Splinterlands SHARE YOUR BATTLE Weekly Challenge - โ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅYODIN ZAKUโ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅ "Goodness Gracious Great Balls of Fire!" My level 1 team beats a maxed level 3 legendary team.

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Goodness gracious great balls of fire. โ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅ

A hybrid of an Efreet and a Demon. The resulting combination is sure to become a being even more powerful and dreadful than it's 2 parent races.

This summoner is known to be one of the strongest and most overpowered cards in the game. Many a player have had their armies torn apart just by virtue of him making the difference in battle. I present to you - YODIN ZAKU โ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅ

(I've decided to write about Yodin instead of the Magi of Chaos for this week's Share Your Battle Challenge. This battle was simply too amazing not to share it ๐Ÿ˜‰.)


Yodin Zaku was a War Demon of the times before the Splintering so long ago. He was a hybrid child born of two warring races, the Efreet and the Bulludae, the Demons of War. But he never perished. His being was imprisoned in an ancient artifact that preserved his life, and now, nearly a thousand years after the Splintering, Yodin has opened his eyes and risen from his bondage.

โ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅFrom Splinterlands Lore on YODIN ZAKUโ˜„๏ธ๐Ÿ’ฅ๐Ÿ”ฅ


Yodin Zaku is a Legendary card released during the Untamed expansion. It has definitely found it's place in many Fire decks given its availability and usefulness. It's effects on the battlefield are ๐Ÿน+1 RANGED ATTACK๐Ÿน, โค๏ธ+1 HEALTHโค๏ธ and the ๐Ÿ’ฅBLAST๐Ÿ’ฅ ability to all your units. It's summoning cost is, like all other Untamed Legendary Summoners, 7 ๐ŸงชMANA๐Ÿงช.

The stat buffs it gives are nothing out of the ordinary, so at first glance, he might look pretty bland. However, it is the BLAST ability that makes this Summoner one of the strongest in the game!

Blast allows any unit which attacks to also deal half it's damage to adjacent units. You can see then how Yodin has the ability to multiply your unit's damage ๐Ÿ˜ฑ. The battle will very quickly turn against the opponent after a round of attacks wears down his backline.

This could make all the difference if the battle comes down to the wire where the slightest advantage is the fine line between victory or defeat! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป



Yodin Zaku_lv1.png


The release of Untamed gave the Fire splinter what is probably one of the most iconic cards in the game! With Yodin's unique ability among summoners to confer the BLAST ability on all his troops, he adds an unmatched level of firepower. This is definitely what I'd consider game changing! ๐Ÿ˜ฑ๐Ÿ˜ฑ๐Ÿ˜ฑ


๐Ÿ“ŠCard Stats by Level๐Ÿ“Š


stats quix.png

As a summoner, his stat growth is pretty much as standard as they come along. The higher the level of your summoner, the higher the level of Common, Rare, Epic and Legendary cards can be fielded. Of course, this is also subject to the limits of the League you play in. At the Diamond and Champions League levels, the full power of a maxed level Summoner can be unleashed with no limits! ๐Ÿ˜ฑ


๐Ÿ“Important Rulesets Rundown๐Ÿ“


Here, I detail the list of combat rulesets that may affect my choice of team (which is, in this battle scenario, going to be an even mix of Melee, Magic and Ranged) when I use Yodin Zaku as my Fire Summoner choice.


๐Ÿค”๐Ÿ’ญโœ…โŒ๐Ÿค”๐Ÿ’ญโ“โ“โ“
๐Ÿ‘๐Ÿป Attacks will never miss
๐Ÿ‘๐Ÿป Gives units more protection.
๐Ÿ‘๐Ÿป Units lose all their abilities. But that doesn't really affect Quix's abilities on the battlefield.
๐Ÿ‘Ž๐Ÿป Ranged units can't be used.
N.A. Ranged units can attack from the front.
๐Ÿ‘Ž๐Ÿป Units with no flying will die.
N.A
๐Ÿ‘๐Ÿป Units can attack from anywhere
N.A. Even summoning cost
N.A. Blast damage
N.A
N.A
Situational. Could add more damage if the opponent's front unit is stunned
๐Ÿ‘๐Ÿป Improve units survivability
N.A. Melee units are affected.
๐Ÿ‘Ž๐Ÿป Costs 4 or less mana
๐Ÿ‘๐Ÿป Doesn't affect summoners
N.A. Magic units cannot be used
๐Ÿ‘๐Ÿป Gives melee the positional attack advantage enjoyed by ranged/magic
๐Ÿ‘Ž๐Ÿป Will die to poison.
N.A. Odd summoning cost
N.A. Slow units become fast
๐Ÿ‘๐Ÿป Doesn't affect Summoners
๐Ÿ‘Ž๐Ÿป Strips all Summoner abilities
N.A.
N.A
๐Ÿ‘๐Ÿป All abilities stay intact
๐Ÿ‘๐Ÿป Allows melee to attack even if it's not in the first slot.
๐Ÿ‘๐Ÿป It is NOT a Neutral unit.
N.A. All ranged/magic units have the Snipe ability.
N.A. Loses all armor.
๐Ÿ‘Ž๐Ÿป Only Melee units can be used.
N.A.

