[ES/EN] 👊Winning with 🔥"Ulundin Overseer", 💥"Shock Trooper" and 🔥"Marlai Singariel" in ✅"Reverse Speed"

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Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias a "Ulundin Overseer" y el poder mágico de "Shock Trooper".
Uso un team "Water" y me enfrento a un team "Drake" "Life" jugado por "jade9".
Es una batalla de "mana 42" y todos los monstruos de todos los elementos están disponibles.

Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I was able to win thanks to "Ulundin Overseer" and the magical power of "Shock Trooper".
I'm using a "Water" team and facing a "Drake" and "Life" team played by "jade9".
It's a "42 mana" battle, and all monsters of all elements are available.


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✅Ruleset: "Reverse Speed"

Esta regla de batalla determina que los monstruos más lentos serán ahora los más rápidos y serán capaces de evadir
ataques "melee" y "ranged".
Se recomienda usar monstruos con "1 speed" porque se beneficiarán de la regla de batalla, además se debe evitar
monstruos con la habilidad "Enrage" y "Last Stand" porque cuando su habilidad se active su "speed" aumentará.

This battle rule states that slower monsters will now be faster and able to evade both melee and ranged attacks.
It is recommended to use monsters with 1 Speed ​​because they will benefit from this battle rule. Additionally, monsters with the Enrage and Last Stand abilities should be avoided because their Speed ​​will increase when their abilities activate.


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✅Uso un team "Water" con ataque mixto

Mi arconte es "Marlai Singariel" y se encargará de aumentar el ataque mágico de mis monstruos en +1.
Mi tanque es "Ulundin Overseer", sin poder alguno pero con excelente salud y buena armadura; su habilidad "flank" le
permite otorgar "reach" a mi segundo monstruo que será capaz de atacar al tanque enemigo desde su segunda posición.
Aquí tengo a "Halfling Refugee", un épico neutral con buena salud a un costo mana 1, pero no será muy activo porque
su habilidad "weary" no se lo permite.
Mi tercer monstruo es "Abyssal Elemental", un hechicero acuático que será capaz de revivir con todas sus estadísticas
porque goza de "resurgence" y provocará un pequeño sismo que hará 1 punto de daño a todos los monstruos de la arena.

I use a "Water" team with a mixed attack

My archon is "Marlai Singariel" and will increase the magic attack of my monsters by +1.
My tank is "Ulundin Overseer", with no power but excellent health and good armor; its "flank" ability allows it to grant "reach" to my second monster, which will be able to attack the enemy tank from its second position.
Here I have "Halfling Refugee", a neutral epic with good health at a mana cost of 1, but it won't be very active because its "weary" ability prevents it.
My third monster is "Abyssal Elemental", an aquatic sorcerer that will be able to revive with full stats because it has "resurgence" and will cause a small earthquake that deals 1 point of damage to all monsters in the arena.


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✅Ubico una unidad con 2 tipos de ataque, un arquero y un hechicero

Aquí tengo a "Great Bear Druid", una unidad legendaria con ataque mágico y ataque "melee", será muy peligroso
cuando llegue a la primera posición.
Casi al final está "Razorhound", un arquero con grandes orejas y nariz que será capaz de aumentar la salud máxima
de sus amigos en +1 usando su habilidad "strengthen".
Y mi último monstruo es "Shock Trooper", un gran hechicero con excelente poder mágico, será capaz de hacer mucho daño
al tanque enemigo, pero su habilidad "electrified" hará 1 punto de daño a sus colegas a partir de la segunda ronda.

I'm placing a unit with two attack types: an archer and a sorcerer.

Here I have "Great Bear Druid," a legendary unit with both magic and melee attacks. He'll be very dangerous when he reaches the first position.
Near the end is "Razorhound," an archer with large ears and a big nose who can increase the maximum health of his allies by +1 using his "Strengthen" ability.
And my last monster is "Shock Trooper," a powerful sorcerer with excellent magic. He'll be able to deal a lot of damage to the enemy tank, but his "Electrified" ability will deal 1 point of damage to his allies starting in the second round.


