[ES/EN] 👊WINNING WITH 🔥"electrified", 💥"martyr" and 🔥"tank heal" in ✅"Little League"

Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.

Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy he ganado gracias al poder mágico de "Shock Trooper" y a mi arconte "Bortus" que logró reducir
el ataque mágico de enemigos.
Use un team "Water" y me enfrente a otro team "Water" jugado por "em0605"; es una batalla de "mana 17"
y solo con los monstruos de los elementos "Fire", "Water" y "Earth" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I won thanks to the magical power of "Shock Trooper" and my archon "Bortus," who managed to reduce the enemies' magic attack.
I used a "Water" team and faced another "Water" team played by "em0605"; it's a "mana 17" battle
with only monsters of the "Fire," "Water," and "Earth" elements available.


✅Ruleset: "Little League"
Jugar con esta regla significa que solo se podrán usar monstruos e invocadores de coste máximo 4.
Se recomienda usar un invocador que nos de "+1 armor" o "+1 health".
También debemos usar monstruos que tengan 2 de daño "magic" o "ranged".
Usar a "Mylor" como invocador serÃa de gran ayuda.
Playing with this rule means you can only use monsters and summoners with a maximum cost of 4.
It's recommended to use a summoner that grants +1 armor or +1 health.
You should also use monsters with 2 magic or ranged damage.
Using Mylor as a summoner would be very helpful.

✅Uso un team con ataque mixto
Mi arconte es "Bortus" y se encargará de reducir el ataque mágico de enemigos en -1.
Mi tanque es "Halfling Refugee", un épico neutral con buena salud a un costo mana 1, pero no será muy activo
porque su habilidad "weary" no se lo permite.
Mi segundo monstruo es "Daigendark Surveyor", sin ataque alguno, pero será capaz de devolver el ataque mágico
del enemigo porque goza de "magic reflect".
Mi tercer monstruo es "Creeping Ooze", se encargará de reducir la velocidad de enemigos en -1 gracias a su habilidad "slow".
I use a mixed attack team
My archon is "Bortus," and it will reduce the magic attack of enemies by -1.
My tank is "Halfling Refugee," a neutral epic with good health at a mana cost of 1, but it won't be very active because its "Weary" ability prevents it.
My second monster is "Daigendark Surveyor," with no attack, but it will be able to reflect the enemy's magic attack thanks to "Magic Reflect."
My third monster is "Creeping Ooze," which will reduce the speed of enemies by -1 thanks to its "Slow" ability.
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✅Ubico un sanador, un "martyr" y un hechicero
Aquà tengo a "Merdaali Guardian", una sanadora que se encargará de sanar a mi tanque.
Casi al final está "Venari Marksrat" con "martyr", cuando muera dará más poder a sus amigos más cercanos.
Y mi último monstruo es "Shock Trooper"con gran poder mágico, pero su habilidad "electrified" hará 1 punto de daño a
todos sus camaradas a partir de la segunda ronda.
I place a healer, a martyr, and a sorcerer
Here I have Merdaali Guardian, a healer who will heal my tank.
Near the end is Venari Marksrat with the martyr ability; when she dies, she will grant more power to her closest allies.
And my last monster is Shock Trooper with great magical power, but her "electrified" ability will deal 1 point of damage to all her comrades starting from the second round.
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✅Me enfrento a un team con ataque mixto
Su arconte es "Alric Stormbringer" de "nivel 2" que aumentará el ataque mágico de sus monstruos.
Su tanque es "Xenith Monk" de "nivel 2", será capaz de sanarse en cada ronda porque goza de "heal".
En la segunda posición tiene a "Ice Pixie", un ser volador con ataque mágico, gozará de 25% más chances de evadir
ataques fÃsicos.
En la tercera posición está "Musa Saline", una unidad legendaria con "scavenger", será capaz de ganar 1 punto más de vida
cuando algún monstruo muera.
Casi al final tiene a "Spirit Hoarder", un monstruo legendario neutral que se encargará de sanar a un colega de la lÃnea de
fondo gracias a su habilidad "triage".
Y su último monstruo es "Alfredo", un arquero "gladius" de "nivel 2", cuando logre matar a uno de mis monstruos se volverá
más fuerte porque tiene "bloodlust".
I'm facing a team with a mixed attack
Their archon is "Alric Stormbringer" at "level 2," which will increase the magic attack of their monsters.
Their tank is "Xenith Monk" at "level 2," who will be able to heal himself every round thanks to "heal."
In the second position is "Ice Pixie," a flying creature with magic attack, who will have a 25% increased chance to evade physical attacks.
In the third position is "Musa Saline," a legendary unit with "scavenger," who will be able to gain 1 more hit point when a monster dies.
Near the back is "Spirit Hoarder," a neutral legendary monster who will heal a teammate in the backline thanks to his "triage" ability.
And his last monster is "Alfredo", a "level 2" "gladius" archer. When he manages to kill one of my monsters, he will become stronger because he has "bloodlust".
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✅Ronda 1
"Shock Trooper" es el más veloz y lanza su gran poder a "Xenith Monk", pero resiste.
Luego "Halfling Refugee" somete al tanque enemigo gracias a un certero ataque, convirtiéndose en el primer monstruo
en ser enviado al cementerio.
"Venari Marksrat" estuvo a punto de matar a "Ice Pixie", pero su ataque falló el blanco.
Round 1
"Shock Trooper" is the fastest and unleashes its full power on "Xenith Monk," but it withstands it.
Then "Halfling Refugee" takes down the enemy tank with a precise attack, becoming the first monster to be sent to the graveyard.
"Venari Marksrat" nearly killed "Ice Pixie," but its attack missed its target.


