[ES/EN] 👊Winning with 🔥"Helheim Demon", a very elusive ✅flying demon

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Estas imágenes han sido mezcladas por mà / These images have been mixed by me.

Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy les hablaré de "Helheim Demon", un demonio volador del elemento "Death" que siempre uso en mis batallas.
Uso un team "Drake" "Death" y me enfrento a un team "Drake" "Fire" jugado por "suppenhuhn", es una batalla de mana 46
y solo con los monstruos de los elementos "Death" y "Drake".
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I'll be talking about "Helheim Demon," a flying demon of the "Death" element that I always use in my battles.
I'm using a "Drake" "Death" team and facing off against a "Drake" "Fire" team played by "suppenhuhn." It's a 46 mana battle, and I'm only using monsters of the "Death" and "Drake" elements.


✅Ruleset: "Unprotected"
Esta regla de batalla establece que todo el "armor" es removido de unidades y tampoco se puede ganar "armor".
Debemos enfocarnos en usar un tanque con mucha salud y con curación.
Las habilidades "Protect, Piercing, Repair, Rust" son inútiles.
This battle rule states that all armor is removed from units, and armor cannot be gained.
We must focus on using a tank with high health and healing.
The abilities Protect, Piercing, Repair, and Rust are useless.

✅Uso un team con ataque mágico y "ranged"
Mi arconte es "Kavor Skarn" que otorgará "+1 speed" a todos mis monstruos con el linaje "Drakoshan".
Mi tanque es "Redwyrm Dragon", un dragón con "flying" e "immunity", será muy ágil frente a los ataques fÃsicos y será
inmune al veneno, goza de excelente salud y buena armadura.
Mi segundo monstruo es "Night Reaper" con gran poder mágico, excelente salud y buena velocidad,
su habilidad "flying" le permite ser muy ágil para los ataques "melee" y "ranged"; además hará 2 puntos más de daño
al primer enemigo con "flying" porque goza de "wingbreak".
I use a team with magic and ranged attacks
My archon is Kavor Skarn, which grants +1 speed to all my monsters with the Drakoshan lineage.
My tank is Redwyrm Dragon, a dragon with Flying and Immunity. It's very agile against physical attacks and immune to poison. It has excellent health and good armor.
My second monster is Night Reaper, with great magic power, excellent health, and good speed. Its Flying ability makes it very agile for melee and ranged attacks. It also deals 2 more damage to the first enemy with Flying because it has Wingbreak.
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✅Ubico un "taunt", un sanador y un arquero atrás.
Aquà tengo a "Helheim Demon", un demonio de grandes cuernos que goza de excelente salud, su habilidad "flying" le permite
ser muy escurridizo para los ataques fÃsicos y morirá recibiendo todo el daño.
Casi al final está "Arachne Weaver" quien se encargará de sanar a todos sus amigos, pero reducirá su salud máxima en -1 en
cada ronda porque posee "Corrupted Healing".
Y mi último monstruo es "Meriput Slinger", un arquero con una gran flecha, será capaz de reducir la velocidad del enemigo
en -1 gracias a su habilidad "Impede".
I place a taunt, a healer, and an archer in the back.
Here I have "Helheim Demon," a demon with large horns that boasts excellent health. Its "flying" ability allows it to be very elusive to physical attacks, and it will die taking all the damage.
Near the back is "Arachne Weaver," who will heal all her allies, but will reduce their maximum health by 1 each round because she possesses "Corrupted Healing."
And my last monster is "Meriput Slinger," an archer with a large arrow. He will be able to reduce the enemy's speed by 1 thanks to his "Impede" ability.
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✅Me enfrento a un team con ataque mixto
Su arconte es "Kavor Skarn" y como el mio aumentará la velocidad en +1 de sus monstruos con linaje "Drakoshan".
Su tanque es "Halfling Refugee", un épico neutral con excelente salud a un costo mana 1.
En la segunda posición tiene a "Death Ranger", un arquero con "void armor", los ataques mágicos golpearon primero la armadura antes que su salud.
En la tercera posición está "Dragon Egg Forager", un oportunista que atacará a mi monstruo más débil.
En medio tiene a "Night Reaper", una unidad voladora que será difÃcil de alcanzar para mis guerreros con poder fÃsico y su habilidad "wingbreak" le permite cazar a mis unidades voladoras infringiendo 2 puntos más de daño.
Casi al final tiene a "Chaos Battle Mage", un arquero neutral con una flecha muy potente que será capaz de perforar
la armadura de mis monstruos porque goza de "piercing".
Y su último monstruo es "Syrenth", un arquero con una gran flecha y excelente salud que morirá recibiendo todo el daño gracias a su habilidad "taunt".
I'm facing a team with a mixed attack
Their archon is "Kavor Skarn," and like mine, he'll increase the speed of his monsters with the "Drakoshan" lineage by +1.
Their tank is "Halfling Refugee," a neutral epic with excellent health at a mana cost of 1.
In the second position is "Death Ranger," an archer with "void armor," meaning magic attacks hit his armor before his health.
In the third position is "Dragon Egg Forager," an opportunist who will attack my weakest monster.
In the middle is "Night Reaper," a flying unit that will be difficult for my physically powerful warriors to reach, and his "wingbreak" ability allows him to hunt my flying units, dealing 2 more damage.
Near the back is "Chaos Battle Mage," a neutral archer with a very powerful arrow that will be able to pierce my monsters' armor because he has "piercing."
And his last monster is "Syrenth", an archer with a great arrow and excellent health who will die taking all the damage thanks to his "taunt" ability.
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✅Ronda 1
"Night Reaper" es el primero en atacar porque es el monstruo más rápido.
Luego "Dragon Egg Forager" intenta atacar a "Dragon Egg Forager", pero su ataque falla.
Después "Arachne Weaver" logró sanar a "Helheim Demon" a tiempo y ahora podrá seguir esquivando los ataques fÃsicos.
Mientras que "Syrenth" está a punto de caer porque solo le queda 1 punto de vida.
Round 1
"Night Reaper" attacks first because it's the fastest monster.
Then "Dragon Egg Forager" tries to attack "Dragon Egg Forager," but its attack misses.
Afterward, "Arachne Weaver" manages to heal "Helheim Demon" in time, and now it can continue dodging physical attacks.
Meanwhile, "Syrenth" is about to fall because it only has 1 hit point left.


