[ES/EN] 👊Winning with 🔥"opportunity" and 💥"inspire" in ✅"Unprotected"

Fuente / Source
Estas imágenes han sido mezcladas por mà / These images have been mixed by me.

Saludos a toda la comunidad de #Splinterlands, espero que estén todos muy bien.
Hoy pude ganar gracias a mis monstruos con la habilidad "opportunity" que ganaron más poder gracias a la habilidad
"inspire".
Uso un team "Fire" y me enfrento a un team "Life" jugado por "mercystar".
Es una batalla de "mana 65" y sin los monstruos de los elementos "Earth" y "Death" disponibles.
Greetings to the entire #Splinterlands community, I hope you're all doing well.
Today I was able to win thanks to my monsters with the "opportunity" skill, which gained even more power thanks to the "inspire" skill.
I'm using a "Fire" team and facing a "Life" team played by "mercystar".
It's a "65 mana" battle, and the "Earth" and "Death" element monsters aren't available.


✅Ruleset: "Unprotected"
Esta regla de batalla establece que todo el "armor" es removido de unidades y tampoco se puede ganar "armor".
Debemos enfocarnos en usar un tanque con mucha salud y con curación.
Las habilidades "Protect, Piercing, Repair, Rust" son inútiles.
This battle rule states that all armor is removed from units, and armor cannot be gained.
We must focus on using a tank with high health and healing.
The abilities Protect, Piercing, Repair, and Rust are useless.