✅Ronda 2
"Creeping Ooze" es abatido por los efectos de "electrified" de mi último monstruo, esto permite al enemigo ganar velocidad.
"Shock Trooper" está imparable y esta vez aniquila a "Ice Pixie" sin problemas.
Round 2
"Creeping Ooze" is knocked out by the "electrified" effect of my last monster, allowing the enemy to gain speed.
"Shock Trooper" is unstoppable and this time annihilates "Ice Pixie" without any trouble.


✅Ronda 3
"Venari Marksrat" muere por los efectos negativos de "electrified", pero su habilidad "martyr" se activa y "Shock Trooper"
junto con "Merdaali Guardian" ganan más poder.
"Shock Trooper" dispara su gran magia y abate a "Musa Saline".
Después "Alfredo" lanza su flecha y saca de la arena a "Halfling Refugee", esto activa su habilidad "bloodlust"
y se vuelve más fuerte.
Round 3
"Venari Marksrat" dies from the negative effects of "Electrified," but her "Martyr" ability activates, and "Shock Trooper"
along with "Merdaali Guardian" gain more power.
"Shock Trooper" unleashes his powerful magic and defeats "Musa Saline."
Then "Alfredo" fires his arrow and knocks "Halfling Refugee" out of the arena. This activates her "Bloodlust" ability
and makes her stronger.


✅Ronda 4
"Shock Trooper" es la estrella de esta batalla y no tiene piedad con "Spirit Hoarder".
Solo queda en pie "Alfredo", pero sin chances de ganar.
Round 4
"Shock Trooper" is the star of this battle and shows no mercy to "Spirit Hoarder".
Only "Alfredo" remains, but he has no chance of winning.


✅Ronda 5
Ahora "Merdaali Guardian" pierde la vida por causa de "electrified".
Y "Shock Trooper" nos da la victoria rematando a "Alfredo" con mucha facilidad.
Round 5
Now "Merdaali Guardian" loses his life due to "electrified".
And "Shock Trooper" gives us the victory by easily finishing off "Alfredo".


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi arconte "Bortus" fue de gran ayuda al reducir el ataque mágico de enemigos en -1.
"Merdaali Guardian" también fue de vital importancia porque logra sanar a mi tanque varias veces.
Luego ubicar a "Venari Marksrat" casi al final fue estupendo porque al morir por los efectos negativo de "electrified",
"Shock Trooper" ganó más poder y se convirtió en el más poderoso.
La próxima vez usaré un team "Death", mi arconte será "Owster Rotwell" porque otorgará "magic reflect" a todos mis monstruos.
Mi tanque será "Halfling Refugee" porque goza de buena salud a un costo "mana 1".
Mi segundo monstruo será "Revealer" porque será capaz de aturdir a los enemigos gracias a su habilidad "stun".
Mi tercer monstruo será "Life Sapper" porque ganará 1 punto más de vida gracias a "Life Leech".
Mi cuarto monstruo será "Venari Bonesmith" porque también tiene "Life Leech" y ganará 1 punto más de vida cuando ataque y
haga daño a su objetivo.
Y mi última unidad será "Ravenhood Warden" para que otorgue "+2 armor" a todos sus amigos.
Strategy work? What will you try differently next time?
My strategy worked; my Archon "Bortus" was a great help in reducing enemy magic attack by -1.
"Merdaali Guardian" was also vital because it healed my tank several times.
Placing "Venari Marksrat" near the end was excellent because when it died from the negative effects of "Electrified,"
"Shock Trooper" gained more power and became the strongest.
Next time I'll use a "Death" team. My Archon will be "Owster Rotwell" because it will grant "Magic Reflect" to all my monsters.
My tank will be "Halfling Refugee" because it has good health at a cost of "1 mana".
My second monster will be "Revealer" because it will be able to stun enemies thanks to its "Stun" ability.
My third monster will be "Life Sapper" because it will gain 1 more health thanks to "Life Leech".
My fourth monster will be "Venari Bonesmith" because it also has "Life Leech" and will gain 1 more hit point when it attacks and damages its target.
And my last unit will be "Ravenhood Warden" so that it grants "+2 armor" to all its allies.

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https://x.com/elcholitosanto/status/2013684822229622975
https://www.reddit.com/r/Splinterlands/comments/1qi9rx9/winning_with_electrified_martyr_and_tank_heal_in/
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