Step Up Your Game: Soulbound Rewards (DEATH)

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(Edited)

Soulbound Reward Cards: Death

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Summoner:

Octavia Shadowmeld

1deathsummoctaviashadowmeld.png
-1 Health: A solid debuff, although I would have preferred the -1 melee attack she originally packed
Conscript is the common ability of all 6 of the new summoners, allowing the use of one additional Gladiator card in any given situation; I'm unimpressed with it from testing, in general.
Summoners stats are all standard, so there's little to say in that regard.
Best Use: Literally any
"Conscript" may potentially be worthwhile even in these situations.

Common:

Possessed Puppet

1deathcommonpossessedpuppetfull.png

7 Mana, 3-4 Melee Damage, 3-6 Speed, 2-5 HP

Double Strike: Attacks twice each turn, with both attacks dealing full damage and being subject to miss chance, "Thorns", "Shield", and armor.
Cripple (Level 6): Any successful attack decreases the target's maximum HP by 1; if the attack deals no damage due to armor and/or "Divine Shield" and the target is at full health, this reduction in max health will also reduce current health by 1.
Dispel (Level 10): On hit, removes all buffs from targeted monster. Can affect monsters with "Immunity".
Best Use: 'Melee Mayhem', 'Super Sneak' rulesets.

Wily Coyotian

1deathcommonwileycoyotianfull.png

2 Mana, 1-2 Melee Damage, 3-5 Speed, 1-3 Armor, 2-6 HP

Phase (Level 6): Magic attacks can miss, with the same chance as melee and ranged attacks.
Best Use: Astral Entity legendary CL airdrop summoner; low-mana; anywhere it can attack from behind position 1; high-dodge back line protection.
Worst Use: Main tank before level 6 when magic is available; 'Briar Patch' ruleset and vs. Mylor Crowling summoner

Rare:

Ravenhood Warden

1deathrareravenwoodwardenfull.png

4 Mana, 1-2 Ranged Damage, 2-3 Speed, 0(2) Armor, 2-4 HP

Protect: Adds 2 armor to all allied units
Inspire (Level 5): Adds +1 to all allied monsters' Melee attack stats
Fury (Level 8): Double damage vs. monsters with "Taunt" ability
Best Use: 'Lost Magic', 'Weak Magic', 'Counterspell', 'Super Sneak', 'Melee Mayhem', 'Equalizer' rulesets.
Worst Use: 'Equal Opportunity', 'Fire and Regret' rulesets.

Epic:

Will-O-Wisp

1deathepicwillowispfull.png

6 Mana, No Attack, 4 Speed, 9-12 HP

Flying: 25% chance to dodge attacks from monsters without "Flying" or "Snare"; Immune to 'Earthquake' ruleset damage (unless "Snare"d)
Weaken: Applies all opposing creatures with the "Weaken" debuff at the beginning of combat, reducing their max and current HP by 1 (minimum 1)
Silence (Level 4): Applies all opposing creatures with the "Silence" debuff at the beginning of combat, reducing magic damage stats by 1 (minimum 1)
Blind (Level 6): Applies all opposing creatures with the "Blind" debuff at the beginning of combat, giving them an additional 15% chance to miss; Subject to "Cleanse", and does not apply to magic attacks unless the target has "Phase".
Best Use: 'Wands Out', 'Broken Arrows', 'Earthquake' rulesets; Positioned next to Snok Duskblight; paired with "Swiftness" and "Slow" abilities

Legendary:

Snok Duskblight

1deathlegsnokduskblightfull.png

8 Mana, 2-3 Magic Damage, 2 Speed, 7 HP

Weapons Training: Adds 1/2 melee damage (rounded up) to any adjacent monsters that have no attack stat.
Fury (Level 2): Double damage vs. monsters with "Taunt" ability.
Resurrect (Level 3): The first time an allied creature dies, return it to the same position with 1 HP, all buffs and debuffs except poison after all damage is dealt.
Best Use: Place between Riftwing and Will-O-Wisp for maximum protection and best use of "Weapons Training"; 'Reverse Speed' and 'Armored Up' rulesets.
Worst Use: 'Weak Magic' and 'Counterspell' rulesets.

Usut

1deathlegusutfull.png

10 Mana, 2-3 Magic Damage, 1 Speed, 4 Armor, 9-11 HP

Flying: 25% chance to dodge attacks from monsters without "Flying" or "Snare"; Immune to 'Earthquake' ruleset damage (unless "Snare"d)
Bloodlust: Whenever Usut deals a killing blow (including by indirect damage) it's stats all increase by 1 (damage, armor, speed, HP)
Oppress (Level 2): Deals double damage to any monster with no attack (even if it has gained an attack stat by being adjacent to a monster with "Weapons Training" ability).
Heal (Level 3): Heals Usut for 1/3 Max HP (rounded down) at the beginning of each of his turns.
Best Use: 'Earthquake' and 'Reverse Speed' rulesets; Any place he can pick up an early kill; NOTE 'Reverse Speed' ruleset he will get steadily worse, as "Bloodlust" will add speed.
Worst Use: 'Weak Magic' ruleset.

Conclusion:

Usut is AMAZING! Will-O-Wisp is also super strong, and it's really cool to see Death get another "Resurrect". Wily Coyotian is going to pair very well with Astral Entity

Links:

FIRE: https://www.splintertalk.io/@onthemountain/soulbound-rewards-review-fire
WATER: https://www.splintertalk.io/@onthemountain/step-up-your-game-soulbound-rewards-water
EARTH: https://www.splintertalk.io/@onthemountain/step-up-your-game-soulbound-rewards-earth
LIFE: https://www.splintertalk.io/@onthemountain/step-up-your-game-soulbound-rewards-water-3fdlcp
DRAGON & NEUTRAL: https://www.splintertalk.io/@onthemountain/step-up-your-game-soulbound-rewards-dragon-and-neutral

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7 comments
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You might want to remove reverse speed from usut's best uses; bloodlust now gives +1 speed on a kill even in reverse speed.

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Excellent point! I knew that, but totally forgot about it while writing this :P
Upvoted, thank you!
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