✅Uso un equipo de fuego con ataque melee y range.
Mi arconte es "Fithe Bladestone" que otorgará 2 puntos de armadura a todos mis monstruos y si comparten el linaje
"dwarf" ganarán "void".
Mi tanque es este hipopótamo, "Ulundin Overseer", sin ataque alguno pero con excelente salud y buena armadura;
aunque es muy lento, su habilidad "flank" otorgará "reach" a mi segundo monstruo, "Grimbardun Fighter",
un caballero neutral con buen poder de ataque "melee" y buena salud; su habilidad "shield" le permite ser muy resistente
a los ataques fÃsicos y ganará "void" por gozar del linaje "dwarf".
Mi siguiente monstruo es, "Torch Vizier", un oportunista de fuego muy veloz que atacará al enemigo más débil.
I use a fire team with melee and ranged attacks.
My archon is "Fithe Bladestone," which grants 2 armor points to all my monsters, and if they share the "dwarf" lineage, they gain "void."
My tank is this hippopotamus, "Ulundin Overseer," with no attack but excellent health and good armor;
although it's very slow, its "flank" ability grants "reach" to my second monster, "Grimbardun Fighter,"
a neutral knight with good melee attack power and good health; its "shield" ability makes it very resistant
to physical attacks, and it gains "void" due to its "dwarf" lineage.
My next monster is "Torch Vizier," a very fast fire opportunist that will attack the weakest enemy.
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✅Ubico un ninja, un emboscador y un oportunista atrás.
Aquà tengo a este ninja emboscador que realizará un ataque sorpresa al comienzo del juego, se trata de "Gobalano Soldier", esta unidad ataca al último enemigo.
Casi al final tengo a, "Portly Cannoneer", un arquero que también es un caballero y por lo tanto ganará "void";
su habilidad "inspire" le permite aumentar el ataque "melee" de sus amigos.
Y mi último monstruo es, "Mad Ogre Anarchist", un oportunista neutral con un poco de armadura que atacará al enemigo más débil.
I place a ninja, an ambusher, and an opportunist in the back.
Here I have this ambusher ninja who will perform a surprise attack at the beginning of the game; this is "Gobalano Soldier." This unit attacks the last enemy.
Almost at the back, I have "Portly Cannoneer," an archer who is also a knight and therefore gains "Void."
His "Inspire" ability allows him to increase the melee attack of his allies.
And my last monster is "Mad Ogre Anarchist," a neutral opportunist with some armor who will attack the weakest enemy.
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✅Me enfrento a un team "Life" con ataque mixto.
Su arconte es "Bella Ratajowlski" de "nivel 2", otorgará "Deflect" a todos sus monstruos, ahora ellos serán
inmunes a "Thorns", "Magic Reflect" y "Return Fire", además otorgará "shield" a todos los monstruos con linaje "Ulund",
es decir hipopótamos.
Su tanque es un hipopótamo por lo tanto ganará shield; "Ulundin Overseer" es de nivel 3, no tiene ataque alguno pero
goza de excelente salud y buena armadura; otorgará "reach" a su segundo monstruo para que pueda atacar desde la segunda
posición, pero no será necesario porque, "Mystic Mudbinder" de nivel 3, tiene ataque mágico; es un hipopótamo y ganará shield,
tiene buena salud y también tiene buena armadura.
El siguiente monstruo es, "Thunderous Herald", otro hipopótamo de nivel 3 con la habilidad "enfeeble",
será capaz de reducir el ataque "melee" en -1 de su objetivo cada vez que de en el blanco,
pero no goza de buena salud, aunque posee algo de armadura.
En medio tiene a "Ulundin Regulator" que ganará "shield" porque posee el linaje "Ulund"; es un oportunista que ataca a mi monstruo más débil, es muy lento, pero su ataque no fallará porque goza de "true strike".
Casi al final, tiene a este ratoncito de nivel 3, "Meriput Magician", es un sanador que se encargará de sanar a su tanque.
Y su último monstruo es, "Calabash Sage", otro hipopótamo de nivel 3, su habilidad "shield" le permite ser muy sólido
para los ataques fÃsicos y posee una gran flecha y también tiene buena salud.
I'm facing a "Life" team with a mixed attack.
Their archon is "Bella Ratajowlski" of "level 2," who will grant "Deflect" to all her monsters, making them immune to "Thorns," "Magic Reflect," and "Return Fire." She will also grant "Shield" to all monsters of the "Ulund" lineage,
that is, hippos.
Their tank is a hippo, therefore it will gain shield; "Ulundin Overseer" is level 3, has no attack but
has excellent health and good armor; it will grant "Reach" to its second monster so it can attack from the second position, but this won't be necessary because "Mystic Mudbinder" of level 3 has magic attack; it is a hippo and will gain shield,
has good health, and also has good armor.
The next monster is "Thunderous Herald," another level 3 hippopotamus with the "enfeeble" ability.
It will be able to reduce its target's melee attack by -1 each time it hits,
but it doesn't have much health, although it does have some armor.
In the middle is "Ulundin Regulator," which will gain "shield" because it has the "Ulund" lineage. It's an opportunist that attacks my weakest monster. It's very slow, but its attack won't miss because it has "true strike."
Almost at the end, there's this level 3 mouse, "Meriput Magician". It's a healer that will take care of healing its tank.
And its last monster is "Calabash Sage," another level 3 hippopotamus. Its "shield" ability makes it very solid
against physical attacks, and it has a great arrow and also has good health.
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✅Ronda 1
"Gobalano Soldier" es el primero en atacar porque su habilidad "ambush" le permite realizar un ataque sorpresivo,
"Calabash Sage" es la vÃctima pero su armadura lo protege.
"Mad Ogre Anarchist" se lanza contra "Thunderous Herald" y acaba con sus puntos de vida, siendo enviado al cementerio
de monstruos. Luego "Ulundin Regulator" aprovecha que "Ulundin Overseer" está muy débil y lo despacha con un certero ataque.
Round 1
"Gobalano Soldier" attacks first because its "ambush" ability allows it to launch a surprise attack.
"Calabash Sage" is the intended victim, but its armor protects it.
"Mad Ogre Anarchist" attacks "Thunderous Herald" and depletes its life points, sending it to the monster graveyard.
Then "Ulundin Regulator" takes advantage of "Ulundin Overseer's" weakened state and finishes it off with a precise attack.


✅Ronda 2
De nuevo "Mad Ogre Anarchist" somete a un nuevo enemigo, "Ulundin Regulator" es sacado del juego.
"Grimbardun Fighter" se encuentra muy débil y parece que no durará mucho.
Round 2
Once again, "Mad Ogre Anarchist" defeats another enemy, and "Ulundin Regulator" is eliminated.
"Grimbardun Fighter" is very weak and doesn't appear to last much longer.


✅Ronda 3
"Mad Ogre Anarchist" está en racha y no tiene piedad con "Calabash Sage", un arquero muy lento que no pudo esquivar
la muerte.
Round 3
"Mad Ogre Anarchist" is on a roll and shows no mercy to "Calabash Sage," a very slow archer who couldn't dodge death.