โš”๏ธ๐Ÿ›กMy Battle Showcase๐Ÿ›กโš”๏ธ


Let me present a battle I fought recently in which I used Yodin Zaku. My opponent used the Legendary Chaos Legion Summoner Grandmaster Rathe from the LIFE splinter as his main pick, while I used the FIRE deck. ๐Ÿ‘ผ๐Ÿป VS ๐Ÿ”ฅ

At first glance, it would seem like my opponent had a HUGE ADVANTAGE over me.

  • His Summoner was at LEVEL 3 compared to my level 1 ๐Ÿคฏ

  • And if that wasn't enough, ALL his units were maxed out completely for their Summoner's level too! (Not to mention it was all Gold Foils) ๐Ÿคฏ๐Ÿคฏ

  • Talk about a huge level imbalance. My units weren't even maxed out even for the level they were at ๐Ÿคฃ.

I was honestly expecting this to be a crushing defeat ๐Ÿ˜œ๐Ÿคฃ. Who on earth would expect me to even win against such overwhelming force? Would I be able to turn the tide of battle against such an opponent then? Victory or defeat would lie in the small details.

I would say that Yodin Zaku was DEFINITELY the MVP of this match, having played it's role in turning the tide of battle.

I went for a double tank strategy to protect my ranged units. I also made sure the ranged units I picked were built more for toughness than DPS. And it was good that I did so, since doing that allowed me to weather the initial storm of damage that the opponent unleashed against my team.

My opponent's choice of Grandmaster Rathe with it's +1 Armor meant that my full physical damage team would need to cut through an extra layer of defense. Fortunately, his VOID ARMOR and AMPLIFY ability did not affect me.

That being said, the sheer additional firepower conferred upon my team with Yodin's +1 Ranged and Blast, and the extra boost to my unit's defense with it's +1 Health, definitely provided the edge that I needed to overcome my opponent.

This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐Ÿ†๐Ÿ†๐Ÿ†


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LINK TO MY FIGHT USING YODIN ZAKU


๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธLINEUP CHOICES๐Ÿ‘ฏโ€โ™€๏ธ๐Ÿ‘ฏ๐Ÿ‘ฏโ€โ™‚๏ธ


1st CARD SLOT

The Chain Golem is chosen for this slot. It has very high armour and has SHIELD which thus allows it to take reduced physical damage. Thus makes it perfect for tanking. It will be the most important role since the backline will fall if the Main Tank goes.


2nd CARD SLOT

Fineas Rage takes up the second slot. It has been chosen for it's REACH ability, allowing it to deal damage as a melee unit even from this position. It also has high speed and health thus making it capable of being the backup tank if called upon.


3rd CARD SLOT

The Lava Launcher occupies this slot. It is a hard hitting ranged unit with the CLOSE RANGE ability. That, combined with it's amazing ARMOR allows it to further protect the backline if needed.


4th CARD SLOT

The Blood Maker takes the 4th slot. It has high SPEED and good Ranged Damage. Furthermore, it's SCATTERSHOT ability combines well with Yodin's BLAST and allows it to bypass TAUNT.


5th CARD SLOT

The Ettin Spearman occupies in slot 5. It has very high HP thus allowing it to protect the team from any possible SNEAK attacks. It's PIERCING also allows it's Ranged attacks to be even more dangerous.


6th CARD SLOT

Countess Sinash occupies the last slot. She has the CAMOUFLAGE ability which ensures she will almost never be targeted. She is also a very hard hitting ranged unit which has the OPPORTUNITY ability. This allows her to pick off the weakest units. She is truly a scary unit which is almost impossible to get rid off until every unit before her has fallen. ๐Ÿ˜ฑ๐Ÿ˜ˆ


โš”๏ธ๐Ÿ›กBattle Action Report๐Ÿ›กโš”๏ธ



SYB Yodin.gif

As you can see, both of us fielded very different decks from different splinters.