✅Ronda 2
"Night Reaper" dispara su potente ataque que logra someter al "Night Reaper" enemigo que ahora descansa en paz en el más allá.
Luego es el turno de "Helheim Demon" para atacar y su magia no tiene piedad con "Syrenth" quien es enviado al cementerio
de monstruos.
Después la flecha de "Death Ranger" parece que derriba a "Helheim Demon", pero al final su ataque falla el blanco.
Ahora "Redwyrm Dragon" lanza su bola de poder y acaba con "Halfling Refugee", quedando fuera del campo de batalla.
Round 2
"Night Reaper" unleashes its powerful attack, subduing the enemy "Night Reaper," who now rests in peace in the afterlife.
Next, it's "Helheim Demon's" turn to attack, and its magic shows no mercy to "Syrenth," who is sent to the monster graveyard.
Then, "Death Ranger's" arrow seems to bring down "Helheim Demon," but ultimately misses its target.
Now, "Redwyrm Dragon" launches its power ball and finishes off "Halfling Refugee," removing it from the battlefield.


✅Ronda 3
"Night Reaper" está en racha y elimina a "Death Ranger" porque ya no contaba con la protección de su armadura.
Ahora "Dragon Egg Forager" llega a la primera posición e intenta continuar con la lucha, pero su ataque falla clamorosamente.
Es el turno de "Meriput Slinger" para brillar pero su gran flecha falla el blanco.
Sin embargo, "Redwyrm Dragon" no falla y logra doblegar a "Dragon Egg Forager", solo queda en pie "Chaos Battle Mage",
pero sin chances de ganar.
Y "Helheim Demon" es el encargado de aniquilar a este último enemigo y asà darnos la victoria.
Round 3
"Night Reaper" is on a roll and eliminates "Death Ranger" because he no longer had the protection of his armor.
Now "Dragon Egg Forager" takes the lead and tries to continue the fight, but his attack fails spectacularly.
It's "Meriput Slinger's" turn to shine, but his powerful arrow misses its target.
However, "Redwyrm Dragon" doesn't miss and manages to defeat "Dragon Egg Forager," leaving only "Chaos Battle Mage" standing,
but with no chance of winning.
And "Helheim Demon" is tasked with annihilating this last enemy and thus giving us the victory.


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, "Helheim Demon" logró frenar los ataques enemigos gracias a su habilidad "flying" y su
excelente salud.
Luego "Arachne Weaver" fue muy útil al sanar a sus colegas porque goza de "Corrupted Healing".
Mi tanque "Redwyrm Dragon" fue una gran pared que los enemigos no lograron superar.
Y "Night Reaper" junto con "Meriput Slinger" lograron hacer mucho daño desde la lÃnea de fondo.
La próxima vez usaré un team "Water", mi arconte será "Gorgug the Endless" porque reducirá el ataque "ranged" de enemigos
en -1 y otorgará "enrage" a todos mis "orcos".
Mi tanque será "Ulundin Overseer" porque goza de increÃble salud y buena armadura, su habilidad "flank" le permite otorgar
"reach" a "Commander Slade" que ahora podrá atacar al tanque enemigo desde la segunda posición.
Mi segundo monstruo goza de buen poder de daño "melee" y buenas estadÃsticas de combate; su habilidad "dodge" le permite
ser muy ágil frente a los ataques fÃsicos y será capaz de reducir en -1 el ataque "melee" del enemigo porque
goza de "enfeeble".
Mi tercer monstruo será "Abyssal Elemental" porque será capaz de revivir con todas sus estadÃsticas.
Mi cuarto monstruo será "Razorhound" para que aumente la salud máxima de mis unidades en +1 gracias a su habilidad "strength".
Y mi última unidad será "Mad Ogre Anarchist", un oportunista neutral que atacará al enemigo más débil.
Strategy work? What will you try differently next time?
My strategy worked. "Helheim Demon" managed to stop enemy attacks thanks to its "flying" ability and excellent health.
Then "Arachne Weaver" was very useful in healing her teammates because she has "Corrupted Healing".
My tank, "Redwyrm Dragon", was a great wall that the enemies couldn't get past.
And "Night Reaper" along with "Meriput Slinger" managed to do a lot of damage from the backline.
Next time I'll use a "Water" team. My archon will be "Gorgug the Endless" because it will reduce the ranged attack of enemies by -1 and grant "enrage" to all my "orcs".
My tank will be "Ulundin Overseer" because it has incredible health and good armor. Its "flank" ability allows it to grant "reach" to "Commander Slade", who can now attack the enemy tank from the second position.
My second monster has good melee damage and good combat stats; Its "dodge" ability allows it to be very agile against physical attacks and will be able to reduce the enemy's melee attack by -1 because it has "enfeeble".
My third monster will be "Abyssal Elemental" because it will be able to revive with full stats.
My fourth monster will be "Razorhound" so that it increases the maximum health of my units by +1 thanks to its "strength" ability.
And my last unit will be "Mad Ogre Anarchist", a neutral opportunist that will attack the weakest enemy.

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