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✅Me enfrento a un team con ataque mágico y "melee"

Su arconte es "Akane" y otorgará "lookout" a 1 de sus monstruos o "ambush" a 2 de sus unidades.
Su tanque es "Janni Rebel", una genio dorada de "nivel 2", su habilidad "inspire" le permite aumentar el ataque
"melee" de sus camaradas y goza de excelente salud.
En la segunda ubicación tiene a "Night Reaper", una unidad mágica dorada de "nivel 2" de gran poder, excelente salud
y buena velocidad; será muy ágil para los ataques físicos porque goza de "flying" y será capaz de cazar a enemigos
voladores haciendo 2 puntos más de daño gracias a su habilidad "wingbreak".
En la tercera ubicación está "Great Bear Druid", un legendario con 2 tipos de ataque.
En medio tiene a "Olivia of the Brook", una oportunista dorada de "nivel 2" con 2 tipos de ataque que se lanzará contra
mi monstruo más débil, será capaz de copiar una habilidad de mi team a partir de la segunda ronda.
Casi al final tiene a "Frigid Wolf", una unidad con poder "melee" que será capaz de atacar desde cualquier ubicación
porque goza de "charge".
Y su último monstruo es "Halfling Refugee", un épico neutral de "nivel 2" con buen poder "melee" y buena salud a un costo
mana 1.

I'm facing a team with magic and melee attacks

Their archon is "Akane," who will grant "Lookout" to one of her monsters or "Ambush" to two of her units.
Their tank is "Janni Rebel," a level 2 golden genie. Her "Inspire" ability allows her to increase the melee attack of her comrades, and she has excellent health.
In the second slot is "Night Reaper," a level 2 golden magic unit with great power, excellent health, and good speed. He will be very agile for physical attacks because he has "Flying" and will be able to hunt flying enemies, dealing 2 more points of damage thanks to his "Wingbreak" ability.
In the third slot is "Great Bear Druid," a legendary with two types of attacks.
In the middle is "Olivia of the Brook," a level 2 golden opportunist with two attack types who will target my weakest monster. She will be able to copy one of my team's abilities starting in the second round.
Near the end is "Frigid Wolf," a melee unit that can attack from any location because it has charge.
And her last monster is "Halfling Refugee," a level 2 neutral epic with good melee power and high health for a mana cost of 1.


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👉Ronda 1

"Frigid Wolf" es el monstruo más lento y lanza su ataque contra mi "Ulundin Overseer" quien resiste muy bien.
Mi "Halfling Refugee" estuvo a punto de someter a "Janni Rebel" pero su ataque falla el blanco.
Sin embargo, "Shock Trooper" logra aniquilar a "Janni Rebel" con su gran poder mágico.

Round 1

"Frigid Wolf" is the slowest monster and launches its attack against my "Ulundin Overseer," who withstands it very well.
My "Halfling Refugee" almost subdued "Janni Rebel," but its attack misses its target.
However, "Shock Trooper" manages to annihilate "Janni Rebel" with its great magical power.


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👉Ronda 2

"Olivia of the Brook" acaba de copiar la habilidad "strengthen" de "Razorhound" y ahora sus colegas ganan 1 punto más
de vida.
Luego "Shock Trooper" dispara su gran poder y aniquila a "Night Reaper".
Después "Olivia of the Brook" logra someter a "Razorhound" usando su poder mágico.

Round 2

"Olivia of the Brook" has just copied "Razorhound's" "strengthen" ability, and now her teammates gain 1 more hit point.
Then "Shock Trooper" unleashes his powerful attack and annihilates "Night Reaper."
Afterward, "Olivia of the Brook" manages to subdue "Razorhound" using her magic.


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👉Ronda 3

De nuevo "Olivia of the Brook" usa su habilidad "Mimic" y copia la habilidad "resurgence" de "Abyssal Elemental",
ahora será capaz de revivir con todas sus estadísticas y provocará un temblor que hará 1 punto de daño a todos.
"Shock Trooper" sigue en racha y está vez no tiene piedad con "Great Bear Druid" quién se encontraba muy débil.
Ahora es el turno de "Olivia of the Brook" para convertirse en tanque, su primera víctima es "Ulundin Overseer",
quien es doblegado por encontrarse demasiado débil.

Round 3

Olivia of the Brook uses her Mimic ability again, copying Abyssal Elemental's Resurgence ability.
Now she can revive with full stats and cause a tremor that deals 1 point of damage to all enemies.
Shock Trooper continues her winning streak and this time shows no mercy to Great Bear Druid, who was very weak.
Now it's Olivia of the Brook's turn to become the tank. Her first victim is Ulundin Overseer, who is defeated because he is too weak.


