SPS Governance Proposal - Move SPS Rewards to Gameplay for Soulkeep

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(Edited)

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Last year a governance proposal was passed to allocate 1M SPS tokens per month to a reward pool for the Tower Defense game (now known as Soulkeep). At the time, this reward pool was distributed to accounts for simply holding Nightmare packs, but it states in that proposal that once the game nears launch, a new proposal would be put forth to stop awarding the SPS to players for holding packs and instead begin awarding them based on gameplay. That proposal can be found here: https://peakd.com/@sps.dao/sps-governance-proposal-begin-sps-reward-payouts-for-tower-defense-pack-holders

Now that the Soulkeep game is nearly ready for launch, we are putting forth a proposal to switch the SPS reward pool allocated to the game from being awarded just for holding packs to being awarded through gameplay.

The mechanism through which the SPS tokens are planned to be rewarded through Soulkeep gameplay will be very similar to how they are awarded for Splinterlands ranked battles. Approximately 1.158 SPS tokens will be added to the reward pool every 3 seconds (one Hive block), which amounts to 1M SPS tokens per month.

Every Soulkeep battle will award the player a certain number of reward shares based on a number of factors, including how many waves they completed, what league they are in, what types of cards they used, and how much staked SPS they have delegated to the Soulkeep game. The amount of reward shares earned by the player for that battle will be compared to the total amount of reward shares earned from all battles over the past 24 hours and that is the percentage of the current SPS reward pool that the player will receive for that battle.

For example, a player completes a battle and earns 1000 reward shares and a total of 1M reward shares have been earned from all battles over the past 24 hours. This means the player will receive 0.1% (1000 / 1M) of the current SPS reward pool for that battle. If the reward pool has 30k SPS in it at the time of the battle, then the player will receive 30 SPS (0.1% of 30k).

As mentioned above, the amount of reward shares received from each Soulkeep battle will depend upon a number of factors. The base amount of reward shares will be based on the league of the battle and the number of waves completed. Players can earn a 10% bonus to their base reward shares for EACH gold foil card used in the battle and for use of the promo hero (once released). Finally, there is a reward shares multiplier based on the amount of SPS the player has staked on Soulkeep. The formula for the reward shares multiplier is shown below and is very similar to the one used for Splinterlands ranked battles:

rshares_multiplier = Max((staked_sps / (staked_sps + league_constant)) * 13.3, 1)
league_constant = (league * 2)^4

The following chart shows the amount of SPS that will need to be staked to Soulkeep to earn different reward shares multipliers for each league:

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It is important to note that in order to stake SPS to Soulkeep to increase the reward shares multiplier in the game, players will need to delegate staked SPS that they own in their Splinterlands account to a special $SOULKEEP system account. This will be able to be easily done through the SPS management page in the Splinterlands game website.

When SPS is delegated to Soulkeep (like with all delegated SPS) it will no longer count towards your SPS staked for Splinterlands ranked battle rewards. This means that players who would like to earn rewards in both Soulkeep and Splinterlands battles will need to have enough staked SPS to achieve their desired multiplier level in both games. It is also important to note that SPS cannot be "re-delegated", meaning in order to use SPS for Soulkeep, players must own that SPS in their account and cannot rent it from other players. We will look into ways to allow renting SPS for Soulkeep in the future.

The above is the reason why approving this proposal is so important to the SPS ecosystem. Currently players are able to earn a large amount of SPS from the Soulkeep reward pool simply by holding Nightmare packs and they are not required to hold or acquire any SPS to do so. If this proposal is approved, then when Soulkeep is launched players will be required to hold and stake SPS in order to continue earning from this reward pool which should be a significant additional use case for the token.



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(Edited)

Thank you for participating in SPS DAO Governance @splinterlands!
You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below:
Link to this Pre-Proposal

This Pre-Proposal is over!
529 Users voted with 2% of the staked SPS supply at that time!

Updated At: 2023-08-03 13:57 UTC

Summary

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It would be good to have more information about the earnings mechanics for playing Soulkeep - for example we might decide that it's not nearly enough, or much too high given the number of packs sold. But I guess we need to start somewhere, so voting for it and trusting the rest will come soon! 🙂

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I will vote for this. Glad to see the game getting ready for launch and another usecase for our SPS!!!

