack of enemies.


✅Ronda 7
"Night Reaper" se encarga de darnos la victoria al eliminar a "Vengeful Monk".
Round 7
"Night Reaper" secures the victory by eliminating "Vengeful Monk".


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Emberguard" fue de gran utilidad al reducir el ataque "melee" de enemigos porque goza
de "demoralize".
Luego "Night Reaper" fue letal desde atrás porque logra hacer mucho daño a enemigos voladores.
Cuando "Grimbardun Fighter" llegó a la primera posición su habilidad "shield" lo blindó de enemigos con 1 solo
punto de ataque "melee".
La próxima vez usaré un team "Water", mi arconte será "Gorgug the Endless" porque reducirá el ataque "ranged" de enemigos y
otorgará "enrage" a todos mis orcos.
Mi tanque será "Ulundin Overseer" sin poder alguno, pero con excelente salud y armadura; su habilidad "flank" le permite
otorgar "reach" a "Commander Slade" que ahora podrá atacar al tanque enemigo desde la segunda posición; goza de excelente
salud, buena armadura y es muy veloz; su habilidad "dodge" aumentan sus chances de evadir ataques fÃsicos y su habilidad
"enfeeble" le permite reducir en -1 el ataque "melee" de su objetivo.
Mi tercer monstruo será "Abyssal Elemental" con "resurgence", será capaz de revivir con todas sus estadÃsticas y provocará
un pequeño sismo que hará 1 punto de daño a todos en la arena.
Mi cuarto monstruo será "Tidal Tsunamist", un ninja acuático con buena salud que atacará al último enemigo.
Y mi último monstruo será "Mad Ogre Anarchist", un oportunista que cazará al enemigo con menor salud.
Strategy work? What will you try differently next time?
My strategy worked. "Emberguard" was very useful in reducing the enemies' melee attack because it has "Demoralize."
Then, "Night Reaper" was lethal from behind because it deals a lot of damage to flying enemies.
When "Grimbardun Fighter" reached the first position, its "Shield" ability protected it from enemies with only 1 point of melee attack.
Next time I'll use a "Water" team. My archon will be "Gorgug the Endless" because it will reduce the enemies' ranged attack and grant "Enrage" to all my orcs.
My tank will be "Ulundin Overseer," without any special abilities, but with excellent health and armor. Its "Flank" ability allows it to grant "Reach" to "Commander Slade," who can now attack the enemy tank from the second position. It has excellent health, good armor, and is very fast. Its "dodge" ability increases its chances of evading physical attacks, and its "enfeeble" ability allows it to reduce its target's melee attack by 1.
My third monster will be "Abyssal Elemental" with "resurgence." It will be able to revive with full stats and will cause a small earthquake that deals 1 point of damage to everyone in the arena.
My fourth monster will be "Tidal Tsunamist," an aquatic ninja with good health that will attack the last enemy.
And my last monster will be "Mad Ogre Anarchist," an opportunist that will hunt down the enemy with the lowest health.

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