✅Ronda 4
"Grimbardun Fighter" se mantiene firme en la primera posición gracias al "void" que recibió de parte de "Fithe Bladestone"
por compartir el mismo linaje. El enemigo solo tiene a "Mystic Mudbinder" para seguir luchando por la victoria, pero su salud no le ayuda.
Round 4
"Grimbardun Fighter" holds firm in first place thanks to the "void" it received from "Fithe Bladestone"
for sharing the same lineage. The enemy only has "Mystic Mudbinder" to continue fighting for victory, but its health is failing it.


✅Ronda 5
"Torch Vizier" se encarga de acabar con "Mystic Mudbinder" la última esperanza del team "Life".
Y "Mad Ogre Anarchist" fulmina al ratoncito sanador, el enemigo ya no será capaz de sostener a su tanque.
La batalla ya está ganada porque "Ulundin Overseer" no tiene capacidad de ataque.
Round 5
"Torch Vizier" takes down "Mystic Mudbinder," the last hope of Team "Life."
And "Mad Ogre Anarchist" obliterates the healing mouse; the enemy will no longer be able to support their tank.
The battle is already won because "Ulundin Overseer" has no attack capabilities.


✅¿Funciono mi estrategia? ¿Qué intentaré diferente la próxima vez?
Mi estrategia dio resultados, mi arconte "Fithe Bladestone" fue de gran utilidad al otorgar +2 armor a
mis unidades para que resistan los ataques fÃsicos, además otorgo "void" a "Grimbardun Fighter" y a "Portly Cannoneer",
esto les permitió ser más resistentes a los ataques mágicos.
Mi tanque "Ulundin Overseer" fue una gran pared que logró frenar a enemigos por un tiempo.
Mientras que "Portly Cannoneer" estuvo genial aumentando el ataque "melee" en +1 de sus compañeros.
Y mis oportunistas "Torch Vizier" y "Mad Ogre Anarchist" hicieron un gran trabajo al someter a los enemigos más débiles.
La próxima vez usaré un team "Drake" "Death", mi arconte será "Kavor Skarn" que aumentará la velocidad de mis monstruos con
linaje "Drakoshan".
Mi tanque será "Redwyrm Dragon", un dragón volador que será inmune al veneno gracias a su habilidad "immunity", goza de
excelente salud y armadura.
Mi segundo monstruo será "Gravebrand Warlock", un hechicero de oscuridad con buen poder mágico, pero muy lento.
Mi tercer monstruo será "Dragon Egg Forager", un dragón oportunista que atacará al enemigo más débil, ganará 1 punto
más de "speed" por ser del linaje "Drakoshan".
En medio ubicare a "Arachne Weaver", se encargará de sanar a sus colegas porque goza de "Corrupted Healing", pero reducirá
su salud máxima en -1 en cada ronda.
Casi al final colocaré a "Meriput Slinger", un arquero con una gran flecha que hará mucho daño al tanque enemigo
y será capaz de reducir la velocidad de su objetivo en -1 gracias a su habilidad "impede".
Strategy work? What will you try differently next time?
My strategy paid off. My archon, Fithe Bladestone, was incredibly useful, granting +2 armor to my units so they could withstand physical attacks. I also gave Void to Grimbardun Fighter and Portly Cannoneer, making them more resistant to magic attacks.
My tank, Ulundin Overseer, was a formidable wall, holding off enemies for a while.
Portly Cannoneer was fantastic, boosting the melee attack of his companions by +1.
And my opportunists, Torch Vizier and Mad Ogre Anarchist, did a great job of subduing weaker enemies.
Next time, I'll use a Drake/Death team. My archon will be Kavor Skarn, who will increase the speed of my monsters with Drakoshan lineage.
My tank will be "Redwyrm Dragon," a flying dragon immune to poison thanks to its "immunity" ability. It boasts excellent health and armor.
My second monster will be "Gravebrand Warlock," a dark sorcerer with good magic power, but very slow.
My third monster will be "Dragon Egg Forager," an opportunistic dragon that will attack the weakest enemy. It gains 1 extra point of "speed" for being of the "Drakoshan" lineage.
In the middle, I'll place "Arachne Weaver." It will heal its allies thanks to "Corrupted Healing," but its maximum health will be reduced by 1 each round.
Near the back, I'll place "Meriput Slinger," an archer with a powerful arrow that will deal significant damage to the enemy tank and can reduce its target's speed by 1 thanks to its "impede" ability.

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