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Agree the more use the better and I think the demand is good having it separate stakes but some how maybe need to figure out like a way to get new players in with less cost. What about a trial fixed cost pass to play and they get a pick out of the current modern cards up to x number or value to use or league. Then that lowers barriers to trying and seeing if they really like it but have money earned but only pay out if they join after the x day pass.

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I think that's a good idea. I like the suggestion and agree getting people a trial period or a discounted period is generally a great model.

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Graphic in the Article looks broken ... ReUploading...

image.png

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Why not start it at 5x without any SPS staking and then make SPS staking beneficial from there?

Many of us have staked all our SPS in Splinterlands and still haven't made it back to 10x (i.e. previous rewards) -- and now we're going to have to pull some of that to get anything over 1/10 rewards in Soulkeep.

Increasing the value of SPS is awesome -- but this could also kill Soulkeep before it has a chance to catch on (1/10 rewards are ridiculously low).

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i don't know if my english is too bad or some detail is missing. does the current sps drop end after the proposal or only when soulkeep is actually released?

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(Edited)

When the game is released and SPS can be earned via gameplay (if the proposal passes).

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I'm not interested in playing Soulkeep, but the points made in this proposal make sense to me. Sounds like this should increase demand for SPS so it can be staked to SPL and Soulkeep to earn rewards, so I am in favor of this proposal.

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(Edited)

Totally in favor of switching rewards from passive to active involvement here despite the fact that I'm not personally planning on playing a tower defense type game.

Love to see SPS use cases though.

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Voting against it because of the extra SPS staking requirements for this game. I want this game to be a gateway into playing Splinterlands. If someone who's never played Splinterlands buys SPS just to play Soulkeep, I want them to feel like its a no brainer to come try out Splinterlands. But if they still have to go buy all the SPS for Splinterlands too, what's the encouragement to come over? I don't know why you'd put a barrier between the two games.

I don't really want to see people selling Splinterlands cards to get the money for SPS to play Soulkeep. And at this point, a lot of what we are seeing is just shuffling around of value. If you need DEC, sell SPS. Need cards? Sell some land or vouchers or GLX. This rule won't force new money into the ecosystem and therefore is nothing more than a barrier between the games.

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I want to see rewards for gameplay, but I don't like the system of having separate stake for Soulkeep. I'm fine with Soulkeep having even higher SPS staking requirement if the SPS is shared across both games. If not, players will have to consciously manage their stake between the two games. That is needless complexity and may drive away cross exploration of the two games.

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Exactly! I thought my SPS would douple-dip to count for both SPL and SK. To get another 60k SPS at $0.025 would cost me $1500. That is WAY too much for me to invest in a different SPS based game. I might not participate in SK much, I would rather invest in SPL when I am forced to make an either-or decision.

The SPS requirements should be halved or allow at least 66% double-dipping benefits.

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Your chance now to get my packs @rivalzzz - do not need them or plan using the content for playing right now, but will first scan prizes of course 😁

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I like how you basically describe pack owners almost as if they are leeches / not contributing unless they also buy SPS, despite the fact that they funded the development of the game in the first place. lol

"first we make them buy the thing, then we make them buy the next thing, or their first thing stops being useful"

It's tried n tested strategy here. "Oh you bought land? but now you better buy all these other things or it wont do much" ... "oh you bought cards to play the game? you better buy SPS or we'll rug pull the rewards"

Where are the actual rewards, instead of punishments. This game got lots of attention when there were rewards with the big SPS airdrop. Now every announcement comes with an invoice of what you need to buy next

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I am no for this the levels make no sense and are way too high.

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I have to agree with others who have said it but I'll reiterate in a very simple manner: Staked SPS should count across all platforms.

At a minimum a % (50%?) of regularly staked SPS should count towards this too.

Ecosystem symbiosis should be paramount here. Infighting for resources does not meet that mark for me.

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So if delegated, we are not staking it. Different concept right? As such, there is no apr right, as is with SPL, we get staking rewards. So, for SK, no staking rewards? Just delegate and that's it and that's all?

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Are anonymous multi accounters and bots going to be allowed to just leech Soulkeep dry, and while I'm at it, is that also in the pipeline for Genesis League Goals, or are there guardrails in place? It's kinda crucial to understand this before forming an opinion on any proposals about the game IMO

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I like the idea in general. However, SPS numbers seem really high if they need to be spread across games.

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Soulkeep game is nearly ready for launch

😢

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