๐Ÿ‘ผ๐ŸปLIFE๐Ÿ‘ผ๐Ÿป VS ๐Ÿ”ฅFIRE๐Ÿ”ฅ

My opponent used the Shieldbearer as his tank in the 1st slot, which was a VERY good choice. The Shieldbearer has extremely high HP, ARMOUR, and also the TAUNT ability. His Djinn Renova was the DPS/backup tank in the 2nd slot. The 3rd and 4th slots were occupied by his SNEAK DPS-ers, the Silvershield Assassin and Sandworm respectively. The final 2 slots were occupied by Adelade Brightwing and the Lone Boatman. Those 2 would serve to make his Shieldbearer almost invincible with nonstop REPAIRS.

My choice of the Main Tank was the Chain Golem in the 1st slot. It has the SHIELD ability allowing it to take a lot more damage than usual. It is followed by Fineas Rage in the 2nd slot, acting as the DPS and backup tank. The rest of the slots were occupied by my Ranged DPS units.

The battle started out with all our units just duking it out pound for pound. It was quite a high mana game with 52 mana as the limit. The rulesets were Aim True and Healed Out.

  • The first round showcased the incredible damage of a Yodin led team and I managed to bring down his Djinn Renova just from the splash damage dished out thanks to the BLAST ability.

  • However, the opponent's Adelade resurrected Renova and it ended with my Ettin Spearman getting killed. This wasn't looking too good for me at this point.

  • The 2nd round resulted in his Djinn Renova finally dying, but I also lost my Blood Mage. Somehow, I then managed to achieve parity when the splash damage also killed off his Silvershield Assassin! ๐Ÿ˜ฑ

  • In the 3rd round, even though I lost my Main Tank, my team once again took out the opponent's Sandworm and Adelade all thanks to the BLAST damage again.

  • The game was wildly in my favour by now. Even though his Main Tank was still standing, the BLAST damage destroyed all his other units ๐Ÿ˜ˆ.

  • It was all over for the opponent now as my units mopped up his entire army. ๐Ÿ’€๐Ÿ’€๐Ÿ’€

Talk about doing WAY MORE than it was supposed to!!! ๐Ÿ˜ฑ๐Ÿคฏ๐Ÿฅณ All i expected was for Yodin to possibly provide some buffs to my team and perhaps give me a more dignified loss against such an outmatched opponent. However it ended up being the entire reason for my win! The opponent's Main Tank was the LAST to fall, testament to the defensive power of his lineup. However, the tank was helpless to stop the BLAST damage taking out the units it was meant to protect. ๐Ÿคฃ

Well as you can see here in this GIF of my battle, the results were pretty good! ๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

This was truly an eye opener! ๐Ÿ˜๐Ÿ†

Slowly, but surely, I wore down the opponent's team and the match was won handily with half my team still left standing. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐Ÿ’ช๐Ÿป


๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎHindsight is 20/20๐Ÿ”ฎ๐Ÿ”ฎ๐Ÿ”ฎ


Would I have done anything differently? ๐Ÿค” This might have seemed like a disadvantage at the start but I ended up winning handily. IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐Ÿ†๐Ÿฅ‡


๐Ÿ’ญ๐Ÿง๐Ÿ’ญEnding Thoughts๐Ÿ’ญ๐Ÿง๐Ÿ’ญ



Yodin Zaku.png


I definitely can appreciate Quix the Devious and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐Ÿ‘๐Ÿป

For any players looking to try out Quix the Devious, I hope this article has given you some insight into its potential. ๐Ÿ˜‰


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To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK ๐Ÿ˜Š.


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!PGM
!LOLZ

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Sent 0.1 PGM - 0.1 LVL- 1 STARBITS - 0.05 DEC - 15 SBT - 0.1 THG - tokens to @entrepidus

remaining commands 13

BUY AND STAKE THE PGM TO SEND A LOT OF TOKENS!

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Thanks and !PIZZA to you! ๐Ÿ•

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The blast ability from Yodin is really very useful. I have a number battles against this summoner and I only managed to win a few times. ๐Ÿ˜Š

!1UP

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I see cards like Yodin and Llama and kick myself for not discovering Splinterlands in those early days ๐Ÿคฃ.
!PIZZA ๐Ÿ•

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Same thing here. I played pay-to-play games before even Splinterlands was launched. If only I've discovered Splinterlands earlier. ๐Ÿ˜Š

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(Edited)

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That's some underdog victory :)

!PIZZA
!LOL
!PGM

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๐Ÿ˜ It was somewhat unexpected but by the end of the 2nd round, it became obvious the tide had turned.
!PIZZA !LOL !PGM to you too! ๐Ÿ•

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