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👉Ronda 4

"Halfling Refugee" se encarga de sacar de la arena a "Olivia of the Brook", pero revive y hace 1 punto de daño a todos.
Una maniobra espectacular de este monstruo épico, pero "Shock Trooper" no se sorprende y acaba con este enemigo,
muy fácil, gracias a su excelente poder.

Round 4

"Halfling Refugee" knocks "Olivia of the Brook" out of the arena, but she revives and deals 1 point of damage to everyone.
A spectacular maneuver from this epic monster, but "Shock Trooper" isn't surprised and easily finishes off this enemy, thanks to his excellent power.


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👉Ronda 5

El duelo de monstruos con costo mana 1 es ganado por "Frigid Wolf", quien logra matar a "Halfling Refugee"
gracias a un certero ataque.
Luego "Abyssal Elemental" llega a la primera posición y da de baja a "Frigid Wolf".
Solo queda en pie "Halfling Refugee", su ataque logra destruir la armadura de "Abyssal Elemental", pero está
condenado a morir.
"Shock Trooper" es la estrella y somete a este último enemigo sin problemas.

Round 5

The mana-cost monster duel is won by "Frigid Wolf," who manages to kill "Halfling Refugee" with a precise attack.
Then "Abyssal Elemental" takes the lead and eliminates "Frigid Wolf."
Only "Halfling Refugee" remains. Its attack destroys "Abyssal Elemental's" armor, but it is doomed.
"Shock Trooper" is the star and easily defeats this last enemy.


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✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?

Mi estrategia dio resultados, "Marlai Singariel" fue muy útil al aumentar el poder mágico de mis unidades en +1,
esto me permitió hacer más daño al tanque enemigo.
Luego "Ulundin Overseer" fue un gran tanque y logró frenar los ataques enemigos por varias rondas.
Después "Razorhound" fue de gran ayuda al aumentar la salud máxima de sus camaradas en +1 porque goza de "strengthen".
Y "Shock Trooper" fue estrella porque logró aniquilar a muchos enemigos muy fácil.

La próxima vez usaré un team "Earth", mi arconte será "Kaylia Silverleaf" porque reducirá el ataque mágico de enemigos en -1
y otorgará "execute" a todos mis elfos.
Mi tanque será "Endless Ape" porque goza de excelente salud y será capaz de ganar 1 punto más de vida gracias a su
habilidad "scavenger".
Mi segundo monstruo será "Quilliun Legionary", un arquero con excelente salud que será capaz de atacar cuando
alcance la primera posición porque goza de "close range".
Si el elemento "Death" está activo invocaré a "Sorrow Harvester" porque reducirá la salud máxima de enemigos en -1
gracias a su habilidad "weaken".
Si el elemento "Life" está activo usaré a "Thanalorian Archer" porque su habilidad "lookout" protegerá a sus compañeros
más cercanos.
Y mi último monstruo será "Blackmoor Wild Elf", una hechicera de tierra que se mantendrá oculta hasta llegar a la primera
posición.

Strategy work? What will you try differently next time?

My strategy worked. "Marlai Singariel" was very useful in increasing the magic power of my units by +1,
allowing me to deal more damage to the enemy tank.
Then "Ulundin Overseer" was a great tank and managed to hold off enemy attacks for several rounds.
After that, "Razorhound" was a great help in increasing the maximum health of his comrades by +1 because he has "strengthen".
And "Shock Trooper" was a star because he managed to annihilate many enemies very easily.

Next time I'll use an "Earth" team. My archon will be "Kaylia Silverleaf" because she will reduce the magic attack of enemies by -1
and grant "execute" to all my elves.
My tank will be "Endless Ape" because he has excellent health and will be able to gain 1 more hit point thanks to his "scavenger" ability.
My second monster will be "Quilliun Legionary," an archer with excellent health who will be able to attack when he reaches the first position because he has "close range."
If the "Death" element is active, I will summon "Sorrow Harvester" because it will reduce the maximum health of enemies by -1 thanks to its "weaken" ability.
If the "Life" element is active, I will use "Thanalorian Archer" because its "lookout" ability will protect its closest allies.
And my last monster will be "Blackmoor Wild Elf," an earth sorceress who will remain hidden until she reaches the first position.


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